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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
static BOOL | checkPlayerPos (daZdoor_c *i_this) |
static void | doorCoHitCallBack (fopAc_ac_c *param_0, dCcD_GObjInf *param_1, fopAc_ac_c *colliding_actor, dCcD_GObjInf *param_3) |
static void | doorTgHitCallBack (fopAc_ac_c *param_0, dCcD_GObjInf *param_1, fopAc_ac_c *colliding_actor, dCcD_GObjInf *param_3) |
static int | daZdoor_create1st (daZdoor_c *i_this) |
static int | daZdoor_MoveBGDelete (daZdoor_c *i_this) |
static int | daZdoor_MoveBGExecute (daZdoor_c *i_this) |
static int | daZdoor_MoveBGDraw (daZdoor_c *i_this) |
Variables | |
static const cM3dGCylS | l_cyl_data [3] |
static const cM3dGCylS | l_cyl_data2 [3] |
static const s16 | l_open_limit_max [3] |
static const s16 | l_open_limit_min [3] |
static const s16 | l_open_speed [3] |
static dCcD_SrcCyl | l_cyl_src |
static dCcD_SrcCyl | l_cyl_src2 |
static char * | l_arcName [3] |
static char * | l_bmdName [3] |
static const u16 | estimateSizeTbl [2] |
static char * | l_dzbName [3] |
static actor_method_class | daZdoor_METHODS |
actor_process_profile_definition | g_profile_Obj_ZDoor |
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