Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_sekidoor.cpp File Reference

Functions

static int daObj_SekiDoor_Create (void *i_this)
 
static int daObj_SekiDoor_Delete (void *i_this)
 
static int daObj_SekiDoor_Execute (void *i_this)
 
static int daObj_SekiDoor_Draw (void *i_this)
 
static int daObj_SekiDoor_IsDelete (void *param_0)
 

Variables

struct { 
 
   u32   bmdIdx 
 
   u32   resIdx 
 
l_bmdData [1] = {4, 1} 
 
struct { 
 
   u32   dzbIdx 
 
   u32   resIdx 
 
l_dzbData [1] = {7, 1} 
 
static char * l_resNameList [2] = {"", "SekiDoor"}
 
static const f32 reference_posy = 460.0f
 
static const f32 rising_speed_y = 4.0f
 
static daObj_SekiDoor_Param_c l_HIO
 
static actor_method_class daObj_SekiDoor_MethodTable
 
actor_process_profile_definition g_profile_OBJ_SEKIDOOR
 

Function Documentation

◆ daObj_SekiDoor_Create()

static int daObj_SekiDoor_Create ( void * i_this)
static

◆ daObj_SekiDoor_Delete()

static int daObj_SekiDoor_Delete ( void * i_this)
static

◆ daObj_SekiDoor_Draw()

static int daObj_SekiDoor_Draw ( void * i_this)
static

◆ daObj_SekiDoor_Execute()

static int daObj_SekiDoor_Execute ( void * i_this)
static

◆ daObj_SekiDoor_IsDelete()

static int daObj_SekiDoor_IsDelete ( void * param_0)
static

Variable Documentation

◆ bmdIdx

u32 bmdIdx

◆ daObj_SekiDoor_MethodTable

actor_method_class daObj_SekiDoor_MethodTable
static
Initial value:
= {
}
static int daObj_SekiDoor_Execute(void *i_this)
Definition d_a_obj_sekidoor.cpp:237
static int daObj_SekiDoor_Create(void *i_this)
Definition d_a_obj_sekidoor.cpp:229
static int daObj_SekiDoor_Delete(void *i_this)
Definition d_a_obj_sekidoor.cpp:233
static int daObj_SekiDoor_IsDelete(void *param_0)
Definition d_a_obj_sekidoor.cpp:245
static int daObj_SekiDoor_Draw(void *i_this)
Definition d_a_obj_sekidoor.cpp:241
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ dzbIdx

u32 dzbIdx

◆ g_profile_OBJ_SEKIDOOR

actor_process_profile_definition g_profile_OBJ_SEKIDOOR
extern
Initial value:
= {
7,
sizeof(daObj_SekiDoor_c),
0,
0,
87,
0x00044000,
}
Stone Door.
Definition d_a_obj_sekidoor.h:17
static actor_method_class daObj_SekiDoor_MethodTable
Definition d_a_obj_sekidoor.cpp:252
@ PROC_OBJ_SEKIDOOR
Definition d_procname.h:315
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ [struct]

struct { ... } l_bmdData[1]

◆ [struct]

struct { ... } l_dzbData[1]

◆ l_HIO

daObj_SekiDoor_Param_c l_HIO
static

◆ l_resNameList

char* l_resNameList[2] = {"", "SekiDoor"}
static

◆ reference_posy

const f32 reference_posy = 460.0f
static

◆ resIdx

u32 resIdx

◆ rising_speed_y

const f32 rising_speed_y = 4.0f
static