Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_food.cpp File Reference

Functions

static int daObj_Food_Draw (obj_food_class *i_this)
 
static void ground_ang_set (obj_food_class *i_this)
 
static void food_carry (obj_food_class *i_this)
 
static s16 wall_angle_get (obj_food_class *i_this)
 
static void food_normal (obj_food_class *i_this)
 
static void ball_move (obj_food_class *i_this)
 
static void action (obj_food_class *i_this)
 
static int daObj_Food_Execute (obj_food_class *i_this)
 
static int daObj_Food_IsDelete (obj_food_class *i_this)
 
static int daObj_Food_Delete (obj_food_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static cPhs_Step daObj_Food_Create (fopAc_ac_c *i_this)
 

Variables

static bool hio_set
 
static daObj_Food_HIO_c l_HIO
 
static actor_method_class l_daObj_Food_Method
 
actor_process_profile_definition g_profile_OBJ_FOOD
 

Function Documentation

◆ action()

static void action ( obj_food_class * i_this)
static

◆ ball_move()

static void ball_move ( obj_food_class * i_this)
static

◆ daObj_Food_Create()

static cPhs_Step daObj_Food_Create ( fopAc_ac_c * i_this)
static

◆ daObj_Food_Delete()

static int daObj_Food_Delete ( obj_food_class * i_this)
static

◆ daObj_Food_Draw()

static int daObj_Food_Draw ( obj_food_class * i_this)
static

◆ daObj_Food_Execute()

static int daObj_Food_Execute ( obj_food_class * i_this)
static

◆ daObj_Food_IsDelete()

static int daObj_Food_IsDelete ( obj_food_class * i_this)
static

◆ food_carry()

static void food_carry ( obj_food_class * i_this)
static

◆ food_normal()

static void food_normal ( obj_food_class * i_this)
static

◆ ground_ang_set()

static void ground_ang_set ( obj_food_class * i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

◆ wall_angle_get()

static s16 wall_angle_get ( obj_food_class * i_this)
static

Variable Documentation

◆ g_profile_OBJ_FOOD

Initial value:
= {
7,
sizeof(obj_food_class),
0,
0,
0x2C8,
0x44100,
}
Dog Bone.
Definition d_a_obj_food.h:17
static actor_method_class l_daObj_Food_Method
Definition d_a_obj_food.cpp:496
@ PROC_OBJ_FOOD
Definition d_procname.h:281
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:56
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ hio_set

bool hio_set
static

d_a_obj_food.cpp Object - Bone / Ball

◆ l_daObj_Food_Method

actor_method_class l_daObj_Food_Method
static
Initial value:
= {
}
static cPhs_Step daObj_Food_Create(fopAc_ac_c *i_this)
Definition d_a_obj_food.cpp:418
static int daObj_Food_Delete(obj_food_class *i_this)
Definition d_a_obj_food.cpp:388
static int daObj_Food_IsDelete(obj_food_class *i_this)
Definition d_a_obj_food.cpp:384
static int daObj_Food_Draw(obj_food_class *i_this)
Definition d_a_obj_food.cpp:26
static int daObj_Food_Execute(obj_food_class *i_this)
Definition d_a_obj_food.cpp:372
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ l_HIO

daObj_Food_HIO_c l_HIO
static