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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for dSv_restart_c, including all inherited members.
| field_0x01 | dSv_restart_c | private |
| getLastAngleY() const | dSv_restart_c | inline |
| getLastMode() const | dSv_restart_c | inline |
| getLastSpeedF() const | dSv_restart_c | inline |
| getRoomAngleY() const | dSv_restart_c | inline |
| getRoomNo() const | dSv_restart_c | inline |
| getRoomParam() const | dSv_restart_c | inline |
| getRoomPos() | dSv_restart_c | inline |
| getStartPoint() const | dSv_restart_c | inline |
| mLastAngleY | dSv_restart_c | private |
| mLastMode | dSv_restart_c | private |
| mLastSpeedF | dSv_restart_c | private |
| mRoomAngleY | dSv_restart_c | private |
| mRoomNo | dSv_restart_c | private |
| mRoomParam | dSv_restart_c | private |
| mRoomPos | dSv_restart_c | private |
| mStartPoint | dSv_restart_c | private |
| setLastSceneInfo(f32 speed, u32 mode, s16 angle) | dSv_restart_c | inline |
| setRoom(const cXyz &i_position, s16 i_angleY, s8 i_roomNo) | dSv_restart_c | |
| setRoomParam(u32 param) | dSv_restart_c | inline |
| setStartPoint(s16 point) | dSv_restart_c | inline |