Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_balloon_2D.cpp File Reference

Classes

class  daBalloon2D_HIO_c
 
struct  daBalloon2D_HIO_c::param
 

Functions

static int daBalloon2D_createHeap (fopAc_ac_c *i_this)
 
static int daBalloon2D_create (daBalloon2D_c *i_this)
 
static int daBalloon2D_destroy (daBalloon2D_c *i_this)
 
static int daBalloon2D_execute (daBalloon2D_c *i_this)
 
static int daBalloon2D_draw (daBalloon2D_c *i_this)
 

Variables

static char * l_arcName = "Balloon2D"
 
daBalloon2D_HIO_c l_HOSTIO
 
static actor_method_class daBalloon2D_METHODS
 
actor_process_profile_definition g_profile_BALLOON2D
 

Function Documentation

◆ daBalloon2D_create()

static int daBalloon2D_create ( daBalloon2D_c * i_this)
static

◆ daBalloon2D_createHeap()

static int daBalloon2D_createHeap ( fopAc_ac_c * i_this)
static

◆ daBalloon2D_destroy()

static int daBalloon2D_destroy ( daBalloon2D_c * i_this)
static

◆ daBalloon2D_draw()

static int daBalloon2D_draw ( daBalloon2D_c * i_this)
static

◆ daBalloon2D_execute()

static int daBalloon2D_execute ( daBalloon2D_c * i_this)
static

Variable Documentation

◆ daBalloon2D_METHODS

actor_method_class daBalloon2D_METHODS
static
Initial value:
= {
0,
}
static int daBalloon2D_execute(daBalloon2D_c *i_this)
Definition d_a_balloon_2D.cpp:581
static int daBalloon2D_destroy(daBalloon2D_c *i_this)
Definition d_a_balloon_2D.cpp:577
static int daBalloon2D_create(daBalloon2D_c *i_this)
Definition d_a_balloon_2D.cpp:566
static int daBalloon2D_draw(daBalloon2D_c *i_this)
Definition d_a_balloon_2D.cpp:585
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_BALLOON2D

actor_process_profile_definition g_profile_BALLOON2D
extern
Initial value:
= {
3,
sizeof(daBalloon2D_c),
0,
0,
765,
0x00040000,
}
???
Definition d_a_balloon_2D.h:24
static actor_method_class daBalloon2D_METHODS
Definition d_a_balloon_2D.cpp:711
@ PROC_BALLOON2D
Definition d_procname.h:99
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "Balloon2D"
static

◆ l_HOSTIO