Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_wood_pendulum.cpp File Reference

Functions

static int CheckCreateHeap (fopAc_ac_c *i_this)
 
static int daObjWPndlm_Draw (daObjWPndlm_c *i_this)
 
static int daObjWPndlm_Execute (daObjWPndlm_c *i_this)
 
static int daObjWPndlm_Delete (daObjWPndlm_c *i_this)
 
static int daObjWPndlm_Create (fopAc_ac_c *i_this)
 

Variables

static const dCcD_SrcSph l_sph_src
 
static const dCcD_SrcSph l_sph_src2
 
static charl_arcName = "A_Turuki"
 
static actor_method_class l_daObjWPndlm_Method
 
actor_process_profile_definition g_profile_Obj_WoodPendulum
 

Function Documentation

◆ CheckCreateHeap()

static int CheckCreateHeap ( fopAc_ac_c i_this)
static

◆ daObjWPndlm_Create()

static int daObjWPndlm_Create ( fopAc_ac_c i_this)
static

◆ daObjWPndlm_Delete()

static int daObjWPndlm_Delete ( daObjWPndlm_c i_this)
static

◆ daObjWPndlm_Draw()

static int daObjWPndlm_Draw ( daObjWPndlm_c i_this)
static

◆ daObjWPndlm_Execute()

static int daObjWPndlm_Execute ( daObjWPndlm_c i_this)
static

Variable Documentation

◆ g_profile_Obj_WoodPendulum

actor_process_profile_definition g_profile_Obj_WoodPendulum
extern
Initial value:
= {
7,
sizeof(daObjWPndlm_c),
0,
0,
253,
0x00040100,
}
Wooden Pendulum.
Definition d_a_obj_wood_pendulum.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:64
static actor_method_class l_daObjWPndlm_Method
Definition d_a_obj_wood_pendulum.cpp:182
@ PROC_Obj_WoodPendulum
Definition d_procname.h:361
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "A_Turuki"
static

◆ l_daObjWPndlm_Method

actor_method_class l_daObjWPndlm_Method
static
Initial value:
= {
}
static int daObjWPndlm_Delete(daObjWPndlm_c *i_this)
Definition d_a_obj_wood_pendulum.cpp:171
static int daObjWPndlm_Draw(daObjWPndlm_c *i_this)
Definition d_a_obj_wood_pendulum.cpp:161
static int daObjWPndlm_Execute(daObjWPndlm_c *i_this)
Definition d_a_obj_wood_pendulum.cpp:166
static int daObjWPndlm_Create(fopAc_ac_c *i_this)
Definition d_a_obj_wood_pendulum.cpp:177
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_sph_src

const dCcD_SrcSph l_sph_src
static
Initial value:
= {
{
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x0, 0xd}, {0x0, 0x10}, 0x0}},
{dCcD_SE_NONE, 0x0, 0x1, 0x0, 0x8},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2},
{0x0},
},
{
{{0.0f, 0.0f, 0.0f}, 150.0f}
}
}
@ AT_TYPE_CSTATUE_SWING
Definition c_cc_d.h:42
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_sph_src2

const dCcD_SrcSph l_sph_src2
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0xc}, {0xd8fafdff, 0x11}, 0x0}},
{dCcD_SE_NONE, 0x0, 0x1, 0x0, 0x8},
{dCcD_SE_NONE, 0x2, 0x0, 0x0, 0x3},
{0x0},
},
{
{{0.0f, 0.0f, 0.0f}, 120.0f}
}
}