Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_itamato.cpp File Reference

Functions

static int daObj_ItaMato_Create (void *a_this)
 
static int daObj_ItaMato_Delete (void *a_this)
 
static int daObj_ItaMato_Execute (void *a_this)
 
static int daObj_ItaMato_Draw (void *a_this)
 
static int daObj_ItaMato_IsDelete (void *a_this)
 

Variables

static dCcD_SrcGObjInf const l_ccDObjData
 
static dCcD_SrcSph l_ccDSph
 
static OBJ_ITAMATO_HIO_CLASS l_HIO
 
static char * l_resName = "H_ItaMato"
 
static actor_method_class daObj_ItaMato_MethodTable
 
actor_process_profile_definition g_profile_OBJ_ITAMATO
 

Function Documentation

◆ daObj_ItaMato_Create()

static int daObj_ItaMato_Create ( void * a_this)
static

◆ daObj_ItaMato_Delete()

static int daObj_ItaMato_Delete ( void * a_this)
static

◆ daObj_ItaMato_Draw()

static int daObj_ItaMato_Draw ( void * a_this)
static

◆ daObj_ItaMato_Execute()

static int daObj_ItaMato_Execute ( void * a_this)
static

◆ daObj_ItaMato_IsDelete()

static int daObj_ItaMato_IsDelete ( void * a_this)
static

Variable Documentation

◆ daObj_ItaMato_MethodTable

actor_method_class daObj_ItaMato_MethodTable
static
Initial value:
= {
}
static int daObj_ItaMato_IsDelete(void *a_this)
Definition d_a_obj_itamato.cpp:464
static int daObj_ItaMato_Delete(void *a_this)
Definition d_a_obj_itamato.cpp:452
static int daObj_ItaMato_Execute(void *a_this)
Definition d_a_obj_itamato.cpp:456
static int daObj_ItaMato_Draw(void *a_this)
Definition d_a_obj_itamato.cpp:460
static int daObj_ItaMato_Create(void *a_this)
Definition d_a_obj_itamato.cpp:448
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_OBJ_ITAMATO

actor_process_profile_definition g_profile_OBJ_ITAMATO
Initial value:
= {
7,
sizeof(daObj_ItaMato_c),
0,
0,
}
Plank Target.
Definition d_a_obj_itamato.h:48
static actor_method_class daObj_ItaMato_MethodTable
Definition d_a_obj_itamato.cpp:468
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_UNK_0x4000_e
Definition f_op_actor.h:45
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_OBJ_ITAMATO_e
Definition f_pc_draw_priority.h:99
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_OBJ_ITAMATO_e
Definition f_pc_name.h:312
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_ccDObjData

dCcD_SrcGObjInf const l_ccDObjData
static
Initial value:
= {
{0x0, {{0x0, 0x0, 0x0}, {0xD8FBFDFF, 0x1F}, 0x79}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_STONE, 0x0, 0x0, 0x0, 0x0},
{0x0},
}
@ dCcD_SE_STONE
Definition d_cc_d.h:23
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_ccDSph

dCcD_SrcSph l_ccDSph
static
Initial value:
= {
{
{{0.0f, 0.0f, 0.0f}, 0.0f}
}
}
static dCcD_SrcGObjInf const l_ccDObjData
Definition d_a_obj_itamato.cpp:68

◆ l_HIO

OBJ_ITAMATO_HIO_CLASS l_HIO
static

◆ l_resName

char* l_resName = "H_ItaMato"
static