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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static void | strippedFunc () |
| static void | daHorse_coHitCallbackBoarJump (fopAc_ac_c *i_coActorA, dCcD_GObjInf *i_coObjInfA, fopAc_ac_c *i_coActorB, dCcD_GObjInf *i_coObjInfB) |
| static void | daHorse_coHitCallbackCowHit (fopAc_ac_c *i_coActorA, dCcD_GObjInf *i_coObjInfA, fopAc_ac_c *i_coActorB, dCcD_GObjInf *i_coObjInfB) |
| static void | daHorse_coHitCallbackAll (fopAc_ac_c *i_coActorA, dCcD_GObjInf *i_coObjInfA, fopAc_ac_c *i_coActorB, dCcD_GObjInf *i_coObjInfB) |
| static void * | daHorse_searchEnemy (fopAc_ac_c *i_actor, void *i_data) |
| static int | daHorse_modelCallBack (J3DJoint *i_joint, int param_1) |
| static void * | daHorse_searchSingleBoar (fopAc_ac_c *i_actor, void *i_data) |
| static int | daHorse_createHeap (fopAc_ac_c *i_this) |
| static int | daHorse_Create (fopAc_ac_c *i_this) |
| static void * | daHorse_searchSceneChangeArea (fopAc_ac_c *i_actor, void *i_data) |
| static int | daHorse_Execute (daHorse_c *i_this) |
| static int | daHorse_Draw (daHorse_c *i_this) |
| static int | daHorse_Delete (daHorse_c *i_this) |
Variables | |
| static char const | l_arcName [] = "Horse" |
| static f32 | l_autoUpHeight = 50.0f |
| static dCcD_SrcCyl | l_cylSrc |
| static dCcD_SrcSph | l_sphSrc |
| int | l_debugMode |
| int | g_horsePosInit |
| static cXyz | l_frontFootOffset (23.5f, -20.0f, 0.0f) |
| static cXyz | l_backFootOffset (25.5f, 12.0f, 0.0f) |
| static actor_method_class | l_daHorse_Method |
| actor_process_profile_definition | g_profile_HORSE |
| AUDIO_INSTANCES | |
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| AUDIO_INSTANCES |
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| int l_debugMode |
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