Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_talk.cpp File Reference

Functions

static int daTalk_Create (fopAc_ac_c *i_this)
 
static int daTalk_Delete (daTalk_c *i_this)
 
static int daTalk_Execute (daTalk_c *i_this)
 
static int daTalk_Draw (daTalk_c *i_this)
 

Variables

static actor_method_class l_daTalk_Method
 
actor_process_profile_definition g_profile_TALK
 

Function Documentation

◆ daTalk_Create()

static int daTalk_Create ( fopAc_ac_c i_this)
static

◆ daTalk_Delete()

static int daTalk_Delete ( daTalk_c i_this)
static

◆ daTalk_Draw()

static int daTalk_Draw ( daTalk_c i_this)
static

◆ daTalk_Execute()

static int daTalk_Execute ( daTalk_c i_this)
static

Variable Documentation

◆ g_profile_TALK

actor_process_profile_definition g_profile_TALK
extern
Initial value:
= {
7,
sizeof(daTalk_c),
0,
0,
766,
0x44000,
}
Talk (Unused?)
Definition d_a_talk.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTalk_Method
Definition d_a_talk.cpp:127
@ PROC_TALK
Definition d_procname.h:706
@ fopAc_CULLBOX_6_e
Definition f_op_actor.h:59
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTalk_Method

actor_method_class l_daTalk_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daTalk_Execute(daTalk_c *i_this)
Definition d_a_talk.cpp:116
static int daTalk_Create(fopAc_ac_c *i_this)
Definition d_a_talk.cpp:105
static int daTalk_Draw(daTalk_c *i_this)
Definition d_a_talk.cpp:121
static int daTalk_Delete(daTalk_c *i_this)
Definition d_a_talk.cpp:110
int(* process_method_func)(void *)
Definition f_pc_method.h:7