Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dComIfG_play_c Member List

This is the complete list of members for dComIfG_play_c, including all inherited members.

addSimpleModel(J3DModelData *i_modelData, int roomNo, u8 drawBG)dComIfG_play_c
checkCameraAttentionStatus(int i, u32 flag)dComIfG_play_cinline
checkMesgCancelButton()dComIfG_play_cinline
checkPlayerStatus(int param_0, int i, u32 flag)dComIfG_play_cinline
checkStatus(u16 flags)dComIfG_play_cinline
clearBaseAnimeID()dComIfG_play_cinline
clearFaceAnimeID()dComIfG_play_cinline
clearItemArrowNumCount()dComIfG_play_cinline
clearItemBombNumCount(u8 i_item)dComIfG_play_c
clearItemKeyNumCount()dComIfG_play_cinline
clearItemLifeCount()dComIfG_play_cinline
clearItemMaxLifeCount()dComIfG_play_cinline
clearItemMaxOilCount()dComIfG_play_cinline
clearItemOilCount()dComIfG_play_cinline
clearItemPachinkoNumCount()dComIfG_play_cinline
clearItemRupeeCount()dComIfG_play_cinline
clearMaxOxygenCount()dComIfG_play_cinline
clearMesgCamInfoBasicID()dComIfG_play_cinline
clearMesgCamInfoID()dComIfG_play_cinline
clearNowAnimeID()dComIfG_play_cinline
clearOxygenCount()dComIfG_play_cinline
clearPlayerStatus(int param_0, int i, u32 flag)dComIfG_play_cinline
createParticle()dComIfG_play_c
createSimpleModel()dComIfG_play_c
ct()dComIfG_play_c
dComIfG_play_c()dComIfG_play_cinline
deleteSimpleModel()dComIfG_play_c
drawSimpleModel()dComIfG_play_c
entrySimpleModel(J3DModel *i_model, int roomNo)dComIfG_play_c
field_0x4d2cdComIfG_play_c
field_0x4d68dComIfG_play_c
field_0x4d78dComIfG_play_c
field_0x4d90dComIfG_play_c
field_0x4da4dComIfG_play_c
field_0x4db4dComIfG_play_c
field_0x4dfcdComIfG_play_c
field_0x4e9adComIfG_play_c
field_0x4ec8dComIfG_play_c
field_0x4ed0dComIfG_play_c
field_0x4ed8dComIfG_play_c
field_0x4ee0dComIfG_play_c
field_0x4ee3dComIfG_play_c
field_0x4ee6dComIfG_play_c
field_0x4eeadComIfG_play_c
field_0x4eeddComIfG_play_c
field_0x4eefdComIfG_play_c
field_0x4ef0dComIfG_play_c
field_0x4ef1dComIfG_play_c
field_0x4ef2dComIfG_play_c
field_0x4ef3dComIfG_play_c
field_0x4efedComIfG_play_c
field_0x4effdComIfG_play_c
field_0x4f01dComIfG_play_c
field_0x4f02dComIfG_play_c
field_0x4f0cdComIfG_play_c
field_0x4f10dComIfG_play_c
field_0x4f19dComIfG_play_c
field_0x4f1adComIfG_play_c
field_0x4f1cdComIfG_play_c
field_0x4f1ddComIfG_play_c
field_0x4f47dComIfG_play_c
field_0x4f4adComIfG_play_c
field_0x4f4bdComIfG_play_c
field_0x4f4cdComIfG_play_c
field_0x4f4ddComIfG_play_c
field_0x4f4fdComIfG_play_c
field_0x4f52dComIfG_play_c
field_0x4f5bdComIfG_play_c
field_0x4f6adComIfG_play_c
field_0x4f81dComIfG_play_c
field_0x4fabdComIfG_play_c
field_0x4facdComIfG_play_c
field_0x4faddComIfG_play_c
field_0x4fc6dComIfG_play_c
field_0x4fc7dComIfG_play_c
field_0x4fcadComIfG_play_c
field_0x4fcbdComIfG_play_c
field_0x4ff0dComIfG_play_c
field_0x501ddComIfG_play_c
get3DDirection()dComIfG_play_cinline
get3DDirectionForce()dComIfG_play_cinline
get3DSetFlagForce()dComIfG_play_cinline
