addSimpleModel(J3DModelData *i_modelData, int roomNo, u8 drawBG) | dComIfG_play_c | |
checkCameraAttentionStatus(int i, u32 flag) | dComIfG_play_c | inline |
checkMesgCancelButton() | dComIfG_play_c | inline |
checkPlayerStatus(int param_0, int i, u32 flag) | dComIfG_play_c | inline |
checkStatus(u16 flags) | dComIfG_play_c | inline |
clearBaseAnimeID() | dComIfG_play_c | inline |
clearFaceAnimeID() | dComIfG_play_c | inline |
clearItemArrowNumCount() | dComIfG_play_c | inline |
clearItemBombNumCount(u8 i_item) | dComIfG_play_c | |
clearItemKeyNumCount() | dComIfG_play_c | inline |
clearItemLifeCount() | dComIfG_play_c | inline |
clearItemMaxLifeCount() | dComIfG_play_c | inline |
clearItemMaxOilCount() | dComIfG_play_c | inline |
clearItemOilCount() | dComIfG_play_c | inline |
clearItemPachinkoNumCount() | dComIfG_play_c | inline |
clearItemRupeeCount() | dComIfG_play_c | inline |
clearMaxOxygenCount() | dComIfG_play_c | inline |
clearMesgCamInfoBasicID() | dComIfG_play_c | inline |
clearMesgCamInfoID() | dComIfG_play_c | inline |
clearNowAnimeID() | dComIfG_play_c | inline |
clearOxygenCount() | dComIfG_play_c | inline |
clearPlayerStatus(int param_0, int i, u32 flag) | dComIfG_play_c | inline |
createParticle() | dComIfG_play_c | |
createSimpleModel() | dComIfG_play_c | |
ct() | dComIfG_play_c | |
dComIfG_play_c() | dComIfG_play_c | inline |
deleteSimpleModel() | dComIfG_play_c | |
drawSimpleModel() | dComIfG_play_c | |
entrySimpleModel(J3DModel *i_model, int roomNo) | dComIfG_play_c | |
field_0x4d2c | dComIfG_play_c | |
field_0x4d68 | dComIfG_play_c | |
field_0x4d78 | dComIfG_play_c | |
field_0x4d90 | dComIfG_play_c | |
field_0x4da4 | dComIfG_play_c | |
field_0x4db4 | dComIfG_play_c | |
field_0x4dfc | dComIfG_play_c | |
field_0x4e9a | dComIfG_play_c | |
field_0x4ec8 | dComIfG_play_c | |
field_0x4ed0 | dComIfG_play_c | |
field_0x4ed8 | dComIfG_play_c | |
field_0x4ee0 | dComIfG_play_c | |
field_0x4ee3 | dComIfG_play_c | |
field_0x4ee6 | dComIfG_play_c | |
field_0x4eea | dComIfG_play_c | |
field_0x4eed | dComIfG_play_c | |
field_0x4eef | dComIfG_play_c | |
field_0x4ef0 | dComIfG_play_c | |
field_0x4ef1 | dComIfG_play_c | |
field_0x4ef2 | dComIfG_play_c | |
field_0x4ef3 | dComIfG_play_c | |
field_0x4efe | dComIfG_play_c | |
field_0x4eff | dComIfG_play_c | |
field_0x4f01 | dComIfG_play_c | |
field_0x4f02 | dComIfG_play_c | |
field_0x4f0c | dComIfG_play_c | |
field_0x4f10 | dComIfG_play_c | |
field_0x4f19 | dComIfG_play_c | |
field_0x4f1a | dComIfG_play_c | |
field_0x4f1c | dComIfG_play_c | |
field_0x4f1d | dComIfG_play_c | |
field_0x4f47 | dComIfG_play_c | |
field_0x4f4a | dComIfG_play_c | |
field_0x4f4b | dComIfG_play_c | |
field_0x4f4c | dComIfG_play_c | |
field_0x4f4d | dComIfG_play_c | |
field_0x4f4f | dComIfG_play_c | |
field_0x4f52 | dComIfG_play_c | |
field_0x4f5b | dComIfG_play_c | |
field_0x4f6a | dComIfG_play_c | |
field_0x4f81 | dComIfG_play_c | |
field_0x4fab | dComIfG_play_c | |
field_0x4fac | dComIfG_play_c | |
field_0x4fad | dComIfG_play_c | |
field_0x4fc6 | dComIfG_play_c | |
