Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cCcS, including all inherited members.
CalcArea() | cCcS | |
CalcTgPlusDmg(cCcD_Obj *, cCcD_Obj *, cCcD_Stts *, cCcD_Stts *) | cCcS | virtual |
cCcS() | cCcS | |
ChkAtTg() | cCcS | |
ChkAtTgHitAfterCross(bool, bool, cCcD_GObjInf const *, cCcD_GObjInf const *, cCcD_Stts *, cCcD_Stts *, cCcD_GStts *, cCcD_GStts *) | cCcS | virtual |
ChkCo() | cCcS | |
ChkNoHitAtTg(cCcD_Obj *, cCcD_Obj *) | cCcS | |
ChkNoHitCo(cCcD_Obj *, cCcD_Obj *) | cCcS | |
ChkNoHitGAtTg(cCcD_GObjInf const *, cCcD_GObjInf const *, cCcD_GStts *, cCcD_GStts *) | cCcS | virtual |
ChkNoHitGCo(cCcD_Obj *, cCcD_Obj *) | cCcS | virtual |
ClrAtHitInf() | cCcS | |
ClrCoHitInf() | cCcS | |
ClrTgHitInf() | cCcS | |
Ct() | cCcS | |
DrawClear() | cCcS | |
Dt() | cCcS | |
GetWt(u8) const | cCcS | |
mDivideArea | cCcS | |
mObjAtCount | cCcS | |
mObjCoCount | cCcS | |
mObjCount | cCcS | |
mObjTgCount | cCcS | |
Move() | cCcS | |
MoveAfterCheck() | cCcS | virtual |
mpObj | cCcS | |
mpObjAt | cCcS | |
mpObjCo | cCcS | |
mpObjTg | cCcS | |
Set(cCcD_Obj *) | cCcS | |
Set(cCcD_Obj *) | cCcS | |
Set(cCcD_Obj *) | cCcS | |
Set(cCcD_Obj *) | cCcS | |
SetAtTgCommonHitInf(cCcD_Obj *, cCcD_Obj *, cXyz *) | cCcS | |
SetAtTgGObjInf(bool, bool, cCcD_Obj *, cCcD_Obj *, cCcD_GObjInf *, cCcD_GObjInf *, cCcD_Stts *, cCcD_Stts *, cCcD_GStts *, cCcD_GStts *, cXyz *) | cCcS | virtual |
SetCoCommonHitInf(cCcD_Obj *, cXyz *, cCcD_Obj *, cXyz *, f32) | cCcS | |
SetCoGCorrectProc(cCcD_Obj *, cCcD_Obj *) | cCcS | virtual |
SetCoGObjInf(bool, bool, cCcD_GObjInf *, cCcD_GObjInf *, cCcD_Stts *, cCcD_Stts *, cCcD_GStts *, cCcD_GStts *) | cCcS | virtual |
SetPosCorrect(cCcD_Obj *, cXyz *, cCcD_Obj *, cXyz *, f32) | cCcS | virtual |
~cCcS() | cCcS | inlinevirtual |