get3DStatus()dComIfG_play_cinline
get3DStatusForce()dComIfG_play_cinline
getAllMapArchive()dComIfG_play_cinline
getAnmArchive()dComIfG_play_cinline
getASetFlagForce()dComIfG_play_cinline
getAStatus()dComIfG_play_cinline
getAStatusForce()dComIfG_play_cinline
getAttention()dComIfG_play_cinline
getBaseAnimeID()dComIfG_play_cinline
getBottleSetFlagForce()dComIfG_play_cinline
getBottleStatus()dComIfG_play_cinline
getBottleStatusForce()dComIfG_play_cinline
getCamera(int idx)dComIfG_play_cinline
getCameraAttentionStatus(int i)dComIfG_play_cinline
getCameraParamFileName(int i)dComIfG_play_cinline
getCameraPlayer1ID(int i)dComIfG_play_cinline
getCameraPlayer2ID(int i)dComIfG_play_cinline
getCameraWinID(int i)dComIfG_play_cinline
getCameraZoomForcus(int i_no)dComIfG_play_cinline
getCameraZoomScale(int i_no)dComIfG_play_cinline
getCollectResArchive()dComIfG_play_cinline
getCStickDirection()dComIfG_play_cinline
getCStickDirectionForce()dComIfG_play_cinline
getCStickSetFlagForce()dComIfG_play_cinline
getCStickStatus()dComIfG_play_cinline
getCStickStatusForce()dComIfG_play_cinline
getCurrentGrafPort()dComIfG_play_cinline
getDemoMsgArchive()dComIfG_play_cinline
getDirection()dComIfG_play_cinline
getDmapResArchive()dComIfG_play_cinline
getDoSetFlagForce()dComIfG_play_cinline
getDoStatus()dComIfG_play_cinline
getDoStatusForce()dComIfG_play_cinline
getEvent()dComIfG_play_cinline
getEvtManager()dComIfG_play_cinline
getExpHeap2D()dComIfG_play_cinline
getFaceAnimeID()dComIfG_play_cinline
getFieldMapArchive2()dComIfG_play_cinline
getFmapResArchive()dComIfG_play_cinline
getFontArchive()dComIfG_play_cinline
getGameoverStatus()dComIfG_play_cinline
getHorseActor()dComIfG_play_cinline
getItemArrowNumCount()dComIfG_play_cinline
getItemBombNumCount(u8 i_item)dComIfG_play_c
getItemIconArchive()dComIfG_play_cinline
getItemKeyNumCount()dComIfG_play_cinline
getItemLifeCount()dComIfG_play_cinline
getItemLifeCountType()dComIfG_play_cinline
getItemMaxArrowNumCount()dComIfG_play_cinline
getItemMaxLifeCount()dComIfG_play_cinline
getItemMaxOilCount()dComIfG_play_cinline
getItemNowLife()dComIfG_play_cinline
getItemNowOil()dComIfG_play_cinline
getItemOilCount()dComIfG_play_cinline
getItemPachinkoNumCount()dComIfG_play_cinline
getItemRupeeCount()dComIfG_play_cinline
getItemTable()dComIfG_play_cinline
getLastPlayStageName()dComIfG_play_cinline
getLayerNo(int)dComIfG_play_cstatic
getLayerNo_common(char const *stageName, int roomId, int layer)dComIfG_play_cstatic
getLayerNo_common_common(char const *stageName, int roomId, int layer)dComIfG_play_cstatic
getLayerOld()dComIfG_play_cinline
getMain2DArchive()dComIfG_play_cinline
getMaxOxygen()dComIfG_play_cinline
getMaxOxygenCount()dComIfG_play_cinline
getMesgCamInfo()dComIfG_play_cinline
getMesgStatus()dComIfG_play_cinline
getMessageCountNumber()dComIfG_play_cinline
getMeterButtonArchive()dComIfG_play_cinline
getMsgArchive(int idx)dComIfG_play_cinline
