Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daHorse_c Member List

This is the complete list of members for daHorse_c, including all inherited members.

acceptPlayerRide()daHorse_c
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
animePlay()daHorse_c
attention_infofopAc_ac_c
autoGroundHit()daHorse_c
bgCheck()daHorse_c
boxfopAc_ac_c
calcWeightEnvMtx()daHorse_cinline
callHorse(const cXyz *param_0)daHorse_cinline
callHorseSubstance(cXyz const *)daHorse_c
cancelOriginalDemo()daHorse_cinline
carryTypefopAc_ac_c
changeDemoMode(u32 param_0, int param_1)daHorse_cinline
changeDemoMoveAngle(s16 angle)daHorse_cinline
changeDemoPos0(cXyz const *)daHorse_c
changeOriginalDemo()daHorse_cinline
checkCowHit() constdaHorse_cinline
checkCutTurnCancel() constdaHorse_cinline
checkDemoAction()daHorse_c
checkEnding()daHorse_c
checkEndResetStateFlg0(daHorse_ERFLG0 flag) constdaHorse_cinline
checkEnemySearch()daHorse_cinline
checkGetOff() constdaHorse_cinline
checkHorseNoMove(int)daHorse_c
checkJump() constdaHorse_cinline
checkLand() constdaHorse_cinline
checkNoBombProc() constdaHorse_cinline
checkOriginalDemo() constdaHorse_cinline
checkPlayerHeavy()daHorse_c
checkResetStateFlg0(daHorse_RFLG0 flag) constdaHorse_cinline
checkRodeoLeft() constdaHorse_cinline
checkRodeoMode() constdaHorse_cinline
checkServiceWaitAnime()daHorse_c
checkSpecialWallHit(const cXyz &param_0)daHorse_cinline
checkSpecialWallHitSubstance(cXyz const &) constdaHorse_c
checkStateFlg0(daHorse_FLG0 flag) constdaHorse_cinline
checkStop() constdaHorse_cinline
checkStopCancelFrame() constdaHorse_cinline
checkTgHitTurn()daHorse_c
checkTurn() constdaHorse_cinline
checkTurnAfterFastMove(f32)daHorse_c
checkTurnCancelFrame() constdaHorse_cinline
checkTurnCancelKeep() constdaHorse_cinline
checkTurnInput()daHorse_c
checkTurnPlayerState()daHorse_c
checkTurnStand() constdaHorse_cinline
checkTurnStandCamera() constdaHorse_cinline
checkWait() constdaHorse_cinline
checkWaitTurn() constdaHorse_c
coHitCallbackBoarHit(fopAc_ac_c *, dCcD_GObjInf *)daHorse_c
coHitCallbackBoarJump(fopAc_ac_c *)daHorse_c
coHitCallbackCowHit(fopAc_ac_c *)daHorse_c
copyFootMatrix()daHorse_c
copyReinPos()daHorse_c
create()daHorse_c
createHeap()daHorse_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
daHorse_c()daHorse_c
daHorse_ERFLG0 enum namedaHorse_c
daHorse_FLG0 enum namedaHorse_c
daHorse_RFLG0 enum namedaHorse_c
demoActorIDfopAc_ac_c
draw()daHorse_c
draw_tagfopAc_ac_c
ERFLG0_CUT_TURN_CANCEL enum valuedaHorse_c
ERFLG0_MOVE_ACCEPT enum valuedaHorse_c
ERFLG0_RIDE_RUN_FLG enum valuedaHorse_c
ERFLG0_UNK_1 enum valuedaHorse_c
ERFLG0_UNK_18 enum valuedaHorse_c
eventInfofopAc_ac_c
execute()daHorse_c
eyePosfopAc_ac_c
field_0x10a4daHorse_c
field_0x1140daHorse_c
field_0x1150daHorse_c
field_0x11c8daHorse_c
field_0x1208daHorse_c
field_0x125cdaHorse_c
field_0x16b4daHorse_c
field_0x16b5daHorse_c
field_0x16b8daHorse_c
field_0x16b9daHorse_c
field_0x16bcdaHorse_c
field_0x16bddaHorse_c
field_0x16cadaHorse_c
field_0x16f4daHorse_c
