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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_GE_HIO_c |
Enumerations | |
| enum | daE_GE_Action { ACTION_WAIT , ACTION_FLY , ACTION_ATTACK , ACTION_BACK , ACTION_DOWN , ACTION_SURPRISE , ACTION_CAW , ACTION_WIND , ACTION_SHIELD , ACTION_MAX } |
Functions | |
| static int | daE_GE_Draw (daE_GE_c *i_this) |
| static void * | s_arrow_sub (void *i_actor, void *i_data) |
| static void * | s_ge_surprise (void *i_actor, void *i_data) |
| static void * | s_ge_caw (void *i_actor, void *i_data) |
| static void * | s_ge_attack (void *i_actor, void *i_data) |
| static void * | s_ge_attack2 (void *i_actor, void *i_data) |
| static int | daE_GE_Execute (daE_GE_c *i_this) |
| static int | daE_GE_IsDelete (daE_GE_c *i_this) |
| static int | daE_GE_Delete (daE_GE_c *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_GE_Create (daE_GE_c *i_this) |
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| static u8 | l_HIOInit |
| static daE_GE_HIO_c | l_HIO |
| static s32 | target_count |
| static actor_method_class | l_daE_GE_Method |
| actor_process_profile_definition | g_profile_E_GE |
| enum daE_GE_Action |
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