Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_sekidoor.cpp File Reference

Functions

void create__16daObj_SekiDoor_cFv ()
 
void CreateHeap__16daObj_SekiDoor_cFv ()
 
void Create__16daObj_SekiDoor_cFv ()
 
void Delete__16daObj_SekiDoor_cFv ()
 
void Execute__16daObj_SekiDoor_cFPPA3_A4_f ()
 
static void dComIfGp_event_runCheck__Fv ()
 
void Draw__16daObj_SekiDoor_cFv ()
 
void evtSkip__16daObj_SekiDoor_cFv ()
 
void setPrtcls__16daObj_SekiDoor_cFv ()
 
void initBaseMtx__16daObj_SekiDoor_cFv ()
 
void setBaseMtx__16daObj_SekiDoor_cFv ()
 
static void daObj_SekiDoor_Create__FPv ()
 
static void daObj_SekiDoor_Delete__FPv ()
 
static void daObj_SekiDoor_Execute__FPv ()
 
static void daObj_SekiDoor_Draw__FPv ()
 
static bool daObj_SekiDoor_IsDelete__FPv ()
 
void __sinit_d_a_obj_sekidoor_cpp ()
 
void __dt__22daObj_SekiDoor_Param_cFv ()
 
void mDoMtx_YrotM__FPA4_fs ()
 
void mDoMtx_ZrotM__FPA4_fs ()
 
void mDoExt_modelUpdateDL__FP8J3DModel ()
 
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ()
 
void fopAcM_delete__FP10fopAc_ac_c ()
 
void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData ()
 
void dComIfG_resLoad__FP30request_of_phase_process_classPCc ()
 
void dComIfG_resDelete__FP30request_of_phase_process_classPCc ()
 
void isSwitch__10dSv_info_cCFii ()
 
void getRes__14dRes_control_cFPCclP11dRes_info_ci ()
 
void getEmitter__Q213dPa_control_c7level_cFUl ()
 
void set__13dPa_control_cFUlUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf ()
 
void StartShock__12dVibration_cFii4cXyz ()
 
void StopQuake__12dVibration_cFi ()
 
void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz ()
 
void __ct__16dBgS_MoveBgActorFv ()
 
bool IsDelete__16dBgS_MoveBgActorFv ()
 
bool ToFore__16dBgS_MoveBgActorFv ()
 
bool ToBack__16dBgS_MoveBgActorFv ()
 
void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ()
 
void MoveBGDelete__16dBgS_MoveBgActorFv ()
 
void MoveBGExecute__16dBgS_MoveBgActorFv ()
 
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ()
 
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ()
 
void cLib_chaseS__FPsss ()
 
void cLib_chaseF__FPfff ()
 
void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ()
 
void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ()
 
void __dl__FPv ()
 
void _savegpr_24 ()
 
void _restgpr_24 ()
 
void __register_global_object ()
 
 COMPILER_STRIP_GATE (0x80CCDA08, &daObj_SekiDoor_Param_c::m)
 
 COMPILER_STRIP_GATE (0x80CCDA0C, &lit_3956)
 
 COMPILER_STRIP_GATE (0x80CCDA10, &lit_3957)
 
 COMPILER_STRIP_GATE (0x80CCDA14, &lit_3958)
 
 COMPILER_STRIP_GATE (0x80CCDA18, &lit_3959)
 
 COMPILER_STRIP_GATE (0x80CCDA1C, &lit_3960)
 
 COMPILER_STRIP_GATE (0x80CCDA20, &lit_3962)
 
static void dComIfGp_event_runCheck ()
 
 COMPILER_STRIP_GATE (0x80CCDA28, &id)
 
static void daObj_SekiDoor_Create (void *param_0)
 
static void daObj_SekiDoor_Delete (void *param_0)
 
static void daObj_SekiDoor_Execute (void *param_0)
 
static void daObj_SekiDoor_Draw (void *param_0)
 
static bool daObj_SekiDoor_IsDelete (void *param_0)
 
 REGISTER_CTORS (0x80CCD96C, __sinit_d_a_obj_sekidoor_cpp)
 

