Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_lib.cpp File Reference

Functions

static void dummy1 (mDoExt_btkAnm *btk, cXyz &pos)
 
static void dummy2 (dPath *path, dSv_player_status_b_c *statusB)
 
u8 dLib_getEventSwitchNo (int param_0)
 
BOOL dLib_checkActorInRectangle (fopAc_ac_c *param_0, fopAc_ac_c *param_1, cXyz const *param_2, cXyz const *param_3)
 
u32 dLib_getExpandSizeFromAramArchive (JKRAramArchive *i_aramArchive, char const *param_2)
 

Variables

Quaternion ZeroQuat
 

Function Documentation

◆ dLib_checkActorInRectangle()

BOOL dLib_checkActorInRectangle ( fopAc_ac_c * param_0,
fopAc_ac_c * param_1,
cXyz const * param_2,
cXyz const * param_3 )

◆ dLib_getEventSwitchNo()

u8 dLib_getEventSwitchNo ( int param_0)

◆ dLib_getExpandSizeFromAramArchive()

u32 dLib_getExpandSizeFromAramArchive ( JKRAramArchive * i_aramArchive,
char const * param_2 )

◆ dummy1()

static void dummy1 ( mDoExt_btkAnm * btk,
cXyz & pos )
static

d_lib.cpp Utility Functions

◆ dummy2()

static void dummy2 ( dPath * path,
dSv_player_status_b_c * statusB )
static

Variable Documentation

◆ ZeroQuat

Quaternion ZeroQuat
Initial value:
= {
0.0f,
0.0f,
0.0f,
1.0f
}