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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
| int | daObj_Brakeeff_Draw (obj_brakeeff_class *i_this) |
| void | obj_brakeeff_1 (obj_brakeeff_class *i_this) |
| void | action (obj_brakeeff_class *i_this) |
| int | daObj_Brakeeff_Execute (obj_brakeeff_class *i_this) |
| int | daObj_Brakeeff_IsDelete (obj_brakeeff_class *i_this) |
| int | daObj_Brakeeff_Delete (obj_brakeeff_class *i_this) |
| int | useHeapInit (fopAc_ac_c *i_this) |
| int | daObj_Brakeeff_Create (fopAc_ac_c *a_this) |
Variables | |
| u16 | e_name [5] = {0x00, 0x00, 0x00, 0x00, 0x00} |
| u32 | bef_bmd [2] |
| u32 | bef_brk [2] |
| actor_method_class | l_daObj_Brakeeff_Method |
| actor_process_profile_definition | g_profile_OBJ_BEF |
| void action | ( | obj_brakeeff_class * | i_this | ) |
| int daObj_Brakeeff_Create | ( | fopAc_ac_c * | a_this | ) |
| int daObj_Brakeeff_Delete | ( | obj_brakeeff_class * | i_this | ) |
| int daObj_Brakeeff_Draw | ( | obj_brakeeff_class * | i_this | ) |
| int daObj_Brakeeff_Execute | ( | obj_brakeeff_class * | i_this | ) |
| int daObj_Brakeeff_IsDelete | ( | obj_brakeeff_class * | i_this | ) |
| void obj_brakeeff_1 | ( | obj_brakeeff_class * | i_this | ) |
| static int useHeapInit | ( | fopAc_ac_c * | i_this | ) |
| u32 bef_bmd[2] |
| u32 bef_brk[2] |
| u16 e_name[5] = {0x00, 0x00, 0x00, 0x00, 0x00} |
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extern |
| actor_method_class l_daObj_Brakeeff_Method |