Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_kolin.cpp File Reference

Enumerations

enum  Kolin_RES_File_ID {
  BCK_KOLIN_F_TALK_A = 0x6 , BCK_KOLIN_STEP , BCK_KOLIN_WAIT_A , BMDR_KOLIN = 0xB ,
  BTK_KOLIN = 0xE , BTP_KOLIN = 0x11 , BTP_KOLIN_F_TALK_A
}
 
enum  Kolin_TW_RES_File_ID {
  BCK_KOLIN_DEMO_FEAR = 0x6 , BCK_KOLIN_DEMO_WAIT , BCK_KOLIN_F_DEMO_FEAR , BCK_KOLIN_F_DEMO_WAIT ,
  BMDR_KOLIN_TW = 0xC , BTK_KOLIN_DEMO_FEAR = 0xF , BTK_KOLIN_DEMO_WAIT , BTP_KOLIN_F_DEMO_FEAR = 0x13 ,
  BTP_KOLIN_F_DEMO_WAIT
}
 
enum  Kolin1_RES_File_ID {
  BCK_KOLIN_CLUP = 0x6 , BCK_KOLIN_F_CLUP , BCK_KOLIN_F_HAPPY_TALK , BCK_KOLIN_F_KIZUKU ,
  BCK_KOLIN_F_NORMAL_TALK , BCK_KOLIN_F_STONE , BCK_KOLIN_F_WALK_A , BCK_KOLIN_FH_KIZUKU ,
  BCK_KOLIN_FH_NORMAL_TALK , BCK_KOLIN_FH_WAIT_D , BCK_KOLIN_HAIHAI , BCK_KOLIN_HAPPY_TALK ,
  BCK_KOLIN_HAPPY_WAIT , BCK_KOLIN_NORMAL_TALK , BCK_KOLIN_NOZOKU , BCK_KOLIN_RUN ,
  BCK_KOLIN_STONE , BCK_KOLIN_TALK_A , BCK_KOLIN_TURN , BCK_KOLIN_WAIT_B ,
  BCK_KOLIN_WAIT_C , BCK_KOLIN_WAIT_D , BCK_KOLIN_WALK_A , BCK_KOLIN_WALK_B ,
  BTK_KOLIN_CLUP = 0x20 , BTK_KOLIN_NOZOKU , BTK_KOLIN_STONE , BTK_KOLIN_WALK_A ,
  BTP_KOLIN_F_CLUP = 0x26 , BTP_KOLIN_F_KIZUKU , BTP_KOLIN_F_STONE , BTP_KOLIN_F_WALK_A ,
  BTP_KOLIN_FH_WAIT_D , EVT_KOLIN1_EVENT_LIST = 0x2D
}
 
enum  Kolin2_RES_File_ID {
  BCK_KOLIN_CLOTH_TRY = 0x6 , BCK_KOLIN_CLOTH_WAIT , BCK_KOLIN_F_CLOTH_TRY , BMDR_KOLIN_CLOTH = 0xB ,
  BTK_KOLIN_CLOTH_TRY = 0xE , BTP_KOLIN_F_CLOTH_TRY = 0x11
}
 
enum  FaceMotion {
  FACE_TALK_A , FACE_STONE , FACE_WALK_A , FACE_NORMAL_TALK ,
  FACE_HAPPY_TALK , FACE_CLUP , FACE_H_WAIT_D , FACE_KIZUKU ,
  FACE_H_NORMAL_TALK , FACE_H_KIZUKU , FACE_DEMO_WAIT , FACE_DEMO_FEAR ,
  FACE_CLOTH_TRY , FACE_NONE
}
 
enum  Motion {
  MOT_WAIT_A = 0x1 , MOT_WAIT_B , MOT_WAIT_C , MOT_TALK_A ,
  MOT_STONE , MOT_NORMAL_TALK , MOT_HAPPY_TALK , MOT_CLUP ,
  MOT_CLOTH_WAIT , MOT_STEP , MOT_NOZOKU , MOT_TURN ,
  MOT_WALK_A , MOT_WALK_B , MOT_RUN , MOT_HAIHAI ,
  MOT_DEMO_WAIT , MOT_DEMO_FEAR , MOT_CLOTH_TRY
}
 
enum  RES_Name {
  KOLIN = 0x1 , KOLIN_TW , KOLIN1 , KOLIN2 ,
  KOLIN_P1
}
 
enum  Event {
  EVENT_NONE , EVENT_NO_RESPONSE , EVENT_NO_RIDE_L , EVENT_NO_RIDE_R ,
  EVENT_HAIL , EVENT_CONVERSATION_ABOUT_LOOPHOLE1 , EVENT_CONVERSATION_ABOUT_LOOPHOLE2 , EVENT_DEMO13_STB ,
  EVENT_CLOTH_TRY
}
 