getMsgCommonArchive()dComIfG_play_cinline
getMsgDtArchive(int idx)dComIfG_play_cinline
getMsgExpHeap()dComIfG_play_cinline
getMsgObjectClass()dComIfG_play_cinline
getNameResArchive()dComIfG_play_cinline
getNeedLightDropNum()dComIfG_play_cinline
getNextStageLayer()dComIfG_play_cinline
getNextStageName()dComIfG_play_cinline
getNextStagePoint()dComIfG_play_cinline
getNextStageRoomNo()dComIfG_play_cinline
getNextStageWipe()dComIfG_play_cinline
getNextStageWipeSpeed()dComIfG_play_cinline
getNextStartStage()dComIfG_play_cinline
getNowOxygen()dComIfG_play_cinline
getNowVibration()dComIfG_play_c
getNunCStatus()dComIfG_play_cinline
getNunStatus()dComIfG_play_cinline
getNunZStatus()dComIfG_play_cinline
getOptionResArchive()dComIfG_play_cinline
getOxygen()dComIfG_play_cinline
getOxygenCount()dComIfG_play_cinline
getOxygenShowFlag()dComIfG_play_cinline
getParticle()dComIfG_play_cinline
getPlayer(int idx)dComIfG_play_cinline
getPlayerCameraID(int i)dComIfG_play_cinline
getPlayerPtr(int ptrIdx)dComIfG_play_cinline
getRemoConStatus()dComIfG_play_cinline
getRingResArchive()dComIfG_play_cinline
getRoomControl()dComIfG_play_cinline
getRSetFlagForce()dComIfG_play_cinline
getRStatus()dComIfG_play_cinline
getRStatusForce()dComIfG_play_cinline
getRubyArchive()dComIfG_play_cinline
getSButtonSetFlagForce()dComIfG_play_cinline
getSButtonStatus()dComIfG_play_cinline
getSButtonStatusForce()dComIfG_play_cinline
getSelectItem(int idx)dComIfG_play_cinline
getStage()dComIfG_play_cinline
getStartStage()dComIfG_play_cinline
getStartStageDarkArea()dComIfG_play_cinline
getStartStageLayer()dComIfG_play_cinline
getStartStageName()dComIfG_play_cinline
getStartStagePoint()dComIfG_play_cinline
getStartStageRoomNo()dComIfG_play_cinline
getSubExpHeap2D(int idx)dComIfG_play_cinline
getSubHeapLockFlag(int idx)dComIfG_play_cinline
getTimerLimitTimeMs()dComIfG_play_c
getTimerMode()dComIfG_play_c
getTimerNowTimeMs()dComIfG_play_c
getTimerPtr()dComIfG_play_c
getTimerType()dComIfG_play_c
getVibration()dComIfG_play_cinline
getWindow(int i)dComIfG_play_cinline
getWindowNum()dComIfG_play_cinline
getWolfAbility(int i_idx)dComIfG_play_cinline
getXSetFlagForce()dComIfG_play_cinline
getXStatus()dComIfG_play_cinline
getXStatusForce()dComIfG_play_cinline
getYSetFlagForce()dComIfG_play_cinline
getYStatus()dComIfG_play_cinline
getYStatusForce()dComIfG_play_cinline
getZSetFlagForce()dComIfG_play_cinline
getZStatus()dComIfG_play_cinline
getZStatusForce()dComIfG_play_cinline
init()dComIfG_play_c
is3DSetFlag(u8 flag)dComIfG_play_cinline
isASetFlag(u8 flag)dComIfG_play_cinline
isBottleSetFlag(u8 flag)dComIfG_play_cinline
isCStickSetFlag(u8 flag)dComIfG_play_cinline
isDoSetFlag(u8 flag)dComIfG_play_cinline
isEnableNextStage()dComIfG_play_cinline
isHeapLockFlag()dComIfG_play_cinline
isNunCSetFlag(u8 flag)dComIfG_play_cinline
isNunSetFlag(u8 flag)dComIfG_play_cinline
isNunZSetFlag(u8 flag)dComIfG_play_cinline
isPauseFlag()dComIfG_play_cinline