field_0x4fc7 | dComIfG_play_c | |
field_0x4fca | dComIfG_play_c | |
field_0x4fcb | dComIfG_play_c | |
field_0x4ff0 | dComIfG_play_c | |
field_0x501d | dComIfG_play_c | |
get3DDirection() | dComIfG_play_c | inline |
get3DDirectionForce() | dComIfG_play_c | inline |
get3DSetFlagForce() | dComIfG_play_c | inline |
get3DStatus() | dComIfG_play_c | inline |
get3DStatusForce() | dComIfG_play_c | inline |
getAllMapArchive() | dComIfG_play_c | inline |
getAnmArchive() | dComIfG_play_c | inline |
getASetFlagForce() | dComIfG_play_c | inline |
getAStatus() | dComIfG_play_c | inline |
getAStatusForce() | dComIfG_play_c | inline |
getAttention() | dComIfG_play_c | inline |
getBaseAnimeID() | dComIfG_play_c | inline |
getBottleSetFlagForce() | dComIfG_play_c | inline |
getBottleStatus() | dComIfG_play_c | inline |
getBottleStatusForce() | dComIfG_play_c | inline |
getCamera(int idx) | dComIfG_play_c | inline |
getCameraAttentionStatus(int i) | dComIfG_play_c | inline |
getCameraParamFileName(int i) | dComIfG_play_c | inline |
getCameraPlayer1ID(int i) | dComIfG_play_c | inline |
getCameraPlayer2ID(int i) | dComIfG_play_c | inline |
getCameraWinID(int i) | dComIfG_play_c | inline |
getCameraZoomForcus(int i_no) | dComIfG_play_c | inline |
getCameraZoomScale(int i_no) | dComIfG_play_c | inline |
getCollectResArchive() | dComIfG_play_c | inline |
getCStickDirection() | dComIfG_play_c | inline |
getCStickDirectionForce() | dComIfG_play_c | inline |
getCStickSetFlagForce() | dComIfG_play_c | inline |
getCStickStatus() | dComIfG_play_c | inline |
getCStickStatusForce() | dComIfG_play_c | inline |
getCurrentGrafPort() | dComIfG_play_c | inline |
getDemoMsgArchive() | dComIfG_play_c | inline |
getDirection() | dComIfG_play_c | inline |
getDmapResArchive() | dComIfG_play_c | inline |
getDoSetFlagForce() | dComIfG_play_c | inline |
getDoStatus() | dComIfG_play_c | inline |
getDoStatusForce() | dComIfG_play_c | inline |
getEvent() | dComIfG_play_c | inline |
getEvtManager() | dComIfG_play_c | inline |
getExpHeap2D() | dComIfG_play_c | inline |
getFaceAnimeID() | dComIfG_play_c | inline |
getFieldMapArchive2() | dComIfG_play_c | inline |
getFmapResArchive() | dComIfG_play_c | inline |
getFontArchive() | dComIfG_play_c | inline |
getGameoverStatus() | dComIfG_play_c | inline |
getHorseActor() | dComIfG_play_c | inline |
getItemArrowNumCount() | dComIfG_play_c | inline |
getItemBombNumCount(u8 i_item) | dComIfG_play_c | |
getItemIconArchive() | dComIfG_play_c | inline |
getItemKeyNumCount() | dComIfG_play_c | inline |
getItemLifeCount() | dComIfG_play_c | inline |
getItemLifeCountType() | dComIfG_play_c | inline |
getItemMaxArrowNumCount() | dComIfG_play_c | inline |
getItemMaxLifeCount() | dComIfG_play_c | inline |
getItemMaxOilCount() | dComIfG_play_c | inline |
getItemNowLife() | dComIfG_play_c | inline |
getItemNowOil() | dComIfG_play_c | inline |
getItemOilCount() | dComIfG_play_c | inline |
getItemPachinkoNumCount() | dComIfG_play_c | inline |
getItemRupeeCount() | dComIfG_play_c | inline |
