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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
static void | daHorse_coHitCallbackBoarJump (fopAc_ac_c *i_coActorA, dCcD_GObjInf *i_coObjInfA, fopAc_ac_c *i_coActorB, dCcD_GObjInf *i_coObjInfB) |
static void | daHorse_coHitCallbackCowHit (fopAc_ac_c *i_coActorA, dCcD_GObjInf *i_coObjInfA, fopAc_ac_c *i_coActorB, dCcD_GObjInf *i_coObjInfB) |
static void | daHorse_coHitCallbackAll (fopAc_ac_c *i_coActorA, dCcD_GObjInf *i_coObjInfA, fopAc_ac_c *i_coActorB, dCcD_GObjInf *i_coObjInfB) |
static void * | daHorse_searchEnemy (fopAc_ac_c *i_actor, void *i_data) |
static int | daHorse_modelCallBack (J3DJoint *i_joint, int param_1) |
static void * | daHorse_searchSingleBoar (fopAc_ac_c *i_actor, void *i_data) |
static int | daHorse_createHeap (fopAc_ac_c *i_this) |
static int | daHorse_Create (fopAc_ac_c *i_this) |
UNK_BSS (1109) UNK_BSS(1107) UNK_BSS(1105) UNK_BSS(1104) UNK_BSS(1099) UNK_BSS(1097) UNK_BSS(1095) UNK_BSS(1094) UNK_BSS(1057) UNK_BSS(1055) UNK_BSS(1053) UNK_BSS(1052) UNK_BSS(1014) UNK_BSS(1012) UNK_BSS(1010) UNK_BSS(1009) static cXyz l_frontFootOffset(23.5f | |
static void * | daHorse_searchSceneChangeArea (fopAc_ac_c *i_actor, void *i_data) |
static int | daHorse_Execute (daHorse_c *i_this) |
static int | daHorse_Draw (daHorse_c *i_this) |
static int | daHorse_Delete (daHorse_c *i_this) |
Variables | |
static u8 const | lit_3894 [12] |
static char const | l_arcName [] = "Horse" |
static UNK_REL_DATA f32 | l_autoUpHeight = 50.0f |
static dCcD_SrcCyl | l_cylSrc |
static dCcD_SrcSph | l_sphSrc |
static cXyz | l_backFootOffset (25.5f, 12.0f, 0.0f) |
static actor_method_class | l_daHorse_Method |
actor_process_profile_definition | g_profile_HORSE |
AUDIO_INSTANCES | |
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UNK_BSS | ( | 1109 | ) |
AUDIO_INSTANCES |
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