Variables

u8 const m__22daObj_SekiDoor_Param_c [1+3]
 
char const *const d_a_obj_sekidoor__stringBase0
 
u8 now__14mDoMtx_stack_c [48]
 
u8 g_dComIfG_gameInfo [122384]
 
u8 sincosTable___5JMath [65536]
 
u8 mAudioMgrPtr__10Z2AudioMgr [4+4]
 
static SECTION_DEAD char const *const stringBase_80CCDA30 = ""
 
static SECTION_DEAD char const *const stringBase_80CCDA31 = "SekiDoor"
 
static SECTION_DATA u8 cNullVec__6Z2Calc [12]
 
static SECTION_DATA u32 lit_1787 [1+4]
 
static SECTION_DATA u8 l_bmdData [8]
 
static SECTION_DATA u8 l_dzbData [8]
 
static SECTION_DATA voidl_resNameList [2]
 
static actor_method_class daObj_SekiDoor_MethodTable
 
actor_process_profile_definition g_profile_OBJ_SEKIDOOR
 
SECTION_DATA void__vt__16daObj_SekiDoor_c [10]
 
static SECTION_RODATA f32 const lit_3956 = 460.0f
 
static SECTION_RODATA f32 const lit_3957 = 4.0f
 
static SECTION_RODATA f32 const lit_3958 = 1.0f
 
static SECTION_RODATA f32 const lit_3959 = -1.0f
 
static SECTION_RODATA u8 const lit_3960 [4]
 
static SECTION_RODATA u8 const lit_3962 [8]
 
static SECTION_RODATA u8 const id [8]
 
SECTION_DATA void__vt__22daObj_SekiDoor_Param_c [3]
 
static u8 lit_3803 [12]
 
static u8 l_HIO [4]
 

Function Documentation

◆ __ct__16dBgS_MoveBgActorFv()

void __ct__16dBgS_MoveBgActorFv ( )

◆ __dl__FPv()

void __dl__FPv ( )

◆ __dt__22daObj_SekiDoor_Param_cFv()

void __dt__22daObj_SekiDoor_Param_cFv ( )

◆ __register_global_object()

void __register_global_object ( )

◆ __sinit_d_a_obj_sekidoor_cpp()

void __sinit_d_a_obj_sekidoor_cpp ( )

◆ _restgpr_24()

void _restgpr_24 ( )

◆ _savegpr_24()

void _savegpr_24 ( )

◆ cLib_chaseF__FPfff()

void cLib_chaseF__FPfff ( )

◆ cLib_chaseS__FPsss()

void cLib_chaseS__FPsss ( )

◆ COMPILER_STRIP_GATE() [1/8]

COMPILER_STRIP_GATE ( 0x80CCDA08  ,
&daObj_SekiDoor_Param_c::m   
)

◆ COMPILER_STRIP_GATE() [2/8]

COMPILER_STRIP_GATE ( 0x80CCDA0C  ,
lit_3956 
)

◆ COMPILER_STRIP_GATE() [3/8]

COMPILER_STRIP_GATE ( 0x80CCDA10  ,
lit_3957 
)

◆ COMPILER_STRIP_GATE() [4/8]

COMPILER_STRIP_GATE ( 0x80CCDA14  ,
lit_3958 
)

◆ COMPILER_STRIP_GATE() [5/8]

COMPILER_STRIP_GATE ( 0x80CCDA18  ,
lit_3959 
)

◆ COMPILER_STRIP_GATE() [6/8]

COMPILER_STRIP_GATE ( 0x80CCDA1C  ,
lit_3960 
)

◆ COMPILER_STRIP_GATE() [7/8]

COMPILER_STRIP_GATE ( 0x80CCDA20  ,
lit_3962 
)

◆ COMPILER_STRIP_GATE() [8/8]

COMPILER_STRIP_GATE ( 0x80CCDA28  ,
id 
)

◆ create__16daObj_SekiDoor_cFv()

void create__16daObj_SekiDoor_cFv ( )

◆ Create__16daObj_SekiDoor_cFv()

void Create__16daObj_SekiDoor_cFv ( )

◆ CreateHeap__16daObj_SekiDoor_cFv()

void CreateHeap__16daObj_SekiDoor_cFv ( )

