Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_brakeeff.cpp File Reference

Functions

int daObj_Brakeeff_Draw (obj_brakeeff_class *i_this)
 
void obj_brakeeff_1 (obj_brakeeff_class *i_this)
 
void action (obj_brakeeff_class *i_this)
 
int daObj_Brakeeff_Execute (obj_brakeeff_class *i_this)
 
int daObj_Brakeeff_IsDelete (obj_brakeeff_class *i_this)
 
int daObj_Brakeeff_Delete (obj_brakeeff_class *i_this)
 
int useHeapInit (fopAc_ac_c *i_this)
 
int daObj_Brakeeff_Create (fopAc_ac_c *a_this)
 

Variables

u16 e_name [5] = {0x00, 0x00, 0x00, 0x00, 0x00}
 
u32 bef_bmd [2]
 
u32 bef_brk [2]
 
actor_method_class l_daObj_Brakeeff_Method
 
actor_process_profile_definition g_profile_OBJ_BEF
 

Function Documentation

◆ action()

void action ( obj_brakeeff_class * i_this)

◆ daObj_Brakeeff_Create()

int daObj_Brakeeff_Create ( fopAc_ac_c * a_this)

◆ daObj_Brakeeff_Delete()

int daObj_Brakeeff_Delete ( obj_brakeeff_class * i_this)

◆ daObj_Brakeeff_Draw()

int daObj_Brakeeff_Draw ( obj_brakeeff_class * i_this)

◆ daObj_Brakeeff_Execute()

int daObj_Brakeeff_Execute ( obj_brakeeff_class * i_this)

◆ daObj_Brakeeff_IsDelete()

int daObj_Brakeeff_IsDelete ( obj_brakeeff_class * i_this)

◆ obj_brakeeff_1()

void obj_brakeeff_1 ( obj_brakeeff_class * i_this)

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)

Variable Documentation

◆ bef_bmd

u32 bef_bmd[2]
Initial value:
= {
5,
6,
}

◆ bef_brk

u32 bef_brk[2]
Initial value:
= {
9,
10,
}

◆ e_name

u16 e_name[5] = {0x00, 0x00, 0x00, 0x00, 0x00}

◆ g_profile_OBJ_BEF

actor_process_profile_definition g_profile_OBJ_BEF
extern
Initial value:
= {
3,
0,
0,
39,
0x00040100,
}
???
Definition d_a_obj_brakeeff.h:20
actor_method_class l_daObj_Brakeeff_Method
Definition d_a_obj_brakeeff.cpp:232
@ PROC_OBJ_BEF
Definition d_procname.h:46
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_7_e
Definition f_op_actor.h:60
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daObj_Brakeeff_Method

actor_method_class l_daObj_Brakeeff_Method
Initial value:
= {
}
int daObj_Brakeeff_IsDelete(obj_brakeeff_class *i_this)
Definition d_a_obj_brakeeff.cpp:119
int daObj_Brakeeff_Delete(obj_brakeeff_class *i_this)
Definition d_a_obj_brakeeff.cpp:123
int daObj_Brakeeff_Draw(obj_brakeeff_class *i_this)
Definition d_a_obj_brakeeff.cpp:18
int daObj_Brakeeff_Execute(obj_brakeeff_class *i_this)
Definition d_a_obj_brakeeff.cpp:94
int daObj_Brakeeff_Create(fopAc_ac_c *a_this)
Definition d_a_obj_brakeeff.cpp:186
int(* process_method_func)(void *)
Definition f_pc_method.h:7