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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static void | ride_call_back (dBgW *i_bgw, fopAc_ac_c *a_this, fopAc_ac_c *param_3) |
| static int | daObj_Msima_Draw (obj_msima_class *i_this) |
| static void | msima_start (obj_msima_class *i_this) |
| static void | msima_drop (obj_msima_class *i_this) |
| static void | msima_float (obj_msima_class *i_this) |
| static void | action (obj_msima_class *i_this) |
| static void | chain_move (obj_msima_class *i_this, ms_chain_s *param_2, int param_3) |
| static void | chain_move2 (obj_msima_class *i_this, ms_chain_s *param_2, int param_3) |
| static int | daObj_Msima_Execute (obj_msima_class *i_this) |
| static int | daObj_Msima_IsDelete (obj_msima_class *i_this) |
| static int | daObj_Msima_Delete (obj_msima_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static int | daObj_Msima_Create (fopAc_ac_c *a_this) |
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| static bool | l_HIOInit |
| static daObj_Msima_HIO_c | l_HIO |
| static cXyz | c_pos (0.0f, 0.0f, 0.0f) |
| static cXyz | chain_p [4] |
| static cXyz | chain_p2 [4] |
| static actor_method_class | l_daObj_Msima_Method |
| actor_process_profile_definition | g_profile_OBJ_MSIMA |
| AUDIO_INSTANCES | |
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| AUDIO_INSTANCES |
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