◆ daObj_SekiDoor_Create()

static void daObj_SekiDoor_Create ( void param_0)
static

◆ daObj_SekiDoor_Create__FPv()

static void daObj_SekiDoor_Create__FPv ( )
static

◆ daObj_SekiDoor_Delete()

static void daObj_SekiDoor_Delete ( void param_0)
static

◆ daObj_SekiDoor_Delete__FPv()

static void daObj_SekiDoor_Delete__FPv ( )
static

◆ daObj_SekiDoor_Draw()

static void daObj_SekiDoor_Draw ( void param_0)
static

◆ daObj_SekiDoor_Draw__FPv()

static void daObj_SekiDoor_Draw__FPv ( )
static

◆ daObj_SekiDoor_Execute()

static void daObj_SekiDoor_Execute ( void param_0)
static

◆ daObj_SekiDoor_Execute__FPv()

static void daObj_SekiDoor_Execute__FPv ( )
static

◆ daObj_SekiDoor_IsDelete()

static bool daObj_SekiDoor_IsDelete ( void param_0)
static

◆ daObj_SekiDoor_IsDelete__FPv()

static bool daObj_SekiDoor_IsDelete__FPv ( )
static

◆ dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz()

void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz ( )

◆ dComIfG_resDelete__FP30request_of_phase_process_classPCc()

void dComIfG_resDelete__FP30request_of_phase_process_classPCc ( )

◆ dComIfG_resLoad__FP30request_of_phase_process_classPCc()

void dComIfG_resLoad__FP30request_of_phase_process_classPCc ( )

◆ dComIfGp_event_runCheck()

static void dComIfGp_event_runCheck ( )
static

◆ dComIfGp_event_runCheck__Fv()

static void dComIfGp_event_runCheck__Fv ( )
static

◆ Delete__16daObj_SekiDoor_cFv()

void Delete__16daObj_SekiDoor_cFv ( )

◆ Draw__16daObj_SekiDoor_cFv()

void Draw__16daObj_SekiDoor_cFv ( )

◆ evtSkip__16daObj_SekiDoor_cFv()

void evtSkip__16daObj_SekiDoor_cFv ( )

◆ Execute__16daObj_SekiDoor_cFPPA3_A4_f()

void Execute__16daObj_SekiDoor_cFPPA3_A4_f ( )

◆ fopAcM_delete__FP10fopAc_ac_c()

void fopAcM_delete__FP10fopAc_ac_c ( )

◆ fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData()

void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData ( )

◆ getEmitter__Q213dPa_control_c7level_cFUl()

void getEmitter__Q213dPa_control_c7level_cFUl ( )

◆ getRes__14dRes_control_cFPCclP11dRes_info_ci()

void getRes__14dRes_control_cFPCclP11dRes_info_ci ( )

◆ initBaseMtx__16daObj_SekiDoor_cFv()

void initBaseMtx__16daObj_SekiDoor_cFv ( )

◆ IsDelete__16dBgS_MoveBgActorFv()

bool IsDelete__16dBgS_MoveBgActorFv ( )

◆ isSwitch__10dSv_info_cCFii()

void isSwitch__10dSv_info_cCFii ( )

◆ mDoExt_J3DModel__create__FP12J3DModelDataUlUl()

void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ( )

◆ mDoExt_modelUpdateDL__FP8J3DModel()

void mDoExt_modelUpdateDL__FP8J3DModel ( )

◆ mDoMtx_YrotM__FPA4_fs()

void mDoMtx_YrotM__FPA4_fs ( )

◆ mDoMtx_ZrotM__FPA4_fs()

void mDoMtx_ZrotM__FPA4_fs ( )

◆ MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f()

void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ( )

◆ MoveBGDelete__16dBgS_MoveBgActorFv()

void MoveBGDelete__16dBgS_MoveBgActorFv ( )

◆ MoveBGExecute__16dBgS_MoveBgActorFv()

void MoveBGExecute__16dBgS_MoveBgActorFv ( )

◆ REGISTER_CTORS()

REGISTER_CTORS ( 0x80CCD96C  ,
__sinit_d_a_obj_sekidoor_cpp   
)

◆ seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc()

void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ( )

◆ seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc()

void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ( )

◆ set__13dPa_control_cFUlUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf()

void set__13dPa_control_cFUlUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf ( )

◆ setBaseMtx__16daObj_SekiDoor_cFv()

void setBaseMtx__16daObj_SekiDoor_cFv ( )

◆ setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c()

void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ( )

◆ setPrtcls__16daObj_SekiDoor_cFv()

void setPrtcls__16daObj_SekiDoor_cFv ( )

◆ settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c()

void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ( )

◆ StartShock__12dVibration_cFii4cXyz()

void StartShock__12dVibration_cFii4cXyz ( )

