Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_guard.cpp File Reference

Functions

static int daTagGuard_Create (fopAc_ac_c *i_this)
 
static int daTagGuard_Delete (daTagGuard_c *i_this)
 

Variables

static actor_method_class l_daTagGuard_Method
 
actor_process_profile_definition g_profile_TAG_GUARD
 

Function Documentation

◆ daTagGuard_Create()

static int daTagGuard_Create ( fopAc_ac_c i_this)
static

◆ daTagGuard_Delete()

static int daTagGuard_Delete ( daTagGuard_c i_this)
static

Variable Documentation

◆ g_profile_TAG_GUARD

actor_process_profile_definition g_profile_TAG_GUARD
extern
Initial value:
= {
7,
sizeof(daTagGuard_c),
0,
0,
408,
0x40000,
}
Definition d_a_tag_guard.h:7
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagGuard_Method
Definition d_a_tag_guard.cpp:65
@ PROC_TAG_GUARD
Definition d_procname.h:667
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagGuard_Method

actor_method_class l_daTagGuard_Method
static
Initial value:
= {
}
static int daTagGuard_Delete(daTagGuard_c *i_this)
Definition d_a_tag_guard.cpp:58
static int daTagGuard_Create(fopAc_ac_c *i_this)
Definition d_a_tag_guard.cpp:52
int(* process_method_func)(void *)
Definition f_pc_method.h:7