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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_HZ_HIO_c |
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| enum | daE_HZ_Action { ACTION_WAIT , ACTION_HIDE , ACTION_ATTACK , ACTION_AWAY , ACTION_WIND , ACTION_DAMAGE , ACTION_DEATH , ACTION_CHANCE , ACTION_WIND_CHANCE , ACTION_WIND_WALK , ACTION_WATER_DEATH , ACTION_DEATH_WAIT } |
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| static int | daE_HZ_Draw (daE_HZ_c *i_this) |
| static void * | s_obj_sub (void *i_actor, void *i_data) |
| static int | daE_HZ_Execute (daE_HZ_c *i_this) |
| static int | daE_HZ_IsDelete (daE_HZ_c *i_this) |
| static int | daE_HZ_Delete (daE_HZ_c *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_HZ_Create (daE_HZ_c *i_this) |
Variables | |
| static u8 | l_HIOInit |
| static daE_HZ_HIO_c | l_HIO |
| static fopAc_ac_c * | m_near_bomb |
| static fopAc_ac_c * | m_near_carry |
| static fopAc_ac_c * | m_near_weapon |
| static actor_method_class | l_daE_HZ_Method |
| actor_process_profile_definition | g_profile_E_HZ |
| AUDIO_INSTANCES | |
| enum daE_HZ_Action |
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| AUDIO_INSTANCES |
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