Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_suspend.cpp File Reference

Functions

static int daSus_create (daSus_c *i_this)
 

Variables

static actor_method_class daSus_METHODS
 
actor_process_profile_definition g_profile_SUSPEND
 

Function Documentation

◆ daSus_create()

static int daSus_create ( daSus_c * i_this)
static

Variable Documentation

◆ daSus_METHODS

actor_method_class daSus_METHODS
static
Initial value:
= {
(process_method_func)daSus_create, NULL, NULL, NULL, NULL,
}
static int daSus_create(daSus_c *i_this)
Definition d_a_suspend.cpp:36
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_SUSPEND

actor_process_profile_definition g_profile_SUSPEND
extern
Initial value:
= {
11,
sizeof(daSus_c),
0,
0,
763,
0x60000,
5,
}
Suspend.
Definition d_a_suspend.h:14
static actor_method_class daSus_METHODS
Definition d_a_suspend.cpp:41
@ PROC_SUSPEND
Definition d_procname.h:792
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12