Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for mDoExt_btpAnm, including all inherited members.
checkFrame(f32 frame) | mDoExt_baseAnm | inline |
entry(J3DMaterialTable *, s16) | mDoExt_btpAnm | |
entry(J3DMaterialTable *i_matTable, s16 i_frame) | mDoExt_btpAnm | |
entry(J3DModelData *i_modelData) | mDoExt_btpAnm | inline |
entry(J3DModelData *i_modelData, s16 i_frame) | mDoExt_btpAnm | inline |
getEndFrame() | mDoExt_baseAnm | inline |
getFrame() | mDoExt_baseAnm | inline |
getFrameCtrl() | mDoExt_baseAnm | inline |
getPlaySpeed() | mDoExt_baseAnm | inline |
getStartFrame() | mDoExt_baseAnm | inline |
init(J3DMaterialTable *, J3DAnmTexPattern *, int, int, f32, s16, s16) | mDoExt_btpAnm | |
init(J3DMaterialTable *i_matTable, J3DAnmTexPattern *i_btk, int i_anmPlay, int i_attribute, f32 i_rate, s16 i_start, s16 param_6) | mDoExt_btpAnm | |
init(J3DModelData *i_modelData, J3DAnmTexPattern *i_btk, int i_anmPlay, int i_attribute, f32 i_rate, s16 i_start, s16 param_6) | mDoExt_btpAnm | inline |
initPlay(s16 i_frameMax, int i_attribute, f32 i_rate, s16 i_startF, s16 i_endF) | mDoExt_baseAnm | |
isStop() | mDoExt_baseAnm | inline |
mDoExt_baseAnm() | mDoExt_baseAnm | inline |
mDoExt_btpAnm() | mDoExt_btpAnm | inline |
mFrameCtrl | mDoExt_baseAnm | private |
mpAnm | mDoExt_btpAnm | private |
play() | mDoExt_baseAnm | |
play() | mDoExt_baseAnm | |
remove(J3DModelData *i_modelData) | mDoExt_btpAnm | inline |
reset() | mDoExt_baseAnm | inline |
setEndFrame(f32 frame) | mDoExt_baseAnm | inline |
setFrame(f32 frame) | mDoExt_baseAnm | inline |
setLoopFrame(f32 i_frame) | mDoExt_baseAnm | inline |
setPlayMode(int i_mode) | mDoExt_baseAnm | inline |
setPlaySpeed(f32 speed) | mDoExt_baseAnm | inline |