Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_swturn.cpp File Reference

Functions

static fopAc_ac_cPPCallBack (fopAc_ac_c *i_this, fopAc_ac_c *param_2, s16 param_3, dBgW_Base::PushPullLabel param_4)
 
static int daObjSwTurn_create1st (daObjSwTurn_c *i_this)
 
static int daObjSwTurn_MoveBGDelete (daObjSwTurn_c *i_this)
 
static int daObjSwTurn_MoveBGExecute (daObjSwTurn_c *i_this)
 
static int daObjSwTurn_MoveBGDraw (daObjSwTurn_c *i_this)
 

Variables

static u32 const l_bmd [2]
 
static u32 const l_dzb [2]
 
static u32 const l_heap_size [2]
 
static s16 const l_rot_time [2] = {0x5A, 0x1E}
 
static u8 const l_tame_time_1st [2]
 
static u8 const l_tame_time_cnt [2]
 
static UNK_REL_DATA charl_arcName [2]
 
static actor_method_class daObjSwTurn_METHODS
 
actor_process_profile_definition g_profile_Obj_SwTurn
 

Function Documentation

◆ daObjSwTurn_create1st()

static int daObjSwTurn_create1st ( daObjSwTurn_c i_this)
static

◆ daObjSwTurn_MoveBGDelete()

static int daObjSwTurn_MoveBGDelete ( daObjSwTurn_c i_this)
static

◆ daObjSwTurn_MoveBGDraw()

static int daObjSwTurn_MoveBGDraw ( daObjSwTurn_c i_this)
static

◆ daObjSwTurn_MoveBGExecute()

static int daObjSwTurn_MoveBGExecute ( daObjSwTurn_c i_this)
static

◆ PPCallBack()

static fopAc_ac_c * PPCallBack ( fopAc_ac_c i_this,
fopAc_ac_c param_2,
s16  param_3,
dBgW_Base::PushPullLabel  param_4 
)
static

Variable Documentation

◆ daObjSwTurn_METHODS

actor_method_class daObjSwTurn_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:79
static int daObjSwTurn_MoveBGDraw(daObjSwTurn_c *i_this)
Definition d_a_obj_swturn.cpp:460
static int daObjSwTurn_create1st(daObjSwTurn_c *i_this)
Definition d_a_obj_swturn.cpp:442
static int daObjSwTurn_MoveBGDelete(daObjSwTurn_c *i_this)
Definition d_a_obj_swturn.cpp:449
static int daObjSwTurn_MoveBGExecute(daObjSwTurn_c *i_this)
Definition d_a_obj_swturn.cpp:455
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_SwTurn

actor_process_profile_definition g_profile_Obj_SwTurn
extern
Initial value:
= {
3,
sizeof(daObjSwTurn_c),
0,
0,
14,
0x00040100,
}
Arbiter's Ground Turn Switch.
Definition d_a_obj_swturn.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:64
static actor_method_class daObjSwTurn_METHODS
Definition d_a_obj_swturn.cpp:465
@ PROC_Obj_SwTurn
Definition d_procname.h:35
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

UNK_REL_DATA char* l_arcName[2]
static
Initial value:
= {
"P_Lv4tsw",
"P_Lv4tswD",
}

◆ l_bmd

u32 const l_bmd[2]
static
Initial value:
= {
4, 4,
}

◆ l_dzb

u32 const l_dzb[2]
static
Initial value:
= {
7, 7,
}

◆ l_heap_size

u32 const l_heap_size[2]
static
Initial value:
= {
0x4530, 0x2BE0,
}

◆ l_rot_time

s16 const l_rot_time[2] = {0x5A, 0x1E}
static

◆ l_tame_time_1st

u8 const l_tame_time_1st[2]
static
Initial value:
= {
0x2F, 0x2F,
}

◆ l_tame_time_cnt

u8 const l_tame_time_cnt[2]
static
Initial value:
= {
0x23, 0x23,
}