◆ StopQuake__12dVibration_cFi()

void StopQuake__12dVibration_cFi ( )

◆ ToBack__16dBgS_MoveBgActorFv()

bool ToBack__16dBgS_MoveBgActorFv ( )

◆ ToFore__16dBgS_MoveBgActorFv()

bool ToFore__16dBgS_MoveBgActorFv ( )

Variable Documentation

◆ __vt__16daObj_SekiDoor_c

SECTION_DATA void* __vt__16daObj_SekiDoor_c[10]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
bool IsDelete__16dBgS_MoveBgActorFv()
void Execute__16daObj_SekiDoor_cFPPA3_A4_f()
bool ToFore__16dBgS_MoveBgActorFv()
void Create__16daObj_SekiDoor_cFv()
void CreateHeap__16daObj_SekiDoor_cFv()
void Draw__16daObj_SekiDoor_cFv()
void Delete__16daObj_SekiDoor_cFv()
bool ToBack__16dBgS_MoveBgActorFv()

◆ __vt__22daObj_SekiDoor_Param_c

SECTION_DATA void* __vt__22daObj_SekiDoor_Param_c[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__22daObj_SekiDoor_Param_cFv()

◆ cNullVec__6Z2Calc

SECTION_DATA u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ d_a_obj_sekidoor__stringBase0

char const* const d_a_obj_sekidoor__stringBase0
extern

◆ daObj_SekiDoor_MethodTable

actor_method_class daObj_SekiDoor_MethodTable
static
Initial value:
= {
}
static void daObj_SekiDoor_Execute__FPv()
static void daObj_SekiDoor_Create__FPv()
static void daObj_SekiDoor_Draw__FPv()
static void daObj_SekiDoor_Delete__FPv()
static bool daObj_SekiDoor_IsDelete__FPv()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_dComIfG_gameInfo

u8 g_dComIfG_gameInfo[122384]
extern

◆ g_profile_OBJ_SEKIDOOR

actor_process_profile_definition g_profile_OBJ_SEKIDOOR
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daObj_SekiDoor_c),
0,
0,
87,
0x00044000,
}
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObj_SekiDoor_MethodTable
Definition d_a_obj_sekidoor.cpp:129
@ PROC_OBJ_SEKIDOOR
Definition d_procname.h:311
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
Stone Door.
Definition d_a_obj_sekizoa.cpp:177

◆ id

SECTION_RODATA u8 const id[8]
static
Initial value:
= {
0x8B, 0x85, 0x8B, 0x86, 0x8B, 0x87, 0x8B, 0x88,
}

◆ l_bmdData

SECTION_DATA u8 l_bmdData[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x01,
}

◆ l_dzbData

SECTION_DATA u8 l_dzbData[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x01,
}

◆ l_HIO

u8 l_HIO[4]
static

◆ l_resNameList

SECTION_DATA void* l_resNameList[2]
static
Initial value:
= {
(void*)(((char*)&d_a_obj_sekidoor__stringBase0) + 0x1),
}
char const *const d_a_obj_sekidoor__stringBase0

◆ lit_1787

SECTION_DATA u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}

◆ lit_3803

u8 lit_3803[12]
static

◆ lit_3956

SECTION_RODATA f32 const lit_3956 = 460.0f
static

◆ lit_3957

SECTION_RODATA f32 const lit_3957 = 4.0f
static

◆ lit_3958

SECTION_RODATA f32 const lit_3958 = 1.0f
static

◆ lit_3959

SECTION_RODATA f32 const lit_3959 = -1.0f
static

◆ lit_3960

SECTION_RODATA u8 const lit_3960[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_3962

SECTION_RODATA u8 const lit_3962[8]
static
Initial value:
= {
0x43, 0x30, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
}

◆ m__22daObj_SekiDoor_Param_c

u8 const m__22daObj_SekiDoor_Param_c[1+3]

◆ mAudioMgrPtr__10Z2AudioMgr

u8 mAudioMgrPtr__10Z2AudioMgr[4+4]

◆ now__14mDoMtx_stack_c

u8 now__14mDoMtx_stack_c[48]

◆ sincosTable___5JMath

u8 sincosTable___5JMath[65536]

◆ stringBase_80CCDA30

SECTION_DEAD char const* const stringBase_80CCDA30 = ""
static

◆ stringBase_80CCDA31

SECTION_DEAD char const* const stringBase_80CCDA31 = "SekiDoor"
static