Functions

static int daNpc_Kolin_Create (void *a_this)
 
static int daNpc_Kolin_Delete (void *a_this)
 
static int daNpc_Kolin_Execute (void *a_this)
 
static int daNpc_Kolin_Draw (void *a_this)
 
static int daNpc_Kolin_IsDelete (void *a_this)
 

Variables

static int l_bmdData [3][2]
 
static daNpcT_evtData_c l_evtList [9]
 
static char * l_resNameList [8]
 
static s8 l_loadResPtrn0 [3]
 
static s8 l_loadResPtrn1 [3]
 
static s8 l_loadResPtrn2 [3]
 
static s8 l_loadResPtrn3 [5]
 
static s8 l_loadResPtrn4 [3]
 
static s8 l_loadResPtrn9 [5]
 
static s8l_loadResPtrnList [15]
 
static daNpcT_faceMotionAnmData_c l_faceMotionAnmData [14]
 
static daNpcT_motionAnmData_c l_motionAnmData [21]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData [56]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData [80]
 
static daNpc_Kolin_Param_c l_HIO
 
static int const padding [2] = {-1, -1}
 
 AUDIO_INSTANCES
 
static actor_method_class daNpc_Kolin_MethodTable
 
actor_process_profile_definition g_profile_NPC_KOLIN
 

Enumeration Type Documentation

◆ Event

enum Event
Enumerator
EVENT_NONE 
EVENT_NO_RESPONSE 
EVENT_NO_RIDE_L 
EVENT_NO_RIDE_R 
EVENT_HAIL 
EVENT_CONVERSATION_ABOUT_LOOPHOLE1 
EVENT_CONVERSATION_ABOUT_LOOPHOLE2 
EVENT_DEMO13_STB 
EVENT_CLOTH_TRY 

◆ FaceMotion

enum FaceMotion
Enumerator
FACE_TALK_A 
FACE_STONE 
FACE_WALK_A 
FACE_NORMAL_TALK 
FACE_HAPPY_TALK 
FACE_CLUP 
FACE_H_WAIT_D 
FACE_KIZUKU 
FACE_H_NORMAL_TALK 
FACE_H_KIZUKU 
FACE_DEMO_WAIT 
FACE_DEMO_FEAR 
FACE_CLOTH_TRY 
FACE_NONE 

◆ Kolin1_RES_File_ID

Enumerator
BCK_KOLIN_CLUP 
BCK_KOLIN_F_CLUP 
BCK_KOLIN_F_HAPPY_TALK 
BCK_KOLIN_F_KIZUKU 
BCK_KOLIN_F_NORMAL_TALK 
BCK_KOLIN_F_STONE 
BCK_KOLIN_F_WALK_A 
BCK_KOLIN_FH_KIZUKU 
BCK_KOLIN_FH_NORMAL_TALK 
BCK_KOLIN_FH_WAIT_D 
BCK_KOLIN_HAIHAI 
BCK_KOLIN_HAPPY_TALK 
BCK_KOLIN_HAPPY_WAIT 
BCK_KOLIN_NORMAL_TALK 
BCK_KOLIN_NOZOKU 
BCK_KOLIN_RUN 
BCK_KOLIN_STONE 
BCK_KOLIN_TALK_A 
BCK_KOLIN_TURN 
BCK_KOLIN_WAIT_B 
BCK_KOLIN_WAIT_C 
BCK_KOLIN_WAIT_D 
BCK_KOLIN_WALK_A 
BCK_KOLIN_WALK_B 
BTK_KOLIN_CLUP 
BTK_KOLIN_NOZOKU 
BTK_KOLIN_STONE 
BTK_KOLIN_WALK_A 
BTP_KOLIN_F_CLUP 
BTP_KOLIN_F_KIZUKU 
BTP_KOLIN_F_STONE 
BTP_KOLIN_F_WALK_A 
BTP_KOLIN_FH_WAIT_D 
EVT_KOLIN1_EVENT_LIST 

◆ Kolin2_RES_File_ID

Enumerator
BCK_KOLIN_CLOTH_TRY 
BCK_KOLIN_CLOTH_WAIT 
BCK_KOLIN_F_CLOTH_TRY 
BMDR_KOLIN_CLOTH 
BTK_KOLIN_CLOTH_TRY 
BTP_KOLIN_F_CLOTH_TRY 

◆ Kolin_RES_File_ID

Enumerator
BCK_KOLIN_F_TALK_A 
BCK_KOLIN_STEP 
BCK_KOLIN_WAIT_A 
BMDR_KOLIN 
BTK_KOLIN 
BTP_KOLIN 
BTP_KOLIN_F_TALK_A 

◆ Kolin_TW_RES_File_ID

Enumerator
BCK_KOLIN_DEMO_FEAR 
BCK_KOLIN_DEMO_WAIT 
BCK_KOLIN_F_DEMO_FEAR 
BCK_KOLIN_F_DEMO_WAIT 
BMDR_KOLIN_TW 
BTK_KOLIN_DEMO_FEAR 
BTK_KOLIN_DEMO_WAIT 
BTP_KOLIN_F_DEMO_FEAR 
BTP_KOLIN_F_DEMO_WAIT 

