Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_ot.cpp File Reference

Enumerations

enum  Animation { ANM_BORN = 6 , ANM_DAMAGE , ANM_SWIM }
 

Functions

 UNK_BSS (1109) UNK_BSS(1107) UNK_BSS(1105) UNK_BSS(1104) UNK_BSS(1099) UNK_BSS(1097) UNK_BSS(1095) UNK_BSS(1094) UNK_BSS(1057) UNK_BSS(1055) UNK_BSS(1053) UNK_BSS(1052) UNK_BSS(1014) UNK_BSS(1012) UNK_BSS(1010) static u8 data_8073D2AC
 
static int daE_OT_Draw (daE_OT_c *i_this)
 
static int daE_OT_Execute (daE_OT_c *i_this)
 
static int daE_OT_IsDelete (daE_OT_c *i_this)
 
static int daE_OT_Delete (daE_OT_c *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static cPhs__Step daE_OT_Create (daE_OT_c *i_this)
 

Variables

static bool hioInit
 
static daE_OT_HIO_c l_HIO
 
static u8 data_8073D2DC
 
static u8 data_8073D2DD
 
static actor_method_class l_daE_OT_Method
 
actor_process_profile_definition g_profile_E_OT
 

Enumeration Type Documentation

◆ Animation

enum Animation
Enumerator
ANM_BORN 
ANM_DAMAGE 
ANM_SWIM 

Function Documentation

◆ daE_OT_Create()

static cPhs__Step daE_OT_Create ( daE_OT_c * i_this)
static

◆ daE_OT_Delete()

static int daE_OT_Delete ( daE_OT_c * i_this)
static

◆ daE_OT_Draw()

static int daE_OT_Draw ( daE_OT_c * i_this)
static

◆ daE_OT_Execute()

static int daE_OT_Execute ( daE_OT_c * i_this)
static

◆ daE_OT_IsDelete()

static int daE_OT_IsDelete ( daE_OT_c * i_this)
static

◆ UNK_BSS()

UNK_BSS ( 1109 )

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ data_8073D2DC

u8 data_8073D2DC
static

◆ data_8073D2DD

u8 data_8073D2DD
static

◆ g_profile_E_OT

actor_process_profile_definition g_profile_E_OT
extern
Initial value:
= {
7,
sizeof(daE_OT_c),
0,
0,
203,
0x00050100,
}
Toado.
Definition d_a_e_ot.h:19
static actor_method_class l_daE_OT_Method
Definition d_a_e_ot.cpp:879
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:73
@ PROC_E_OT
Definition d_procname.h:516
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ hioInit

bool hioInit
static

◆ l_daE_OT_Method

actor_method_class l_daE_OT_Method
static
Initial value:
= {
}
static int daE_OT_Delete(daE_OT_c *i_this)
Definition d_a_e_ot.cpp:749
static cPhs__Step daE_OT_Create(daE_OT_c *i_this)
Definition d_a_e_ot.cpp:874
static int daE_OT_IsDelete(daE_OT_c *i_this)
Definition d_a_e_ot.cpp:729
static int daE_OT_Execute(daE_OT_c *i_this)
Definition d_a_e_ot.cpp:724
static int daE_OT_Draw(daE_OT_c *i_this)
Definition d_a_e_ot.cpp:154
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_OT_HIO_c l_HIO
static