Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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void __ct__16dBgS_MoveBgActorFv | ( | ) |
void __dl__FPv | ( | ) |
void __dt__22daObj_SekiDoor_Param_cFv | ( | ) |
void __register_global_object | ( | ) |
void __sinit_d_a_obj_sekidoor_cpp | ( | ) |
void _restgpr_24 | ( | ) |
void _savegpr_24 | ( | ) |
void cLib_chaseF__FPfff | ( | ) |
void cLib_chaseS__FPsss | ( | ) |
COMPILER_STRIP_GATE | ( | 0x80CCDA08 | , |
&daObj_SekiDoor_Param_c::m | |||
) |
COMPILER_STRIP_GATE | ( | 0x80CCDA0C | , |
& | lit_3956 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80CCDA10 | , |
& | lit_3957 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80CCDA14 | , |
& | lit_3958 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80CCDA18 | , |
& | lit_3959 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80CCDA1C | , |
& | lit_3960 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80CCDA20 | , |
& | lit_3962 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80CCDA28 | , |
& | id | ||
) |
void create__16daObj_SekiDoor_cFv | ( | ) |
void Create__16daObj_SekiDoor_cFv | ( | ) |
void CreateHeap__16daObj_SekiDoor_cFv | ( | ) |
void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz | ( | ) |
void dComIfG_resDelete__FP30request_of_phase_process_classPCc | ( | ) |
void dComIfG_resLoad__FP30request_of_phase_process_classPCc | ( | ) |
void Delete__16daObj_SekiDoor_cFv | ( | ) |
void Draw__16daObj_SekiDoor_cFv | ( | ) |
void evtSkip__16daObj_SekiDoor_cFv | ( | ) |
void Execute__16daObj_SekiDoor_cFPPA3_A4_f | ( | ) |
void fopAcM_delete__FP10fopAc_ac_c | ( | ) |
void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData | ( | ) |
void getEmitter__Q213dPa_control_c7level_cFUl | ( | ) |
void getRes__14dRes_control_cFPCclP11dRes_info_ci | ( | ) |
void initBaseMtx__16daObj_SekiDoor_cFv | ( | ) |
bool IsDelete__16dBgS_MoveBgActorFv | ( | ) |
void isSwitch__10dSv_info_cCFii | ( | ) |
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl | ( | ) |
void mDoExt_modelUpdateDL__FP8J3DModel | ( | ) |
void mDoMtx_YrotM__FPA4_fs | ( | ) |
void mDoMtx_ZrotM__FPA4_fs | ( | ) |
void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f | ( | ) |
void MoveBGDelete__16dBgS_MoveBgActorFv | ( | ) |
void MoveBGExecute__16dBgS_MoveBgActorFv | ( | ) |
REGISTER_CTORS | ( | 0x80CCD96C | , |
__sinit_d_a_obj_sekidoor_cpp | |||
) |
void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc | ( | ) |
void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc | ( | ) |
void set__13dPa_control_cFUlUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf | ( | ) |
void setBaseMtx__16daObj_SekiDoor_cFv | ( | ) |
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c | ( | ) |
void setPrtcls__16daObj_SekiDoor_cFv | ( | ) |
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c | ( | ) |
void StartShock__12dVibration_cFii4cXyz | ( | ) |
void StopQuake__12dVibration_cFi | ( | ) |
bool ToBack__16dBgS_MoveBgActorFv | ( | ) |
bool ToFore__16dBgS_MoveBgActorFv | ( | ) |
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u8 mAudioMgrPtr__10Z2AudioMgr[4+4] |
u8 now__14mDoMtx_stack_c[48] |
u8 sincosTable___5JMath[65536] |
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