getItemTable() | dComIfG_play_c | inline |
getLastPlayStageName() | dComIfG_play_c | inline |
getLayerNo(int) | dComIfG_play_c | static |
getLayerNo_common(char const *stageName, int roomId, int layer) | dComIfG_play_c | static |
getLayerNo_common_common(char const *stageName, int roomId, int layer) | dComIfG_play_c | static |
getLayerOld() | dComIfG_play_c | inline |
getMain2DArchive() | dComIfG_play_c | inline |
getMaxOxygen() | dComIfG_play_c | inline |
getMaxOxygenCount() | dComIfG_play_c | inline |
getMesgCamInfo() | dComIfG_play_c | inline |
getMesgStatus() | dComIfG_play_c | inline |
getMessageCountNumber() | dComIfG_play_c | inline |
getMeterButtonArchive() | dComIfG_play_c | inline |
getMsgArchive(int idx) | dComIfG_play_c | inline |
getMsgCommonArchive() | dComIfG_play_c | inline |
getMsgDtArchive(int idx) | dComIfG_play_c | inline |
getMsgExpHeap() | dComIfG_play_c | inline |
getMsgObjectClass() | dComIfG_play_c | inline |
getNameResArchive() | dComIfG_play_c | inline |
getNeedLightDropNum() | dComIfG_play_c | inline |
getNextStageLayer() | dComIfG_play_c | inline |
getNextStageName() | dComIfG_play_c | inline |
getNextStagePoint() | dComIfG_play_c | inline |
getNextStageRoomNo() | dComIfG_play_c | inline |
getNextStageWipe() | dComIfG_play_c | inline |
getNextStageWipeSpeed() | dComIfG_play_c | inline |
getNextStartStage() | dComIfG_play_c | inline |
getNowOxygen() | dComIfG_play_c | inline |
getNowVibration() | dComIfG_play_c | |
getNunCStatus() | dComIfG_play_c | inline |
getNunStatus() | dComIfG_play_c | inline |
getNunZStatus() | dComIfG_play_c | inline |
getOptionResArchive() | dComIfG_play_c | inline |
getOxygen() | dComIfG_play_c | inline |
getOxygenCount() | dComIfG_play_c | inline |
getOxygenShowFlag() | dComIfG_play_c | inline |
getParticle() | dComIfG_play_c | inline |
getPlayer(int idx) | dComIfG_play_c | inline |
getPlayerCameraID(int i) | dComIfG_play_c | inline |
getPlayerPtr(int ptrIdx) | dComIfG_play_c | inline |
getRemoConStatus() | dComIfG_play_c | inline |
getRingResArchive() | dComIfG_play_c | inline |
getRoomControl() | dComIfG_play_c | inline |
getRSetFlagForce() | dComIfG_play_c | inline |
getRStatus() | dComIfG_play_c | inline |
getRStatusForce() | dComIfG_play_c | inline |
getRubyArchive() | dComIfG_play_c | inline |
getSButtonSetFlagForce() | dComIfG_play_c | inline |
getSButtonStatus() | dComIfG_play_c | inline |
getSButtonStatusForce() | dComIfG_play_c | inline |
getSelectItem(int idx) | dComIfG_play_c | inline |
getStage() | dComIfG_play_c | inline |
getStartStage() | dComIfG_play_c | inline |
getStartStageDarkArea() | dComIfG_play_c | inline |
getStartStageLayer() | dComIfG_play_c | inline |
getStartStageName() | dComIfG_play_c | inline |
getStartStagePoint() | dComIfG_play_c | inline |
getStartStageRoomNo() | dComIfG_play_c | inline |
getSubExpHeap2D(int idx) | dComIfG_play_c | inline |
getSubHeapLockFlag(int idx) | dComIfG_play_c | inline |
getTimerLimitTimeMs() | dComIfG_play_c | |
getTimerMode() | dComIfG_play_c | |
getTimerNowTimeMs() | dComIfG_play_c | |
getTimerPtr() | dComIfG_play_c | |
getTimerType() | dComIfG_play_c | |
getVibration() | dComIfG_play_c | inline |
getWindow(int i) | dComIfG_play_c | inline |
getWindowNum() | dComIfG_play_c | inline |
getWolfAbility(int i_idx) | dComIfG_play_c | inline |
getXSetFlagForce() | dComIfG_play_c | inline |
getXStatus() | dComIfG_play_c | inline |
getXStatusForce() | dComIfG_play_c | inline |
getYSetFlagForce() | dComIfG_play_c | inline |
getYStatus() | dComIfG_play_c | inline |
getYStatusForce() | dComIfG_play_c | inline |
getZSetFlagForce() | dComIfG_play_c | inline |
getZStatus() | dComIfG_play_c | inline |
getZStatusForce() | dComIfG_play_c | inline |
init() | dComIfG_play_c | |
is3DSetFlag(u8 flag) | dComIfG_play_c | inline |
isASetFlag(u8 flag) | dComIfG_play_c | inline |
isBottleSetFlag(u8 flag) | dComIfG_play_c | inline |
isCStickSetFlag(u8 flag) | dComIfG_play_c | inline |
isDoSetFlag(u8 flag) | dComIfG_play_c | inline |
isEnableNextStage() | dComIfG_play_c | inline |
isHeapLockFlag() | dComIfG_play_c | inline |
isNunCSetFlag(u8 flag) | dComIfG_play_c | inline |
isNunSetFlag(u8 flag) | dComIfG_play_c | inline |
isNunZSetFlag(u8 flag) | dComIfG_play_c | inline |
isPauseFlag() | dComIfG_play_c | inline |
isRemoConSetFlag(u8 flag) | dComIfG_play_c | inline |
isRSetFlag(u8 flag) | dComIfG_play_c | inline |
isSButtonSetFlag(u8 flag) | dComIfG_play_c | inline |
isXSetFlag(u8 flag) | dComIfG_play_c | inline |
isYSetFlag(u8 flag) | dComIfG_play_c | inline |
isZSetFlag(u8 flag) | dComIfG_play_c | inline |
itemInit() | dComIfG_play_c | |
loadCameraPosition(int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank) | dComIfG_play_c | inline |
m3DDirection | dComIfG_play_c | |
m3DDirectionForce | dComIfG_play_c | |
m3DSetFlag | dComIfG_play_c | |
m3DSetFlagForce | dComIfG_play_c | |
m3DStatus | dComIfG_play_c | |
m3DStatusForce | dComIfG_play_c | |
mAllMapArchive | dComIfG_play_c | |
mAnmArchive | dComIfG_play_c | |
mASetFlag | dComIfG_play_c | |
mASetFlagForce | dComIfG_play_c | |
mAStatus | dComIfG_play_c | |
mAStatusForce | dComIfG_play_c | |
mAttention | dComIfG_play_c | |
mBaseAnimeID | dComIfG_play_c | |
mBgs | dComIfG_play_c | |
mBottleSetFlag | dComIfG_play_c | |
mBottleSetFlagForce | dComIfG_play_c | |
mBottleStatus | dComIfG_play_c | |
mBottleStatusForce | dComIfG_play_c | |
mCameraInfo | dComIfG_play_c | |
mCardIconResArchive | dComIfG_play_c | |
mCcs | dComIfG_play_c | |
mCollectResArchive | dComIfG_play_c | |
mCStickDirection | dComIfG_play_c | |
mCStickDirectionForce | dComIfG_play_c | |
mCStickSetFlag | dComIfG_play_c | |
mCStickSetFlagForce | dComIfG_play_c | |
mCStickStatus | dComIfG_play_c | |
mCStickStatusForce | dComIfG_play_c | |
mCurrentGrafPort | dComIfG_play_c | |
mCurrentView | dComIfG_play_c | |
mCurrentViewport | dComIfG_play_c | |
mCurrentWindow | dComIfG_play_c | |
mDemoMsgArchive | dComIfG_play_c | |
mDirection | dComIfG_play_c | |
mDmapResArchive | dComIfG_play_c | |
mDoSetFlag | dComIfG_play_c | |
mDoSetFlagForce | dComIfG_play_c | |