field_0x16fedaHorse_c
field_0x1702daHorse_c
field_0x1704daHorse_c
field_0x170adaHorse_c
field_0x171adaHorse_c
field_0x171cdaHorse_c
field_0x1720daHorse_c
field_0x1722daHorse_c
field_0x1728daHorse_c
field_0x172cdaHorse_c
field_0x1738daHorse_c
field_0x1740daHorse_c
field_0x1754daHorse_c
field_0x1764daHorse_c
field_0x1768daHorse_c
field_0x176cdaHorse_c
field_0x1770daHorse_c
field_0x1774daHorse_c
field_0x177CdaHorse_c
field_0x1780daHorse_c
field_0x1794daHorse_c
field_0x17d0daHorse_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x568daHorse_c
field_0x570daHorse_c
field_0x574daHorse_c
field_0x578daHorse_c
field_0x58cdaHorse_c
field_0x590daHorse_c
field_0x594daHorse_c
field_0x5acdaHorse_c
field_0x5b0daHorse_c
field_0x5f8daHorse_c
field_0x5fcdaHorse_c
field_0x6bcdaHorse_c
field_0x894daHorse_c
field_0x8d0daHorse_c
field_0x940daHorse_c
field_0xcf4daHorse_c
field_0xe30daHorse_c
field_0xf6cdaHorse_c
FLG0_NO_DRAW_WAIT enum valuedaHorse_c
FLG0_PLAYER_BACK_RIDE_LASH enum valuedaHorse_c
FLG0_RIDE_START_FLG enum valuedaHorse_c
FLG0_RODEO_LEFT enum valuedaHorse_c
FLG0_RODEO_MODE enum valuedaHorse_c
FLG0_TURN_CANCEL_KEEP enum valuedaHorse_c
FLG0_UNK_400000 enum valuedaHorse_c
footBgCheck()daHorse_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
getAimNeckAngleY() constdaHorse_cinline
getAnmFrame(int i_idx) constdaHorse_cinline
getAnmFrameMax(int i_idx) constdaHorse_cinline
getAnmIdx(int i_idx) constdaHorse_cinline
getBlendRate()daHorse_cinline
getCowHitAngle() constdaHorse_cinline
getLashDashStart() constdaHorse_c
getLashMaxSpeedF()daHorse_cinline
getLeftStirrupMtx()daHorse_cinline
getMorfFrame() constdaHorse_cinline
getNormalMaxSpeedF()daHorse_cinline
getRightStirrupMtx()daHorse_cinline
getRodeoPointCnt() constdaHorse_cinline
getRootMtx()daHorse_cinline
getSaddleMtx()daHorse_cinline
getShadowID() constdaHorse_cinline
getZeldaActor()daHorse_c
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
i_getZeldaActor()daHorse_cinline
i_setHorsePosAndAngle(cXyz const *i_pos, s16 i_angle)daHorse_cinline
initHorseMtx()daHorse_cinline
jntColfopAc_ac_c
m_callLimitDistance2daHorse_cstatic
m_footJointTabledaHorse_cstatic
mAimNeckAngleYdaHorse_c
mAnmIdxdaHorse_c
maxFallSpeedfopAc_ac_c
mBaseleafdraw_class
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mCowHitdaHorse_c
mCowHitAngledaHorse_c
mDemoMoveAngledaHorse_c
mDemoPos0daHorse_c
mDemoStickRdaHorse_c
mDwPileafdraw_class
mEndResetStateFlg0daHorse_c
mFootDatadaHorse_c
mLashMaxSpeedFdaHorse_c
mMorfFramedaHorse_c
mNormalMaxSpeedFdaHorse_c
modelfopAc_ac_c
modelCallBack(int)daHorse_c
mpCallHorseFndaHorse_c
mpCheckSpecialWallHitFndaHorse_c
mpDrawMtdleafdraw_class
mpOffRideFlgFndaHorse_c
mpOnRideFlgFndaHorse_c
mpProcFndaHorse_c
mpSetHorsePosAngleFndaHorse_c
mpSetReinPosHandFndaHorse_c
mpSetReinPosNormalFndaHorse_c
mResetStateFlg0daHorse_c
mRodeoPointCntdaHorse_c
mShadowIDdaHorse_c
mStateFlg0daHorse_c
mZeldaActorKeepdaHorse_c
offCutTurnCancel()daHorse_cinline
offEndResetStateFlg0(daHorse_ERFLG0 i_flag)daHorse_cinline
