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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
static int | daObj_SekiDoor_Create (void *i_this) |
static int | daObj_SekiDoor_Delete (void *i_this) |
static int | daObj_SekiDoor_Execute (void *i_this) |
static int | daObj_SekiDoor_Draw (void *i_this) |
static int | daObj_SekiDoor_IsDelete (void *param_0) |
Variables | ||
UNK_REL_DATA | ||
struct { | ||
u32 bmdIdx | ||
u32 resIdx | ||
} | l_bmdData [1] = {4, 1} | |
struct { | ||
u32 dzbIdx | ||
u32 resIdx | ||
} | l_dzbData [1] = {7, 1} | |
static char * | l_resNameList [2] = {"", "SekiDoor"} | |
static const f32 | reference_posy = 460.0f | |
static const f32 | rising_speed_y = 4.0f | |
static daObj_SekiDoor_Param_c | l_HIO | |
static actor_method_class | daObj_SekiDoor_MethodTable | |
actor_process_profile_definition | g_profile_OBJ_SEKIDOOR | |
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u32 bmdIdx |
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u32 dzbIdx |
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struct { ... } l_bmdData[1] |
struct { ... } l_dzbData[1] |
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u32 resIdx |
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UNK_REL_DATA |