Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tboxSw.cpp File Reference

Functions

static int daTboxSw_Draw (daTboxSw_c *i_this)
 
static int daTboxSw_Execute (daTboxSw_c *i_this)
 
static int daTboxSw_Delete (daTboxSw_c *i_this)
 
static int daTboxSw_Create (fopAc_ac_c *i_this)
 

Variables

static actor_method_class l_daTboxSw_Method
 
actor_process_profile_definition g_profile_TBOX_SW
 

Function Documentation

◆ daTboxSw_Create()

static int daTboxSw_Create ( fopAc_ac_c * i_this)
static

◆ daTboxSw_Delete()

static int daTboxSw_Delete ( daTboxSw_c * i_this)
static

◆ daTboxSw_Draw()

static int daTboxSw_Draw ( daTboxSw_c * i_this)
static

◆ daTboxSw_Execute()

static int daTboxSw_Execute ( daTboxSw_c * i_this)
static

Variable Documentation

◆ g_profile_TBOX_SW

actor_process_profile_definition g_profile_TBOX_SW
extern
Initial value:
= {
7,
sizeof(daTboxSw_c),
0,
0,
526,
0x40100,
}
Treasure Box Switch.
Definition d_a_tboxSw.h:14
static actor_method_class l_daTboxSw_Method
Definition d_a_tboxSw.cpp:59
@ PROC_TBOX_SW
Definition d_procname.h:375
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daTboxSw_Method

actor_method_class l_daTboxSw_Method
static
Initial value:
= {
}
static int daTboxSw_Delete(daTboxSw_c *i_this)
Definition d_a_tboxSw.cpp:51
static int daTboxSw_Create(fopAc_ac_c *i_this)
Definition d_a_tboxSw.cpp:55
static int daTboxSw_Draw(daTboxSw_c *i_this)
Definition d_a_tboxSw.cpp:43
static int daTboxSw_Execute(daTboxSw_c *i_this)
Definition d_a_tboxSw.cpp:47
int(* process_method_func)(void *)
Definition f_pc_method.h:7