Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SoundObjBeeGroup Member List

This is the complete list of members for Z2SoundObjBeeGroup, including all inherited members.

alive_Z2SoundObjBase
deleteHandlesPool()Z2SoundHandles
deleteObject()Z2SoundObjBase
dispose()Z2SoundObjBasevirtual
field_0x1cZ2SoundObjBase
framework(u32 mapinfo, s8 reverb)Z2SoundObjBasevirtual
getFreeHandle()Z2SoundHandles
getHandle(int index)Z2SoundHandlesinline
getHandleSoundID(JAISoundID soundID)Z2SoundHandles
getHandleUserData(u32 userData)Z2SoundHandles
getLowPrioSound(JAISoundID soundID)Z2SoundHandles
getNumHandles() constZ2SoundHandlesinline
handleNum_Z2SoundHandlesprivate
init(Vec *posPtr, u8 handleNum)Z2SoundObjBeeGroupvirtual
initHandlesPool(u8 handleNum)Z2SoundHandles
isActive() constZ2SoundHandles
isAlive()Z2SoundObjBaseinline
playBeeGroupSound(JAISoundID soundID, u8)Z2SoundObjBeeGroup
pos_Z2SoundObjBase
reverb_Z2SoundObjBase
setPos(const JGeometry::TVec3< f32 > &pos)Z2SoundHandles
setSoundStarter(Z2SoundStarter *soundStarter)Z2SoundObjBaseinline
soundStarter_Z2SoundObjBase
startCollisionSE(u32 hitID, u32 mapinfo, Z2SoundObjBase *other)Z2SoundObjBase
startLevelSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2SoundObjBasevirtual
startSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2SoundObjBasevirtual
stopAllSounds(u32 fadeTime)Z2SoundHandles
stopOK(Z2SoundHandlePool &handlePool)Z2SoundObjBasevirtual
stopSound(JAISoundID soundID, u32 fadeTime)Z2SoundHandlesinline
Z2SoundHandles()Z2SoundHandles
Z2SoundObjBase()Z2SoundObjBase
Z2SoundObjBeeGroup()Z2SoundObjBeeGroup
~Z2SoundHandles()Z2SoundHandles
~Z2SoundObjBase()Z2SoundObjBase