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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | daObj_Food_Draw (obj_food_class *i_this) |
static void | ground_ang_set (obj_food_class *i_this) |
static void | food_carry (obj_food_class *i_this) |
static s16 | wall_angle_get (obj_food_class *i_this) |
static void | food_normal (obj_food_class *i_this) |
static void | ball_move (obj_food_class *i_this) |
static void | action (obj_food_class *i_this) |
static int | daObj_Food_Execute (obj_food_class *i_this) |
static int | daObj_Food_IsDelete (obj_food_class *i_this) |
static int | daObj_Food_Delete (obj_food_class *i_this) |
static int | useHeapInit (fopAc_ac_c *i_this) |
static cPhs__Step | daObj_Food_Create (fopAc_ac_c *i_this) |
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static bool | hioInit |
static daObj_Food_HIO_c | l_HIO |
static actor_method_class | l_daObj_Food_Method |
actor_process_profile_definition | g_profile_OBJ_FOOD |
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d_a_obj_food.cpp Object - Bone / Ball
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