mDoStatus | dComIfG_play_c | |
mDoStatusForce | dComIfG_play_c | |
mErrorResArchive | dComIfG_play_c | |
mEvent | dComIfG_play_c | |
mEvtManager | dComIfG_play_c | |
mExpHeap2D | dComIfG_play_c | |
mFaceAnimeID | dComIfG_play_c | |
mFieldMapArchive2 | dComIfG_play_c | |
mFmapResArchive | dComIfG_play_c | |
mFontArchive | dComIfG_play_c | |
mGameoverStatus | dComIfG_play_c | |
mHeapLockFlag | dComIfG_play_c | |
mItemArrowNumCount | dComIfG_play_c | |
mItemBombNumCount | dComIfG_play_c | |
mItemIconArchive | dComIfG_play_c | |
mItemID | dComIfG_play_c | |
mItemKeyNumCount | dComIfG_play_c | |
mItemLifeCount | dComIfG_play_c | |
mItemLifeCountType | dComIfG_play_c | |
mItemMagicCount | dComIfG_play_c | |
mItemMaxArrowNumCount | dComIfG_play_c | |
mItemMaxBombNumCount1 | dComIfG_play_c | |
mItemMaxBombNumCount2 | dComIfG_play_c | |
mItemMaxLifeCount | dComIfG_play_c | |
mItemMaxMagicCount | dComIfG_play_c | |
mItemMaxOilCount | dComIfG_play_c | |
mItemNowLife | dComIfG_play_c | |
mItemNowMagicCount | dComIfG_play_c | |
mItemNowOil | dComIfG_play_c | |
mItemOilCount | dComIfG_play_c | |
mItemPachinkoNumCount | dComIfG_play_c | |
mItemRupeeCount | dComIfG_play_c | |
mItemSlot | dComIfG_play_c | |
mItemTable | dComIfG_play_c | |
mLastPlayStageName | dComIfG_play_c | |
mLayerOld | dComIfG_play_c | |
mMain2DArchive | dComIfG_play_c | |
mMaxOxygen | dComIfG_play_c | |
mMaxOxygenCount | dComIfG_play_c | |
mMesgBgm | dComIfG_play_c | |
mMesgCamInfo | dComIfG_play_c | |
mMesgCamInfoActor1 | dComIfG_play_c | |
mMesgCamInfoActor10 | dComIfG_play_c | |
mMesgCamInfoActor2 | dComIfG_play_c | |
mMesgCamInfoActor3 | dComIfG_play_c | |
mMesgCamInfoActor4 | dComIfG_play_c | |
mMesgCamInfoActor5 | dComIfG_play_c | |
mMesgCamInfoActor6 | dComIfG_play_c | |
mMesgCamInfoActor7 | dComIfG_play_c | |
mMesgCamInfoActor8 | dComIfG_play_c | |
mMesgCamInfoActor9 | dComIfG_play_c | |
mMesgCamInfoBasicID | dComIfG_play_c | |
mMesgCancelButton | dComIfG_play_c | |
mMesgStatus | dComIfG_play_c | |
mMessageCountNum | dComIfG_play_c | |
mMeterButtonArchive | dComIfG_play_c | |
mMsgArchive | dComIfG_play_c | |
mMsgCommonArchive | dComIfG_play_c | |
mMsgDtArchive | dComIfG_play_c | |
mMsgExpHeap | dComIfG_play_c | |
mMsgObjectClass | dComIfG_play_c | |
mNameResArchive | dComIfG_play_c | |
mNeedLightDropNum | dComIfG_play_c | |
mNextStage | dComIfG_play_c | |
mNowAnimeID | dComIfG_play_c | |
mNowOxygen | dComIfG_play_c | |
mNowVibration | dComIfG_play_c | |
mNunCSetFlag | dComIfG_play_c | |
mNunCStatus | dComIfG_play_c | |
mNunSetFlag | dComIfG_play_c | |
mNunStatus | dComIfG_play_c | |
mNunZSetFlag | dComIfG_play_c | |
mNunZStatus | dComIfG_play_c | |
mOptionResArchive | dComIfG_play_c | |
mOxygen | dComIfG_play_c | |
mOxygenCount | dComIfG_play_c | |
mOxygenShowFlag | dComIfG_play_c | |
mParticle | dComIfG_play_c | |
mPauseFlag | dComIfG_play_c | |
mPlayer | dComIfG_play_c | |
mPlayerCameraID | dComIfG_play_c | |
mPlayerPtr | dComIfG_play_c | |
mPlayerStatus | dComIfG_play_c | |
mRemoConSetFlag | dComIfG_play_c | |
mRemoConStatus | dComIfG_play_c | |