isRemoConSetFlag(u8 flag)dComIfG_play_cinline
isRSetFlag(u8 flag)dComIfG_play_cinline
isSButtonSetFlag(u8 flag)dComIfG_play_cinline
isXSetFlag(u8 flag)dComIfG_play_cinline
isYSetFlag(u8 flag)dComIfG_play_cinline
isZSetFlag(u8 flag)dComIfG_play_cinline
itemInit()dComIfG_play_c
loadCameraPosition(int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)dComIfG_play_cinline
m3DDirectiondComIfG_play_c
m3DDirectionForcedComIfG_play_c
m3DSetFlagdComIfG_play_c
m3DSetFlagForcedComIfG_play_c
m3DStatusdComIfG_play_c
m3DStatusForcedComIfG_play_c
mAllMapArchivedComIfG_play_c
mAnmArchivedComIfG_play_c
mASetFlagdComIfG_play_c
mASetFlagForcedComIfG_play_c
mAStatusdComIfG_play_c
mAStatusForcedComIfG_play_c
mAttentiondComIfG_play_c
mBaseAnimeIDdComIfG_play_c
mBgsdComIfG_play_c
mBottleSetFlagdComIfG_play_c
mBottleSetFlagForcedComIfG_play_c
mBottleStatusdComIfG_play_c
mBottleStatusForcedComIfG_play_c
mCameraInfodComIfG_play_c
mCardIconResArchivedComIfG_play_c
mCcsdComIfG_play_c
mCollectResArchivedComIfG_play_c
mCStickDirectiondComIfG_play_c
mCStickDirectionForcedComIfG_play_c
mCStickSetFlagdComIfG_play_c
mCStickSetFlagForcedComIfG_play_c
mCStickStatusdComIfG_play_c
mCStickStatusForcedComIfG_play_c
mCurrentGrafPortdComIfG_play_c
mCurrentViewdComIfG_play_c
mCurrentViewportdComIfG_play_c
mCurrentWindowdComIfG_play_c
mDemoMsgArchivedComIfG_play_c
mDirectiondComIfG_play_c
mDmapResArchivedComIfG_play_c
mDoSetFlagdComIfG_play_c
mDoSetFlagForcedComIfG_play_c
mDoStatusdComIfG_play_c
mDoStatusForcedComIfG_play_c
mErrorResArchivedComIfG_play_c
mEventdComIfG_play_c
mEvtManagerdComIfG_play_c
mExpHeap2DdComIfG_play_c
mFaceAnimeIDdComIfG_play_c
mFieldMapArchive2dComIfG_play_c
mFmapResArchivedComIfG_play_c
mFontArchivedComIfG_play_c
mGameoverStatusdComIfG_play_c
mHeapLockFlagdComIfG_play_c
mItemArrowNumCountdComIfG_play_c
mItemBombNumCountdComIfG_play_c
mItemIconArchivedComIfG_play_c
mItemIDdComIfG_play_c
mItemKeyNumCountdComIfG_play_c
mItemLifeCountdComIfG_play_c
mItemLifeCountTypedComIfG_play_c
mItemMagicCountdComIfG_play_c
mItemMaxArrowNumCountdComIfG_play_c
mItemMaxBombNumCount1dComIfG_play_c
mItemMaxBombNumCount2dComIfG_play_c
mItemMaxLifeCountdComIfG_play_c
mItemMaxMagicCountdComIfG_play_c
mItemMaxOilCountdComIfG_play_c
mItemNowLifedComIfG_play_c
mItemNowMagicCountdComIfG_play_c
mItemNowOildComIfG_play_c
mItemOilCountdComIfG_play_c
mItemPachinkoNumCountdComIfG_play_c
mItemRupeeCountdComIfG_play_c
mItemSlotdComIfG_play_c
mItemTabledComIfG_play_c
mLastPlayStageNamedComIfG_play_c
mLayerOlddComIfG_play_c
mMain2DArchivedComIfG_play_c
mMaxOxygendComIfG_play_c
mMaxOxygenCountdComIfG_play_c
mMesgBgmdComIfG_play_c
mMesgCamInfodComIfG_play_c
mMesgCamInfoActor1dComIfG_play_c
mMesgCamInfoActor10dComIfG_play_c
mMesgCamInfoActor2dComIfG_play_c
mMesgCamInfoActor3dComIfG_play_c
mMesgCamInfoActor4dComIfG_play_c
mMesgCamInfoActor5dComIfG_play_c
mMesgCamInfoActor6dComIfG_play_c
mMesgCamInfoActor7dComIfG_play_c
mMesgCamInfoActor8dComIfG_play_c
