Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_door_boss.cpp File Reference

Functions

static int CheckCreateHeap (fopAc_ac_c *i_this)
 
static int daBdoor_Draw (daBdoor_c *i_this)
 
static int daBdoor_Execute (daBdoor_c *i_this)
 
static int daBdoor_Delete (daBdoor_c *i_this)
 
static cPhs__Step daBdoor_Create (fopAc_ac_c *i_this)
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static char const l_door_open_demo [21] = "DEFAULT_BS_SHUTTER_F"
 
static char const l_staff_name [13] = "SHUTTER_DOOR"
 
static actor_method_class l_daBdoor_Method
 
actor_process_profile_definition g_profile_BOSS_DOOR
 

Function Documentation

◆ CheckCreateHeap()

static int CheckCreateHeap ( fopAc_ac_c i_this)
static

◆ daBdoor_Create()

static cPhs__Step daBdoor_Create ( fopAc_ac_c i_this)
static

◆ daBdoor_Delete()

static int daBdoor_Delete ( daBdoor_c i_this)
static

◆ daBdoor_Draw()

static int daBdoor_Draw ( daBdoor_c i_this)
static

◆ daBdoor_Execute()

static int daBdoor_Execute ( daBdoor_c i_this)
static

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

d_a_door_boss.cpp Boss Door

◆ g_profile_BOSS_DOOR

actor_process_profile_definition g_profile_BOSS_DOOR
extern
Initial value:
= {
7,
sizeof(daBdoor_c),
0,
0,
0x129,
0x44000,
}
Boss Door (Unused?)
Definition d_a_door_boss.h:17
static actor_method_class l_daBdoor_Method
Definition d_a_door_boss.cpp:456
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
@ PROC_BOSS_DOOR
Definition d_procname.h:557
@ fopAc_CULLBOX_6_e
Definition f_op_actor.h:59
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daBdoor_Method

actor_method_class l_daBdoor_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static cPhs__Step daBdoor_Create(fopAc_ac_c *i_this)
Definition d_a_door_boss.cpp:451
static int daBdoor_Delete(daBdoor_c *i_this)
Definition d_a_door_boss.cpp:445
static int daBdoor_Execute(daBdoor_c *i_this)
Definition d_a_door_boss.cpp:439
static int daBdoor_Draw(daBdoor_c *i_this)
Definition d_a_door_boss.cpp:434
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_door_open_demo

char const l_door_open_demo[21] = "DEFAULT_BS_SHUTTER_F"
static

◆ l_staff_name

char const l_staff_name[13] = "SHUTTER_DOOR"
static

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}