mRingResArchive | dComIfG_play_c | |
mRoomControl | dComIfG_play_c | |
mRSetFlag | dComIfG_play_c | |
mRSetFlagForce | dComIfG_play_c | |
mRStatus | dComIfG_play_c | |
mRStatusForce | dComIfG_play_c | |
mRubyArchive | dComIfG_play_c | |
mSButtonSetFlag | dComIfG_play_c | |
mSButtonSetFlagForce | dComIfG_play_c | |
mSButtonStatus | dComIfG_play_c | |
mSButtonStatusForce | dComIfG_play_c | |
mSelectEquip | dComIfG_play_c | |
mSelectItem | dComIfG_play_c | |
mShow2D | dComIfG_play_c | |
mSimpleModel | dComIfG_play_c | |
mStageData | dComIfG_play_c | |
mStartStage | dComIfG_play_c | |
mStatus | dComIfG_play_c | |
mSubExpHeap2D | dComIfG_play_c | |
mSubHeapLockFlag | dComIfG_play_c | |
mTimerInfo | dComIfG_play_c | |
mTouchStatusForce | dComIfG_play_c | |
mVibration | dComIfG_play_c | |
mWarpItemAngle | dComIfG_play_c | |
mWarpItemPos | dComIfG_play_c | |
mWarpItemRoom | dComIfG_play_c | |
mWarpItemStage | dComIfG_play_c | |
mWindow | dComIfG_play_c | |
mWindowNum | dComIfG_play_c | |
mWolfAbility | dComIfG_play_c | |
mXSetFlag | dComIfG_play_c | |
mXSetFlagForce | dComIfG_play_c | |
mXStatus | dComIfG_play_c | |
mXStatusForce | dComIfG_play_c | |
mYSetFlag | dComIfG_play_c | |
mYSetFlagForce | dComIfG_play_c | |
mYStatus | dComIfG_play_c | |
mYStatusForce | dComIfG_play_c | |
mZSetFlag | dComIfG_play_c | |
mZSetFlagForce | dComIfG_play_c | |
mZStatus | dComIfG_play_c | |
mZStatusForce | dComIfG_play_c | |
offCameraAttentionStatus(int i, u32 flag) | dComIfG_play_c | inline |
offEnableNextStage() | dComIfG_play_c | inline |
offHeapLockFlag() | dComIfG_play_c | inline |
offPauseFlag() | dComIfG_play_c | inline |
onCameraAttentionStatus(int i, u32 flag) | dComIfG_play_c | inline |
onPauseFlag() | dComIfG_play_c | inline |
onStatus(u16 i_status) | dComIfG_play_c | inline |
removeSimpleModel(J3DModelData *i_modelData, int roomNo) | dComIfG_play_c | |
saveCameraPosition(int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank) | dComIfG_play_c | inline |
set3DStatus(u8 status, u8 direction, u8 flag) | dComIfG_play_c | inline |
set3DStatusForce(u8 status, u8 direction, u8 flag) | dComIfG_play_c | inline |
setAllMapArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setAnmArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setAStatus(u8 status, u8 flag) | dComIfG_play_c | inline |
setAStatusForce(u8 status, u8 flag) | dComIfG_play_c | inline |
setBottleStatus(u8 status, u8 flag) | dComIfG_play_c | inline |
setBottleStatusForce(u8 status, u8 flag) | dComIfG_play_c | inline |
setCamera(int i, camera_class *cam) | dComIfG_play_c | inline |
setCameraAttentionStatus(int i, u32 flag) | dComIfG_play_c | inline |
setCameraInfo(int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4) | dComIfG_play_c | inline |
setCameraParamFileName(int i, char *name) | dComIfG_play_c | inline |
setCameraZoomScale(int i_no, f32 i_scale) | dComIfG_play_c | inline |
setCardIconResArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setCollectResArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setCStickStatus(u8 status, u8 param_1, u8 flag) | dComIfG_play_c | inline |
