Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | CheckCreateHeap (fopAc_ac_c *param_0) |
static void * | s_swb_sub (void *param_1, void *param_2) |
static void * | s_ballA_sub (void *param_1, void *param_2) |
static void * | s_ballB_sub (void *param_1, void *param_2) |
static f32 | dummyFloat () |
static int | daObjSwBallC_Draw (daObjSwBallC_c *param_0) |
static int | daObjSwBallC_Execute (daObjSwBallC_c *param_0) |
static int | daObjSwBallC_Delete (daObjSwBallC_c *param_0) |
static int | daObjSwBallC_Create (daObjSwBallC_c *param_0) |
Variables | |
static GXColor const | l_color = {0x03, 0x96, 0xFF, 0xFF} |
static u8 | cNullVec__6Z2Calc [12] |
static u32 | lit_1787 [1+4] |
static char * | l_arcName = "P_LBswBC" |
static char * | l_evName = "REVIVE_MASTER_SWORD" |
static char * | l_staffName = "lbsw" |
static char * | action_table [13] |
static actor_method_class | l_daObjSwBallC_Method |
actor_process_profile_definition | g_profile_Obj_SwBallC |
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