Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_suspend.cpp File Reference

Functions

static int daSus_create (daSus_c *i_this)
 

Variables

static actor_method_class daSus_METHODS
 
actor_process_profile_definition g_profile_SUSPEND
 

Function Documentation

◆ daSus_create()

static int daSus_create ( daSus_c * i_this)
static

Variable Documentation

◆ daSus_METHODS

actor_method_class daSus_METHODS
static
Initial value:
= {
(process_method_func)daSus_create, NULL, NULL, NULL, NULL,
}
static int daSus_create(daSus_c *i_this)
Definition d_a_suspend.cpp:36
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_SUSPEND

Initial value:
= {
11,
sizeof(daSus_c),
0,
0,
}
Suspend.
Definition d_a_suspend.h:14
static actor_method_class daSus_METHODS
Definition d_a_suspend.cpp:41
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:81
@ fopAcStts_NOPAUSE_e
Definition f_op_actor.h:48
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_UNK_GROUP_5_e
Definition f_op_actor.h:71
@ fpcDwPi_SUSPEND_e
Definition f_pc_draw_priority.h:779
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_SUSPEND_e
Definition f_pc_name.h:793
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12