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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_zelR.cpp File Reference

Functions

static int daNpc_ZelR_Create (void *param_1)
 
static int daNpc_ZelR_Delete (void *param_1)
 
static int daNpc_ZelR_Execute (void *param_1)
 
static int daNpc_ZelR_Draw (void *param_1)
 
static int daNpc_ZelR_IsDelete (void *param_0)
 

Variables

static UNK_REL_DATA daNpc_GetParam1 l_bmdData [1]
 
static daNpcT_evtData_c l_evtList [2]
 
static char * l_resNameList [2]
 
static s8 l_loadResPtrn0 [2]
 
static s8l_loadResPtrnList [2]
 
static daNpcT_faceMotionAnmData_c l_faceMotionAnmData [2]
 
static daNpcT_motionAnmData_c l_motionAnmData
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData [8]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData [4]
 
static daNpc_ZelR_Param_c l_HIO
 
static actor_method_class daNpc_ZelR_MethodTable
 
actor_process_profile_definition g_profile_NPC_ZELR
 

Function Documentation

◆ daNpc_ZelR_Create()

static int daNpc_ZelR_Create ( void * param_1)
static

◆ daNpc_ZelR_Delete()

static int daNpc_ZelR_Delete ( void * param_1)
static

◆ daNpc_ZelR_Draw()

static int daNpc_ZelR_Draw ( void * param_1)
static

◆ daNpc_ZelR_Execute()

static int daNpc_ZelR_Execute ( void * param_1)
static

◆ daNpc_ZelR_IsDelete()

static int daNpc_ZelR_IsDelete ( void * param_0)
static

Variable Documentation

◆ daNpc_ZelR_MethodTable

actor_method_class daNpc_ZelR_MethodTable
static
Initial value:
= {
}
static int daNpc_ZelR_Create(void *param_1)
Definition d_a_npc_zelR.cpp:622
static int daNpc_ZelR_Delete(void *param_1)
Definition d_a_npc_zelR.cpp:628
static int daNpc_ZelR_Draw(void *param_1)
Definition d_a_npc_zelR.cpp:640
static int daNpc_ZelR_Execute(void *param_1)
Definition d_a_npc_zelR.cpp:634
static int daNpc_ZelR_IsDelete(void *param_0)
Definition d_a_npc_zelR.cpp:646
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_ZELR

actor_process_profile_definition g_profile_NPC_ZELR
extern
Initial value:
= {
7,
sizeof(daNpc_ZelR_c),
0,
0,
385,
0x00044108,
}
Zelda (Cloaked & Hooded)
Definition d_a_npc_zelR.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:73
static actor_method_class daNpc_ZelR_MethodTable
Definition d_a_npc_zelR.cpp:671
@ PROC_NPC_ZELR
Definition d_procname.h:645
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_bmdData

UNK_REL_DATA daNpc_GetParam1 l_bmdData[1]
static
Initial value:
= {
{10, 1}
}

◆ l_evtList

daNpcT_evtData_c l_evtList[2]
static
Initial value:
= {
{"", 0},
{"NO_RESPONSE", 0}
}

◆ l_faceMotionAnmData

daNpcT_faceMotionAnmData_c l_faceMotionAnmData[2]
static
Initial value:
= {
{-1, 0, 0, 16, 2, 1, 1},
{6, 0, 1, 16, 2, 1, 1}
}

◆ l_faceMotionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[8]
static
Initial value:
= {
{1, -1, 1}, {-1, 0, 0},
{-1, 0, 0}, {-1, 0, 0},
{0, -1, 0}, {-1, 0, 0},
{-1, 0, 0}, {-1, 0, 0}
}

◆ l_HIO

daNpc_ZelR_Param_c l_HIO
static

◆ l_loadResPtrn0

s8 l_loadResPtrn0[2]
static
Initial value:
= {
1, 0xFF
}

◆ l_loadResPtrnList

s8* l_loadResPtrnList[2]
static
Initial value:
= {
}
static s8 l_loadResPtrn0[2]
Definition d_a_npc_zelR.cpp:29

◆ l_motionAnmData

daNpcT_motionAnmData_c l_motionAnmData
static
Initial value:
= {
7, 2, 1, 13, 0, 1, 1, 0
}

◆ l_motionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[4]
static
Initial value:
= {
{0, -1, 0}, {-1, 0, 0},
{-1, 0, 0}, {-1, 0, 0}
}

◆ l_resNameList

char* l_resNameList[2]
static
Initial value:
= {
"",
"zelRf"
}