Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static fopAc_ac_c * | PPCallBack (fopAc_ac_c *i_this, fopAc_ac_c *param_2, s16 param_3, dBgW_Base::PushPullLabel param_4) |
static int | daObjSwTurn_create1st (daObjSwTurn_c *i_this) |
static int | daObjSwTurn_MoveBGDelete (daObjSwTurn_c *i_this) |
static int | daObjSwTurn_MoveBGExecute (daObjSwTurn_c *i_this) |
static int | daObjSwTurn_MoveBGDraw (daObjSwTurn_c *i_this) |
Variables | |
static u32 const | l_bmd [2] |
static u32 const | l_dzb [2] |
static u32 const | l_heap_size [2] |
static s16 const | l_rot_time [2] = {0x5A, 0x1E} |
static u8 const | l_tame_time_1st [2] |
static u8 const | l_tame_time_cnt [2] |
static UNK_REL_DATA char * | l_arcName [2] |
static actor_method_class | daObjSwTurn_METHODS |
actor_process_profile_definition | g_profile_Obj_SwTurn |
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