offNoDrawWait()daHorse_cinline
offPlayerBackRideLash()daHorse_cinline
offRideFlg()daHorse_cinline
offRideFlgSubstance()daHorse_c
offRodeoMode()daHorse_cinline
offStateFlg0(daHorse_FLG0 flag)daHorse_cinline
offTurnCancelKeep()daHorse_cinline
oldfopAc_ac_c
onCutTurnCancel()daHorse_cinline
onDemoJumpDistance(f32, f32)daHorse_c
onEndResetStateFlg0(daHorse_ERFLG0 i_flag)daHorse_cinline
onMoveAccept()daHorse_cinline
onPlayerBackRideLash()daHorse_cinline
onPlayerLash()daHorse_cinline
onRideFlg()daHorse_cinline
onRideFlgSubstance()daHorse_c
onRideRunFlg()daHorse_cinline
onRideStartFlg()daHorse_cinline
onRodeoMode()daHorse_cinline
onStateFlg0(daHorse_FLG0 flag)daHorse_cinline
onTagJump(f32 param_0, f32 param_1, f32 param_2)daHorse_cinline
onTurnCancelKeep()daHorse_cinline
parentActorIDfopAc_ac_c
procJump()daHorse_c
procJumpInit(int)daHorse_c
procLand()daHorse_c
procLandInit(f32, int)daHorse_c
procLargeDamage()daHorse_c
procLargeDamageInit()daHorse_c
procMove()daHorse_c
procMoveInit()daHorse_c
procStop()daHorse_c
procStopInit()daHorse_c
procToolDemo()daHorse_c
procToolDemoInit()daHorse_c
procTurn()daHorse_c
procTurnInit(int)daHorse_c
procWait()daHorse_c
procWaitInit()daHorse_c
resetBasAnime()daHorse_c
resetNeckAnime()daHorse_c
RFLG0_ENEMY_SEARCH enum valuedaHorse_c
RFLG0_LASH_DASH_START enum valuedaHorse_c
RFLG0_TURN_STAND enum valuedaHorse_c
RFLG0_TURN_STAND_CAMERA enum valuedaHorse_c
savePos()daHorse_c
scalefopAc_ac_c
searchSceneChangeArea(fopAc_ac_c *)daHorse_c
setBasAnime(int)daHorse_c
setBoarHit(fopAc_ac_c *, int)daHorse_c
setBodyPart()daHorse_c
setCollision()daHorse_c
setDashEffect(u32 *)daHorse_c
setDemoData()daHorse_c
setDemoMoveData(u32 *, cXyz const *)daHorse_c
setDemoStickR(f32 stick)daHorse_cinline
setDoubleAnime(f32, f32, f32, u16, u16, f32)daHorse_c
setEffect()daHorse_c
setFootMatrix()daHorse_c
setHorsePosAndAngle(cXyz const *, s16)daHorse_c
setHorsePosAndAngleSubstance(cXyz const *, s16)daHorse_c
setIDfopAc_ac_c
setLashCnt()daHorse_c
setLegAngle(f32, int, int, s16 *)daHorse_c
setMatrix()daHorse_c
setMoveAnime(f32)daHorse_c
setNeckAngle()daHorse_c
setNeckAnime(u16, f32, f32, s16)daHorse_c
setNeckAnimeMorf()daHorse_c
setReinPosHand(int param_0)daHorse_cinline
setReinPosHandSubstance(int)daHorse_c
setReinPosMoveInit(int)daHorse_c
setReinPosNormal()daHorse_cinline
setReinPosNormalSubstance()daHorse_c
setRoomInfo(int)daHorse_c
setServiceWaitTimer()daHorse_c
setSingleAnime(u16, f32, f32, s16, f32, int)daHorse_c
setSpeedAndAngle()daHorse_c
setSpeedF(f32 i_speed)daHorse_cinline
setStickCallMove()daHorse_c
setStickData()daHorse_c
setStickRodeoMove()daHorse_c
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setTailAngle()daHorse_c
setTalkModeWolf()daHorse_c
setTgCoGrp(u32, u32)daHorse_c
setTurnStartVibration()daHorse_c
setTurnVibration()daHorse_c
setWalkSpeedF()daHorse_cinline
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
tevStrfopAc_ac_c
~daHorse_c()daHorse_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c