Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_ge.cpp File Reference

Classes

class  daE_GE_HIO_c
 

Enumerations

enum  daE_GE_Action {
  ACTION_WAIT , ACTION_FLY , ACTION_ATTACK , ACTION_BACK ,
  ACTION_DOWN , ACTION_SURPRISE , ACTION_CAW , ACTION_WIND ,
  ACTION_SHIELD , ACTION_MAX
}
 

Functions

static int daE_GE_Draw (daE_GE_c *i_this)
 
static void * s_arrow_sub (void *i_actor, void *i_data)
 
static void * s_ge_surprise (void *i_actor, void *i_data)
 
static void * s_ge_caw (void *i_actor, void *i_data)
 
static void * s_ge_attack (void *i_actor, void *i_data)
 
static void * s_ge_attack2 (void *i_actor, void *i_data)
 
static int daE_GE_Execute (daE_GE_c *i_this)
 
static int daE_GE_IsDelete (daE_GE_c *i_this)
 
static int daE_GE_Delete (daE_GE_c *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_GE_Create (daE_GE_c *i_this)
 

Variables

static u8 l_HIOInit
 
static daE_GE_HIO_c l_HIO
 
static s32 target_count
 
static actor_method_class l_daE_GE_Method
 
actor_process_profile_definition g_profile_E_GE
 

Enumeration Type Documentation

◆ daE_GE_Action

Enumerator
ACTION_WAIT 
ACTION_FLY 
ACTION_ATTACK 
ACTION_BACK 
ACTION_DOWN 
ACTION_SURPRISE 
ACTION_CAW 
ACTION_WIND 
ACTION_SHIELD 
ACTION_MAX 

Function Documentation

◆ daE_GE_Create()

static int daE_GE_Create ( daE_GE_c * i_this)
static

◆ daE_GE_Delete()

static int daE_GE_Delete ( daE_GE_c * i_this)
static

◆ daE_GE_Draw()

static int daE_GE_Draw ( daE_GE_c * i_this)
static

◆ daE_GE_Execute()

static int daE_GE_Execute ( daE_GE_c * i_this)
static

◆ daE_GE_IsDelete()

static int daE_GE_IsDelete ( daE_GE_c * i_this)
static

◆ s_arrow_sub()

static void * s_arrow_sub ( void * i_actor,
void * i_data )
static

◆ s_ge_attack()

static void * s_ge_attack ( void * i_actor,
void * i_data )
static

◆ s_ge_attack2()

static void * s_ge_attack2 ( void * i_actor,
void * i_data )
static

◆ s_ge_caw()

static void * s_ge_caw ( void * i_actor,
void * i_data )
static

◆ s_ge_surprise()

static void * s_ge_surprise ( void * i_actor,
void * i_data )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_E_GE

actor_process_profile_definition g_profile_E_GE
extern
Initial value:
= {
7,
sizeof(daE_GE_c),
0,
0,
192,
0x00050120,
}
Guay.
Definition d_a_e_ge.h:17
static actor_method_class l_daE_GE_Method
Definition d_a_e_ge.cpp:1373
@ PROC_E_GE
Definition d_procname.h:507
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_GE_Method

actor_method_class l_daE_GE_Method
static
Initial value:
= {
}
static int daE_GE_Execute(daE_GE_c *i_this)
Definition d_a_e_ge.cpp:1232
static int daE_GE_Create(daE_GE_c *i_this)
Definition d_a_e_ge.cpp:1369
static int daE_GE_Delete(daE_GE_c *i_this)
Definition d_a_e_ge.cpp:1255
static int daE_GE_Draw(daE_GE_c *i_this)
Definition d_a_e_ge.cpp:96
static int daE_GE_IsDelete(daE_GE_c *i_this)
Definition d_a_e_ge.cpp:1236
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_GE_HIO_c l_HIO
static

◆ l_HIOInit

u8 l_HIOInit
static

◆ target_count

s32 target_count
static