Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ornament_cloth.cpp File Reference

Classes

class  daObjOnCloth_Hio_c
 

Enumerations

enum  J_Necktie_RES_File_ID { BMDR_J_NECKTIE = 0x4 , BTK_J_NECKTIE = 0x7 }
 

Functions

static int nodeCallBack (J3DJoint *i_joint, int param_2)
 
static int createSolidHeap (fopAc_ac_c *a_this)
 
static int daObjOnCloth_Draw (daObjOnCloth_c *i_this)
 
static int daObjOnCloth_Execute (daObjOnCloth_c *i_this)
 
static int daObjOnCloth_IsDelete (daObjOnCloth_c *i_this)
 
static int daObjOnCloth_Delete (daObjOnCloth_c *i_this)
 
static cPhs__Step daObjOnCloth_Create (fopAc_ac_c *a_this)
 

Variables

static char * l_arcName = "J_Necktie"
 
static actor_method_class l_daObjOnCloth_Method
 
actor_process_profile_definition g_profile_Obj_OnCloth
 

Enumeration Type Documentation

◆ J_Necktie_RES_File_ID

Enumerator
BMDR_J_NECKTIE 
BTK_J_NECKTIE 

Function Documentation

◆ createSolidHeap()

static int createSolidHeap ( fopAc_ac_c * a_this)
static

◆ daObjOnCloth_Create()

static cPhs__Step daObjOnCloth_Create ( fopAc_ac_c * a_this)
static

◆ daObjOnCloth_Delete()

static int daObjOnCloth_Delete ( daObjOnCloth_c * i_this)
static

◆ daObjOnCloth_Draw()

static int daObjOnCloth_Draw ( daObjOnCloth_c * i_this)
static

◆ daObjOnCloth_Execute()

static int daObjOnCloth_Execute ( daObjOnCloth_c * i_this)
static

◆ daObjOnCloth_IsDelete()

static int daObjOnCloth_IsDelete ( daObjOnCloth_c * i_this)
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint * i_joint,
int param_2 )
static

Variable Documentation

◆ g_profile_Obj_OnCloth

actor_process_profile_definition g_profile_Obj_OnCloth
extern
Initial value:
= {
7,
sizeof(daObjOnCloth_c),
0,
0,
33,
0x00040180,
}
Ordon Village Flag.
Definition d_a_obj_ornament_cloth.h:45
static actor_method_class l_daObjOnCloth_Method
Definition d_a_obj_ornament_cloth.cpp:328
@ PROC_Obj_OnCloth
Definition d_procname.h:346
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "J_Necktie"
static

◆ l_daObjOnCloth_Method

actor_method_class l_daObjOnCloth_Method
static
Initial value:
= {
}
static int daObjOnCloth_Execute(daObjOnCloth_c *i_this)
Definition d_a_obj_ornament_cloth.cpp:285
static int daObjOnCloth_IsDelete(daObjOnCloth_c *i_this)
Definition d_a_obj_ornament_cloth.cpp:289
static int daObjOnCloth_Delete(daObjOnCloth_c *i_this)
Definition d_a_obj_ornament_cloth.cpp:297
static cPhs__Step daObjOnCloth_Create(fopAc_ac_c *a_this)
Definition d_a_obj_ornament_cloth.cpp:320
static int daObjOnCloth_Draw(daObjOnCloth_c *i_this)
Definition d_a_obj_ornament_cloth.cpp:274
int(* process_method_func)(void *)
Definition f_pc_method.h:7