Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_food.cpp File Reference

Functions

static int daObj_Food_Draw (obj_food_class *i_this)
 
static void ground_ang_set (obj_food_class *i_this)
 
static void food_carry (obj_food_class *i_this)
 
static s16 wall_angle_get (obj_food_class *i_this)
 
static void food_normal (obj_food_class *i_this)
 
static void ball_move (obj_food_class *i_this)
 
static void action (obj_food_class *i_this)
 
static int daObj_Food_Execute (obj_food_class *i_this)
 
static int daObj_Food_IsDelete (obj_food_class *i_this)
 
static int daObj_Food_Delete (obj_food_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static cPhs__Step daObj_Food_Create (fopAc_ac_c *i_this)
 

Variables

static bool hioInit
 
static daObj_Food_HIO_c l_HIO
 
static actor_method_class l_daObj_Food_Method
 
actor_process_profile_definition g_profile_OBJ_FOOD
 

Function Documentation

◆ action()

static void action ( obj_food_class i_this)
static

◆ ball_move()

static void ball_move ( obj_food_class i_this)
static

◆ daObj_Food_Create()

static cPhs__Step daObj_Food_Create ( fopAc_ac_c i_this)
static

◆ daObj_Food_Delete()

static int daObj_Food_Delete ( obj_food_class i_this)
static

◆ daObj_Food_Draw()

static int daObj_Food_Draw ( obj_food_class i_this)
static

◆ daObj_Food_Execute()

static int daObj_Food_Execute ( obj_food_class i_this)
static

◆ daObj_Food_IsDelete()

static int daObj_Food_IsDelete ( obj_food_class i_this)
static

◆ food_carry()

static void food_carry ( obj_food_class i_this)
static

◆ food_normal()

static void food_normal ( obj_food_class i_this)
static

◆ ground_ang_set()

static void ground_ang_set ( obj_food_class i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c i_this)
static

◆ wall_angle_get()

static s16 wall_angle_get ( obj_food_class i_this)
static

Variable Documentation

◆ g_profile_OBJ_FOOD

actor_process_profile_definition g_profile_OBJ_FOOD
extern
Initial value:
= {
7,
sizeof(obj_food_class),
0,
0,
0x2C8,
0x44100,
}
Dog Bone.
Definition d_a_obj_food.h:17
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObj_Food_Method
Definition d_a_obj_food.cpp:515
@ PROC_OBJ_FOOD
Definition d_procname.h:277
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ hioInit

bool hioInit
static

d_a_obj_food.cpp Object - Bone / Ball

◆ l_daObj_Food_Method

actor_method_class l_daObj_Food_Method
static
Initial value:
= {
}
static int daObj_Food_Delete(obj_food_class *i_this)
Definition d_a_obj_food.cpp:403
static int daObj_Food_IsDelete(obj_food_class *i_this)
Definition d_a_obj_food.cpp:398
static int daObj_Food_Draw(obj_food_class *i_this)
Definition d_a_obj_food.cpp:29
static int daObj_Food_Execute(obj_food_class *i_this)
Definition d_a_obj_food.cpp:385
static cPhs__Step daObj_Food_Create(fopAc_ac_c *i_this)
Definition d_a_obj_food.cpp:436
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO