Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_swBallC.cpp File Reference

Functions

static int CheckCreateHeap (fopAc_ac_c *param_0)
 
static void * s_swb_sub (void *param_1, void *param_2)
 
static void * s_ballA_sub (void *param_1, void *param_2)
 
static void * s_ballB_sub (void *param_1, void *param_2)
 
static f32 dummyFloat ()
 
static int daObjSwBallC_Draw (daObjSwBallC_c *param_0)
 
static int daObjSwBallC_Execute (daObjSwBallC_c *param_0)
 
static int daObjSwBallC_Delete (daObjSwBallC_c *param_0)
 
static int daObjSwBallC_Create (daObjSwBallC_c *param_0)
 

Variables

static GXColor const l_color = {0x03, 0x96, 0xFF, 0xFF}
 
static char * l_arcName = "P_LBswBC"
 
static char * l_evName = "REVIVE_MASTER_SWORD"
 
static char * l_staffName = "lbsw"
 
static char * action_table [13]
 
static actor_method_class l_daObjSwBallC_Method
 
actor_process_profile_definition g_profile_Obj_SwBallC
 

Function Documentation

◆ CheckCreateHeap()

static int CheckCreateHeap ( fopAc_ac_c * param_0)
static

◆ daObjSwBallC_Create()

static int daObjSwBallC_Create ( daObjSwBallC_c * param_0)
static

◆ daObjSwBallC_Delete()

static int daObjSwBallC_Delete ( daObjSwBallC_c * param_0)
static

◆ daObjSwBallC_Draw()

static int daObjSwBallC_Draw ( daObjSwBallC_c * param_0)
static

◆ daObjSwBallC_Execute()

static int daObjSwBallC_Execute ( daObjSwBallC_c * param_0)
static

◆ dummyFloat()

static f32 dummyFloat ( )
static

◆ s_ballA_sub()

static void * s_ballA_sub ( void * param_1,
void * param_2 )
static

◆ s_ballB_sub()

static void * s_ballB_sub ( void * param_1,
void * param_2 )
static

◆ s_swb_sub()

static void * s_swb_sub ( void * param_1,
void * param_2 )
static

Variable Documentation

◆ action_table

char* action_table[13]
static
Initial value:
= {
"WAIT", "ON", "OFF", "ON_ALL_B", "OFF_ALL_B", "DEL_BALL", "SOUND",
"SCALING", "INIT", "MESSAGE", "ST_CUT2", "LINK_INIT", "EQUIP_SWD",
}

◆ g_profile_Obj_SwBallC

actor_process_profile_definition g_profile_Obj_SwBallC
extern
Initial value:
= {
7,
sizeof(daObjSwBallC_c),
0,
0,
0x246,
0x40100,
}
Ball Switch C.
Definition d_a_obj_swBallC.h:14
static actor_method_class l_daObjSwBallC_Method
Definition d_a_obj_swBallC.cpp:405
@ PROC_Obj_SwBallC
Definition d_procname.h:431
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "P_LBswBC"
static

◆ l_color

GXColor const l_color = {0x03, 0x96, 0xFF, 0xFF}
static

◆ l_daObjSwBallC_Method

actor_method_class l_daObjSwBallC_Method
static
Initial value:
= {
}
static int daObjSwBallC_Draw(daObjSwBallC_c *param_0)
Definition d_a_obj_swBallC.cpp:389
static int daObjSwBallC_Delete(daObjSwBallC_c *param_0)
Definition d_a_obj_swBallC.cpp:397
static int daObjSwBallC_Execute(daObjSwBallC_c *param_0)
Definition d_a_obj_swBallC.cpp:393
static int daObjSwBallC_Create(daObjSwBallC_c *param_0)
Definition d_a_obj_swBallC.cpp:401
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_evName

char* l_evName = "REVIVE_MASTER_SWORD"
static

◆ l_staffName

char* l_staffName = "lbsw"
static