setCStickStatusForce(u8 status, u8 param_1, u8 flag) | dComIfG_play_c | inline |
setCurrentGrafPort(J2DOrthoGraph *i_graf) | dComIfG_play_c | inline |
setCurrentView(view_class *i_view) | dComIfG_play_c | inline |
setCurrentViewport(view_port_class *i_viewport) | dComIfG_play_c | inline |
setCurrentWindow(dDlst_window_c *i_window) | dComIfG_play_c | inline |
setDemoMsgArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setDirection(u8 i_dir) | dComIfG_play_c | inline |
setDmapResArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setDoStatus(u8 status, u8 flag) | dComIfG_play_c | inline |
setDoStatusForce(u8 status, u8 flag) | dComIfG_play_c | inline |
setErrorResArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setExpHeap2D(void *heap) | dComIfG_play_c | inline |
setFieldMapArchive2(JKRArchive *arc) | dComIfG_play_c | inline |
setFmapResArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setFontArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setGameoverStatus(u8 status) | dComIfG_play_c | inline |
setHeapLockFlag(u8 status) | dComIfG_play_c | inline |
setItem(u8 slot, u8 i_no) | dComIfG_play_c | inline |
setItemArrowNumCount(s16 arrows) | dComIfG_play_c | inline |
setItemBombNumCount(u8 i_item, s16 count) | dComIfG_play_c | |
setItemIconArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setItemKeyNumCount(s16 keys) | dComIfG_play_c | inline |
setItemLifeCount(f32 hearts, u8 type) | dComIfG_play_c | inline |
setItemMagicCount(s16 magic) | dComIfG_play_c | inline |
setItemMaxLifeCount(s16 max) | dComIfG_play_c | inline |
setItemMaxMagicCount(s16 max) | dComIfG_play_c | inline |
setItemNowLife(u16 life) | dComIfG_play_c | inline |
setItemNowMagic(s16 magic) | dComIfG_play_c | inline |
setItemNowOil(s32 oil) | dComIfG_play_c | inline |
setItemOilCount(s32 oil) | dComIfG_play_c | inline |
setItemPachinkoNumCount(s16 seeds) | dComIfG_play_c | inline |
setItemRupeeCount(s32 rupees) | dComIfG_play_c | inline |
setItemTable(void *data) | dComIfG_play_c | inline |
setLastPlayStageName(char *name) | dComIfG_play_c | inline |
setMain2DArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setMaxOxygen(int max) | dComIfG_play_c | inline |
setMesgBgm(u8 param_0) | dComIfG_play_c | inline |
setMesgCamInfoActor(fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10) | dComIfG_play_c | inline |
setMesgCamInfoBasicID(int id) | dComIfG_play_c | inline |
setMesgCamInfoID(int param_0) | dComIfG_play_c | inline |
setMesgCancelButton(u8 button) | dComIfG_play_c | inline |
setMessageCountNumber(u32 number) | dComIfG_play_c | inline |
setMeterButtonArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setMsgArchive(int i, JKRArchive *arc) | dComIfG_play_c | inline |
setMsgCommonArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setMsgDtArchive(int i, JKRArchive *arc) | dComIfG_play_c | inline |
setMsgExpHeap(void *heap) | dComIfG_play_c | inline |
setMsgObjectClass(dMsgObject_c *obj) | dComIfG_play_c | inline |
setNameResArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setNeedLightDropNum(u8 i_num) | dComIfG_play_c | inline |
setNextStage(const char *stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed) | dComIfG_play_c | inline |
setNowOxygen(s32 oxygen) | dComIfG_play_c | inline |
setNowVibration(u8 vib_status) | dComIfG_play_c | |
setNunCStatus(u8 status, u8 flag) | dComIfG_play_c | inline |
setNunStatus(u8 status, u8 param_1, u8 flag) | dComIfG_play_c | inline |
setNunZStatus(u8 status, u8 flag) | dComIfG_play_c | inline |
setOptionResArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setOxygen(s32 oxygen) | dComIfG_play_c | inline |
setOxygenCount(s32 oxygen) | dComIfG_play_c | inline |
setOxygenShowFlag(u8 flag) | dComIfG_play_c | inline |
setPlayer(int i, fopAc_ac_c *player) | dComIfG_play_c | inline |
setPlayerInfo(int i, fopAc_ac_c *ptr, int camIdx) | dComIfG_play_c | inline |
setPlayerPtr(int i, fopAc_ac_c *ptr) | dComIfG_play_c | inline |
setPlayerStatus(int param_0, int i, u32 flag) | dComIfG_play_c | inline |
setRemoConStatus(u8 status, u8 param_1, u8 flag) | dComIfG_play_c | inline |
setRingResArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setRStatus(u8 status, u8 flag) | dComIfG_play_c | inline |
setRStatusForce(u8 status, u8 flag) | dComIfG_play_c | inline |
setRubyArchive(JKRArchive *arc) | dComIfG_play_c | inline |
setSButtonStatus(u8 status, u8 flag) | dComIfG_play_c | inline |
setSButtonStatusForce(u8 status, u8 flag) | dComIfG_play_c | inline |
setSelectEquip(int idx, u8 item_id) | dComIfG_play_c | inline |
setSelectItem(int idx, u8 i_itemNo) | dComIfG_play_c | inline |
setStartStage(dStage_startStage_c *p_startStage) | dComIfG_play_c | |
setStartStageDarkArea(s8 darkArea) | dComIfG_play_c | inline |
setStartStageLayer(s8 layer) | dComIfG_play_c | inline |
setStatus(u16 status) | dComIfG_play_c | inline |
setSubExpHeap2D(int idx, void *heap) | dComIfG_play_c | inline |
setSubHeapLockFlag(int idx, u8 status) | dComIfG_play_c | inline |
setTimerLimitTimeMs(int time) | dComIfG_play_c | |
setTimerMode(int mode) | dComIfG_play_c | |
setTimerNowTimeMs(int time) | dComIfG_play_c | |
setTimerPtr(dTimer_c *ptr) | dComIfG_play_c | |
setTimerType(u8 type) | dComIfG_play_c | |
setWarpItemData(const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8) | dComIfG_play_c | |
setWindow(int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode) | dComIfG_play_c | inline |
setWindowNum(u8 num) | dComIfG_play_c | inline |
setXStatus(u8 status, u8 flag) | dComIfG_play_c | inline |
setXStatusForce(u8 status, u8 flag) | dComIfG_play_c | inline |
setYStatus(u8 status, u8 flag) | dComIfG_play_c | inline |
setYStatusForce(u8 status, u8 flag) | dComIfG_play_c | inline |
setZStatus(u8 status, u8 flag) | dComIfG_play_c | inline |
setZStatusForce(u8 status, u8 flag) | dComIfG_play_c | inline |
show2dCheck() | dComIfG_play_c | inline |
show2dOff() | dComIfG_play_c | inline |
show2dOn() | dComIfG_play_c | inline |
~dComIfG_play_c() | dComIfG_play_c | inline |