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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static void | drawCylinder (cXyz *pos, cXyz *scale, csXyz *angle) |
static int | daObjFPillar_Draw (daObjFPillar_c *i_this) |
static int | daObjFPillar_Execute (daObjFPillar_c *i_this) |
static int | daObjFPillar_Delete (daObjFPillar_c *i_this) |
static int | daObjFPillar_Create (fopAc_ac_c *i_this) |
Variables | |
static u8 | cNullVec__6Z2Calc [12] |
static u32 | lit_1787 [1+4] |
static f32 | l_cull_box [6] |
static dCcD_SrcCps | l_cps_src |
static actor_method_class | l_daObjFPillar_Method |
actor_process_profile_definition | g_profile_Obj_FirePillar |
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