Loading [MathJax]/extensions/MathZoom.js
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Modules Pages
d_a_obj_burnbox.cpp File Reference

Functions

int daObjBurnBox_create1st (daObjBurnBox_c *i_this)
 
int daObjBurnBox_MoveBGDelete (daObjBurnBox_c *i_this)
 
int daObjBurnBox_MoveBGExecute (daObjBurnBox_c *i_this)
 
int daObjBurnBox_MoveBGDraw (daObjBurnBox_c *i_this)
 

Variables

const u32 l_bmd [3]
 
const u32 l_heap_size [3]
 
const dCcD_SrcCyl l_cyl_src
 
const char * l_arcName [3]
 
actor_method_class daObjBurnBox_METHODS
 
actor_process_profile_definition g_profile_Obj_BurnBox
 

Function Documentation

◆ daObjBurnBox_create1st()

int daObjBurnBox_create1st ( daObjBurnBox_c * i_this)

◆ daObjBurnBox_MoveBGDelete()

int daObjBurnBox_MoveBGDelete ( daObjBurnBox_c * i_this)

◆ daObjBurnBox_MoveBGDraw()

int daObjBurnBox_MoveBGDraw ( daObjBurnBox_c * i_this)

◆ daObjBurnBox_MoveBGExecute()

int daObjBurnBox_MoveBGExecute ( daObjBurnBox_c * i_this)

Variable Documentation

◆ daObjBurnBox_METHODS

actor_method_class daObjBurnBox_METHODS
Initial value:
= {
}
int daObjBurnBox_create1st(daObjBurnBox_c *i_this)
Definition d_a_obj_burnbox.cpp:189
int daObjBurnBox_MoveBGDelete(daObjBurnBox_c *i_this)
Definition d_a_obj_burnbox.cpp:196
int daObjBurnBox_MoveBGExecute(daObjBurnBox_c *i_this)
Definition d_a_obj_burnbox.cpp:202
int daObjBurnBox_MoveBGDraw(daObjBurnBox_c *i_this)
Definition d_a_obj_burnbox.cpp:208
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_BurnBox

actor_process_profile_definition g_profile_Obj_BurnBox
extern
Initial value:
= {
3,
sizeof(daObjBurnBox_c),
0,
0,
532,
0x00040100,
}
Burn Box.
Definition d_a_obj_burnbox.h:16
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:73
actor_method_class daObjBurnBox_METHODS
Definition d_a_obj_burnbox.cpp:214
@ PROC_Obj_BurnBox
Definition d_procname.h:225
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

const char* l_arcName[3]
Initial value:
= {
"Kkiba_00",
"Kkiba_00",
"J_taru00",
}

◆ l_bmd

const u32 l_bmd[3]
Initial value:
= {
0x04,
0x04,
0x03,
}

◆ l_cyl_src

const dCcD_SrcCyl l_cyl_src
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x1e}, {0x0, 0x1e}, 0x79}},
{dCcD_SE_NONE, 0x1, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x6},
{0x0},
},
{
{0.0f, 0.0f, 0.0f},
40.0f,
100.0f
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_heap_size

const u32 l_heap_size[3]
Initial value:
= {
0x0820,
0x0C00,
0x0820,
}