mMesgCamInfoActor9dComIfG_play_c
mMesgCamInfoBasicIDdComIfG_play_c
mMesgCancelButtondComIfG_play_c
mMesgStatusdComIfG_play_c
mMessageCountNumdComIfG_play_c
mMeterButtonArchivedComIfG_play_c
mMsgArchivedComIfG_play_c
mMsgCommonArchivedComIfG_play_c
mMsgDtArchivedComIfG_play_c
mMsgExpHeapdComIfG_play_c
mMsgObjectClassdComIfG_play_c
mNameResArchivedComIfG_play_c
mNeedLightDropNumdComIfG_play_c
mNextStagedComIfG_play_c
mNowAnimeIDdComIfG_play_c
mNowOxygendComIfG_play_c
mNowVibrationdComIfG_play_c
mNunCSetFlagdComIfG_play_c
mNunCStatusdComIfG_play_c
mNunSetFlagdComIfG_play_c
mNunStatusdComIfG_play_c
mNunZSetFlagdComIfG_play_c
mNunZStatusdComIfG_play_c
mOptionResArchivedComIfG_play_c
mOxygendComIfG_play_c
mOxygenCountdComIfG_play_c
mOxygenShowFlagdComIfG_play_c
mParticledComIfG_play_c
mPauseFlagdComIfG_play_c
mPlayerdComIfG_play_c
mPlayerCameraIDdComIfG_play_c
mPlayerPtrdComIfG_play_c
mPlayerStatusdComIfG_play_c
mRemoConSetFlagdComIfG_play_c
mRemoConStatusdComIfG_play_c
mRingResArchivedComIfG_play_c
mRoomControldComIfG_play_c
mRSetFlagdComIfG_play_c
mRSetFlagForcedComIfG_play_c
mRStatusdComIfG_play_c
mRStatusForcedComIfG_play_c
mRubyArchivedComIfG_play_c
mSButtonSetFlagdComIfG_play_c
mSButtonSetFlagForcedComIfG_play_c
mSButtonStatusdComIfG_play_c
mSButtonStatusForcedComIfG_play_c
mSelectEquipdComIfG_play_c
mSelectItemdComIfG_play_c
mShow2DdComIfG_play_c
mSimpleModeldComIfG_play_c
mStageDatadComIfG_play_c
mStartStagedComIfG_play_c
mStatusdComIfG_play_c
mSubExpHeap2DdComIfG_play_c
mSubHeapLockFlagdComIfG_play_c
mTimerInfodComIfG_play_c
mTouchStatusForcedComIfG_play_c
mVibrationdComIfG_play_c
mWarpItemAngledComIfG_play_c
mWarpItemPosdComIfG_play_c
mWarpItemRoomdComIfG_play_c
mWarpItemStagedComIfG_play_c
mWindowdComIfG_play_c
mWindowNumdComIfG_play_c
mWolfAbilitydComIfG_play_c
mXSetFlagdComIfG_play_c
mXSetFlagForcedComIfG_play_c
mXStatusdComIfG_play_c
mXStatusForcedComIfG_play_c
mYSetFlagdComIfG_play_c
mYSetFlagForcedComIfG_play_c
mYStatusdComIfG_play_c
mYStatusForcedComIfG_play_c
mZSetFlagdComIfG_play_c
mZSetFlagForcedComIfG_play_c
mZStatusdComIfG_play_c
mZStatusForcedComIfG_play_c
offCameraAttentionStatus(int i, u32 flag)dComIfG_play_cinline
offEnableNextStage()dComIfG_play_cinline
offHeapLockFlag()dComIfG_play_cinline
offPauseFlag()dComIfG_play_cinline
onCameraAttentionStatus(int i, u32 flag)dComIfG_play_cinline
onPauseFlag()dComIfG_play_cinline
onStatus(u16 i_status)dComIfG_play_cinline
removeSimpleModel(J3DModelData *i_modelData, int roomNo)dComIfG_play_c
saveCameraPosition(int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)dComIfG_play_cinline
set3DStatus(u8 status, u8 direction, u8 flag)dComIfG_play_cinline
set3DStatusForce(u8 status, u8 direction, u8 flag)dComIfG_play_cinline
setAllMapArchive(JKRArchive *arc)dComIfG_play_cinline
setAnmArchive(JKRArchive *arc)dComIfG_play_cinline
setAStatus(u8 status, u8 flag)dComIfG_play_cinline
setAStatusForce(u8 status, u8 flag)dComIfG_play_cinline
