Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_hz.cpp File Reference

Classes

class  daE_HZ_HIO_c
 

Enumerations

enum  daE_HZ_Action {
  ACTION_WAIT , ACTION_HIDE , ACTION_ATTACK , ACTION_AWAY ,
  ACTION_WIND , ACTION_DAMAGE , ACTION_DEATH , ACTION_CHANCE ,
  ACTION_WIND_CHANCE , ACTION_WIND_WALK , ACTION_WATER_DEATH , ACTION_DEATH_WAIT
}
 

Functions

static int daE_HZ_Draw (daE_HZ_c *i_this)
 
static void * s_obj_sub (void *i_actor, void *i_data)
 
static int daE_HZ_Execute (daE_HZ_c *i_this)
 
static int daE_HZ_IsDelete (daE_HZ_c *i_this)
 
static int daE_HZ_Delete (daE_HZ_c *i_this)
 

Variables

static u8 hio_set
 
static daE_HZ_HIO_c l_HIO
 
static fopAc_ac_cm_near_bomb
 
static fopAc_ac_cm_near_carry
 
static fopAc_ac_cm_near_weapon
 

Enumeration Type Documentation

◆ daE_HZ_Action

Enumerator
ACTION_WAIT 
ACTION_HIDE 
ACTION_ATTACK 
ACTION_AWAY 
ACTION_WIND 
ACTION_DAMAGE 
ACTION_DEATH 
ACTION_CHANCE 
ACTION_WIND_CHANCE 
ACTION_WIND_WALK 
ACTION_WATER_DEATH 
ACTION_DEATH_WAIT 

Function Documentation

◆ daE_HZ_Delete()

static int daE_HZ_Delete ( daE_HZ_c * i_this)
static

◆ daE_HZ_Draw()

static int daE_HZ_Draw ( daE_HZ_c * i_this)
static

◆ daE_HZ_Execute()

static int daE_HZ_Execute ( daE_HZ_c * i_this)
static

◆ daE_HZ_IsDelete()

static int daE_HZ_IsDelete ( daE_HZ_c * i_this)
static

◆ s_obj_sub()

static void * s_obj_sub ( void * i_actor,
void * i_data )
static

Variable Documentation

◆ hio_set

u8 hio_set
static

◆ l_HIO

daE_HZ_HIO_c l_HIO
static

◆ m_near_bomb

fopAc_ac_c* m_near_bomb
static

◆ m_near_carry

fopAc_ac_c* m_near_carry
static

◆ m_near_weapon

fopAc_ac_c* m_near_weapon
static