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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for dSv_turnRestart_c, including all inherited members.
| getAngleY() const | dSv_turnRestart_c | inline |
| getCameraCtr() const | dSv_turnRestart_c | inline |
| getCameraEye() const | dSv_turnRestart_c | inline |
| getCameraFvy() const | dSv_turnRestart_c | inline |
| getCameraUp() const | dSv_turnRestart_c | inline |
| getParam() const | dSv_turnRestart_c | inline |
| getPos() | dSv_turnRestart_c | inline |
| getRoomNo() const | dSv_turnRestart_c | inline |
| mAngleY | dSv_turnRestart_c | private |
| mCamera | dSv_turnRestart_c | private |
| mCameraFvy | dSv_turnRestart_c | private |
| mParam | dSv_turnRestart_c | private |
| mPosition | dSv_turnRestart_c | private |
| set(const cXyz &i_position, s16 i_angleY, s8, u32 i_param) | dSv_turnRestart_c | |
| setCameraCtr(const cXyz &i_ctr) | dSv_turnRestart_c | inline |
| setCameraEye(const cXyz &i_eye) | dSv_turnRestart_c | inline |
| setCameraFvy(f32 i_fvy) | dSv_turnRestart_c | inline |
| setCameraUp(const cXyz &i_up) | dSv_turnRestart_c | inline |
| unk18 | dSv_turnRestart_c | private |