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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | daObjTrnd2_Draw (daObjTrnd2_c *i_this) |
static int | daObjTrnd2_Execute (daObjTrnd2_c *i_this) |
static int | daObjTrnd2_Delete (daObjTrnd2_c *i_this) |
static int | daObjTrnd2_Create (daObjTrnd2_c *i_this) |
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static const u16 | l_R02_eff_id [3] = {0x8B5E, 0x8B5F, 0xFFFF} |
static const u16 | l_R04_eff_id [3] = {0x8B60, 0x8B61, 0xFFFF} |
static const u16 | l_R05_eff_id [3] = {0x8B6B, 0x8B6C, 0xFFFF} |
static const u16 | l_R07_eff_id [3] = {0x8B6D, 0x8B6E, 0xFFFF} |
static const u16 | l_R14_eff_id [3] = {0x8B66, 0x8B67, 0x8B68} |
static const u16 | l_R51_eff_id [3] = {0x8B69, 0x8B6A, 0xFFFF} |
static dCcD_SrcCps | l_cps_src |
static actor_method_class | l_daObjTrnd2_Method |
actor_process_profile_definition | g_profile_Obj_Tornado2 |
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d_a_obj_tornado2.cpp Strong Wind Column
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