setBottleStatus(u8 status, u8 flag)dComIfG_play_cinline
setBottleStatusForce(u8 status, u8 flag)dComIfG_play_cinline
setCamera(int i, camera_class *cam)dComIfG_play_cinline
setCameraAttentionStatus(int i, u32 flag)dComIfG_play_cinline
setCameraInfo(int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)dComIfG_play_cinline
setCameraParamFileName(int i, char *name)dComIfG_play_cinline
setCameraZoomScale(int i_no, f32 i_scale)dComIfG_play_cinline
setCardIconResArchive(JKRArchive *arc)dComIfG_play_cinline
setCollectResArchive(JKRArchive *arc)dComIfG_play_cinline
setCStickStatus(u8 status, u8 param_1, u8 flag)dComIfG_play_cinline
setCStickStatusForce(u8 status, u8 param_1, u8 flag)dComIfG_play_cinline
setCurrentGrafPort(J2DOrthoGraph *i_graf)dComIfG_play_cinline
setCurrentView(view_class *i_view)dComIfG_play_cinline
setCurrentViewport(view_port_class *i_viewport)dComIfG_play_cinline
setCurrentWindow(dDlst_window_c *i_window)dComIfG_play_cinline
setDemoMsgArchive(JKRArchive *arc)dComIfG_play_cinline
setDirection(u8 i_dir)dComIfG_play_cinline
setDmapResArchive(JKRArchive *arc)dComIfG_play_cinline
setDoStatus(u8 status, u8 flag)dComIfG_play_cinline
setDoStatusForce(u8 status, u8 flag)dComIfG_play_cinline
setErrorResArchive(JKRArchive *arc)dComIfG_play_cinline
setExpHeap2D(void *heap)dComIfG_play_cinline
setFieldMapArchive2(JKRArchive *arc)dComIfG_play_cinline
setFmapResArchive(JKRArchive *arc)dComIfG_play_cinline
setFontArchive(JKRArchive *arc)dComIfG_play_cinline
setGameoverStatus(u8 status)dComIfG_play_cinline
setHeapLockFlag(u8 status)dComIfG_play_cinline
setItem(u8 slot, u8 i_no)dComIfG_play_cinline
setItemArrowNumCount(s16 arrows)dComIfG_play_cinline
setItemBombNumCount(u8 i_item, s16 count)dComIfG_play_c
setItemIconArchive(JKRArchive *arc)dComIfG_play_cinline
setItemKeyNumCount(s16 keys)dComIfG_play_cinline
setItemLifeCount(f32 hearts, u8 type)dComIfG_play_cinline
setItemMagicCount(s16 magic)dComIfG_play_cinline
setItemMaxLifeCount(s16 max)dComIfG_play_cinline
setItemMaxMagicCount(s16 max)dComIfG_play_cinline
setItemNowLife(u16 life)dComIfG_play_cinline
setItemNowMagic(s16 magic)dComIfG_play_cinline
setItemNowOil(s32 oil)dComIfG_play_cinline
setItemOilCount(s32 oil)dComIfG_play_cinline
setItemPachinkoNumCount(s16 seeds)dComIfG_play_cinline
setItemRupeeCount(s32 rupees)dComIfG_play_cinline
setItemTable(void *data)dComIfG_play_cinline
setLastPlayStageName(char *name)dComIfG_play_cinline
setMain2DArchive(JKRArchive *arc)dComIfG_play_cinline
setMaxOxygen(int max)dComIfG_play_cinline
setMesgBgm(u8 param_0)dComIfG_play_cinline
setMesgCamInfoActor(fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)dComIfG_play_cinline
setMesgCamInfoBasicID(int id)dComIfG_play_cinline
setMesgCamInfoID(int param_0)dComIfG_play_cinline
setMesgCancelButton(u8 button)dComIfG_play_cinline
setMessageCountNumber(u32 number)dComIfG_play_cinline
setMeterButtonArchive(JKRArchive *arc)dComIfG_play_cinline
