Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2CreatureCitizen Member List

This is the complete list of members for Z2CreatureCitizen, including all inherited members.

deleteObject()Z2CreatureCitizenvirtual
field_0xa1Z2CreatureCitizenprivate
field_0xa3Z2CreatureCitizenprivate
framework(u32, s8)Z2Creaturevirtual
getCurrentPos() constZ2Creatureinline
getList() constJSUPtrLinkinline
getNext() constJSULink< Z2CreatureCitizen >inline
getObject() constJSULink< Z2CreatureCitizen >inline
getObjectPtr() constJSUPtrLinkinline
getPrev() constJSULink< Z2CreatureCitizen >inline
getSupervisor() constJSULink< Z2CreatureCitizen >inline
init(Vec *, Vec *, u8, u8)Z2CreatureCitizen
Z2Creature::init(Vec *, Vec *, Vec *, u8, u8, u8)Z2Creature
initAnime(void *, bool, f32, f32)Z2Creature
JSULink(Z2CreatureCitizen *object)JSULink< Z2CreatureCitizen >inline
JSUPtrLink(void *object)JSUPtrLink
mCitizenIDZ2CreatureCitizenprivate
mLinkSearchZ2CreatureCitizenprivate
mListJSUPtrLink
mNextJSUPtrLink
mObjectJSUPtrLink
mpPosZ2Creature
mPrevJSUPtrLink
mSoundObjAnimeZ2Creature
mSoundObjSimple1Z2Creature
mSoundObjSimple2Z2Creature
playVoice(int)Z2CreatureCitizen
setMdlType(s8, bool, bool)Z2CreatureCitizen
setSoundStarter(Z2SoundStarter *)Z2Creaturevirtual
startCollisionSE(u32, u32)Z2Creaturevirtual
startCreatureExtraSound(JAISoundID, u32, s8)Z2Creaturevirtual
startCreatureExtraSoundLevel(JAISoundID, u32, s8)Z2Creaturevirtual
startCreatureSound(JAISoundID, u32, s8)Z2Creaturevirtual
startCreatureSoundLevel(JAISoundID, u32, s8)Z2Creaturevirtual
startCreatureVoice(JAISoundID, s8)Z2CreatureCitizenvirtual
startCreatureVoiceLevel(JAISoundID, s8)Z2Creaturevirtual
stopAnime()Z2Creature
updateAnime(f32, f32)Z2Creature
Z2Creature()Z2Creature
Z2Creature()Z2Creature
Z2Creature()Z2Creature
Z2CreatureCitizen()Z2CreatureCitizen
Z2CreatureCitizen()Z2CreatureCitizen
~JSUPtrLink()JSUPtrLink
~Z2Creature()Z2Creature
~Z2Creature()Z2Creature
~Z2Creature()Z2Creature
~Z2CreatureCitizen()Z2CreatureCitizen
~Z2CreatureCitizen()Z2CreatureCitizen