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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for HeapCheck, including all inherited members.
| CheckHeap1(void) | HeapCheck | |
| field_0x14 | HeapCheck | private |
| field_0x18 | HeapCheck | private |
| getHeap() | HeapCheck | inline |
| getJName() const | HeapCheck | inline |
| getMaxTotalFreeSize() | HeapCheck | inline |
| getMaxTotalUsedSize() const | HeapCheck | inline |
| getName() const | HeapCheck | inline |
| getRelTotalUsedSize() const | HeapCheck | inline |
| getRelUsedCount() const | HeapCheck | inline |
| getTargetHeapSize() const | HeapCheck | inline |
| getTotalUsedSizeRef() | HeapCheck | inline |
| getUsedCount(void) const | HeapCheck | |
| getUsedCountRef() | HeapCheck | inline |
| HeapCheck(JKRExpHeap *heap, const char *name, const char *jName) | HeapCheck | inline |
| heapDisplay(void) const | HeapCheck | |
| mHeap | HeapCheck | private |
| mJName | HeapCheck | private |
| mMaxTotalFreeSize | HeapCheck | private |
| mMaxTotalUsedSize | HeapCheck | private |
| mName | HeapCheck | private |
| mTargetHeapSize | HeapCheck | private |
| mTotalUsedSize | HeapCheck | private |
| mUsedCount | HeapCheck | private |
| saveRelBase() | HeapCheck | inline |
| setHeap(JKRExpHeap *i_heap) | HeapCheck | inline |
| setHeapSize(u32 i_size) | HeapCheck | inline |