setMsgArchive(int i, JKRArchive *arc)dComIfG_play_cinline
setMsgCommonArchive(JKRArchive *arc)dComIfG_play_cinline
setMsgDtArchive(int i, JKRArchive *arc)dComIfG_play_cinline
setMsgExpHeap(void *heap)dComIfG_play_cinline
setMsgObjectClass(dMsgObject_c *obj)dComIfG_play_cinline
setNameResArchive(JKRArchive *arc)dComIfG_play_cinline
setNeedLightDropNum(u8 i_num)dComIfG_play_cinline
setNextStage(const char *stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed)dComIfG_play_cinline
setNowOxygen(s32 oxygen)dComIfG_play_cinline
setNowVibration(u8 vib_status)dComIfG_play_c
setNunCStatus(u8 status, u8 flag)dComIfG_play_cinline
setNunStatus(u8 status, u8 param_1, u8 flag)dComIfG_play_cinline
setNunZStatus(u8 status, u8 flag)dComIfG_play_cinline
setOptionResArchive(JKRArchive *arc)dComIfG_play_cinline
setOxygen(s32 oxygen)dComIfG_play_cinline
setOxygenCount(s32 oxygen)dComIfG_play_cinline
setOxygenShowFlag(u8 flag)dComIfG_play_cinline
setPlayer(int i, fopAc_ac_c *player)dComIfG_play_cinline
setPlayerInfo(int i, fopAc_ac_c *ptr, int camIdx)dComIfG_play_cinline
setPlayerPtr(int i, fopAc_ac_c *ptr)dComIfG_play_cinline
setPlayerStatus(int param_0, int i, u32 flag)dComIfG_play_cinline
setRemoConStatus(u8 status, u8 param_1, u8 flag)dComIfG_play_cinline
setRingResArchive(JKRArchive *arc)dComIfG_play_cinline
setRStatus(u8 status, u8 flag)dComIfG_play_cinline
setRStatusForce(u8 status, u8 flag)dComIfG_play_cinline
setRubyArchive(JKRArchive *arc)dComIfG_play_cinline
setSButtonStatus(u8 status, u8 flag)dComIfG_play_cinline
setSButtonStatusForce(u8 status, u8 flag)dComIfG_play_cinline
setSelectEquip(int idx, u8 item_id)dComIfG_play_cinline
setSelectItem(int idx, u8 i_itemNo)dComIfG_play_cinline
setStartStage(dStage_startStage_c *p_startStage)dComIfG_play_c
setStartStageDarkArea(s8 darkArea)dComIfG_play_cinline
setStartStageLayer(s8 layer)dComIfG_play_cinline
setStatus(u16 status)dComIfG_play_cinline
setSubExpHeap2D(int idx, void *heap)dComIfG_play_cinline
setSubHeapLockFlag(int idx, u8 status)dComIfG_play_cinline
setTimerLimitTimeMs(int time)dComIfG_play_c
setTimerMode(int mode)dComIfG_play_c
setTimerNowTimeMs(int time)dComIfG_play_c
setTimerPtr(dTimer_c *ptr)dComIfG_play_c
setTimerType(u8 type)dComIfG_play_c
setWarpItemData(const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)dComIfG_play_c
setWindow(int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)dComIfG_play_cinline
setWindowNum(u8 num)dComIfG_play_cinline
setXStatus(u8 status, u8 flag)dComIfG_play_cinline
setXStatusForce(u8 status, u8 flag)dComIfG_play_cinline
setYStatus(u8 status, u8 flag)dComIfG_play_cinline
setYStatusForce(u8 status, u8 flag)dComIfG_play_cinline
setZStatus(u8 status, u8 flag)dComIfG_play_cinline
setZStatusForce(u8 status, u8 flag)dComIfG_play_cinline
show2dCheck()dComIfG_play_cinline
show2dOff()dComIfG_play_cinline
show2dOn()dComIfG_play_cinline
~dComIfG_play_c()dComIfG_play_cinline