◆ Motion

enum Motion
Enumerator
MOT_WAIT_A 
MOT_WAIT_B 
MOT_WAIT_C 
MOT_TALK_A 
MOT_STONE 
MOT_NORMAL_TALK 
MOT_HAPPY_TALK 
MOT_CLUP 
MOT_CLOTH_WAIT 
MOT_STEP 
MOT_NOZOKU 
MOT_TURN 
MOT_WALK_A 
MOT_WALK_B 
MOT_RUN 
MOT_HAIHAI 
MOT_DEMO_WAIT 
MOT_DEMO_FEAR 
MOT_CLOTH_TRY 

◆ RES_Name

enum RES_Name
Enumerator
KOLIN 
KOLIN_TW 
KOLIN1 
KOLIN2 
KOLIN_P1 

Function Documentation

◆ daNpc_Kolin_Create()

static int daNpc_Kolin_Create ( void * a_this)
static

◆ daNpc_Kolin_Delete()

static int daNpc_Kolin_Delete ( void * a_this)
static

◆ daNpc_Kolin_Draw()

static int daNpc_Kolin_Draw ( void * a_this)
static

◆ daNpc_Kolin_Execute()

static int daNpc_Kolin_Execute ( void * a_this)
static

◆ daNpc_Kolin_IsDelete()

static int daNpc_Kolin_IsDelete ( void * a_this)
static

Variable Documentation

◆ AUDIO_INSTANCES

AUDIO_INSTANCES

◆ daNpc_Kolin_MethodTable

actor_method_class daNpc_Kolin_MethodTable
static
Initial value:
= {
}
static int daNpc_Kolin_Delete(void *a_this)
Definition d_a_npc_kolin.cpp:2199
static int daNpc_Kolin_Create(void *a_this)
Definition d_a_npc_kolin.cpp:2194
static int daNpc_Kolin_IsDelete(void *a_this)
Definition d_a_npc_kolin.cpp:2214
static int daNpc_Kolin_Draw(void *a_this)
Definition d_a_npc_kolin.cpp:2209
static int daNpc_Kolin_Execute(void *a_this)
Definition d_a_npc_kolin.cpp:2204
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_KOLIN

actor_process_profile_definition g_profile_NPC_KOLIN
extern
Initial value:
= {
7,
sizeof(daNpc_Kolin_c),
0,
0,
350,
0x00040107,
}
Colin.
Definition d_a_npc_kolin.h:32
static actor_method_class daNpc_Kolin_MethodTable
Definition d_a_npc_kolin.cpp:2220
@ PROC_NPC_KOLIN
Definition d_procname.h:614
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdData

int l_bmdData[3][2]
static
Initial value:
= {
}
@ BMDR_KOLIN
Definition d_a_npc_kolin.cpp:21
@ KOLIN_TW
Definition d_a_npc_kolin.cpp:151
@ KOLIN
Definition d_a_npc_kolin.cpp:150
@ KOLIN2
Definition d_a_npc_kolin.cpp:153
@ BMDR_KOLIN_CLOTH
Definition d_a_npc_kolin.cpp:101
@ BMDR_KOLIN_TW
Definition d_a_npc_kolin.cpp:39

◆ l_evtList

daNpcT_evtData_c l_evtList[9]
static
Initial value:
= {
{"", 0},
{"NO_RESPONSE", 0},
{"NO_RIDE_L", 3},
{"NO_RIDE_R", 3},
{"HAIL", 3},
{"CONVERSATION_ABOUT_LOOPHOLE1", 3},
{"CONVERSATION_ABOUT_LOOPHOLE2", 3},
{"DEMO13_STB", 0},
{"CLOTH_TRY", 3},
}

◆ l_faceMotionAnmData

daNpcT_faceMotionAnmData_c l_faceMotionAnmData[14]
static
Initial value:
= {
}
@ EMode_LOOP
Definition J3DAnimation.h:925
@ EMode_NONE
Definition J3DAnimation.h:923
@ BTP_KOLIN_F_TALK_A
Definition d_a_npc_kolin.cpp:28
@ BCK_KOLIN_F_TALK_A
Definition d_a_npc_kolin.cpp:16
@ BTP_KOLIN
Definition d_a_npc_kolin.cpp:27
@ KOLIN1
Definition d_a_npc_kolin.cpp:152
@ BTP_KOLIN_F_CLOTH_TRY
Definition d_a_npc_kolin.cpp:107
@ BCK_KOLIN_F_CLOTH_TRY
Definition d_a_npc_kolin.cpp:98
@ BTP_KOLIN_F_WALK_A
Definition d_a_npc_kolin.cpp:87
@ BCK_KOLIN_F_CLUP
Definition d_a_npc_kolin.cpp:53
@ BCK_KOLIN_F_STONE
Definition d_a_npc_kolin.cpp:57
@ BTP_KOLIN_F_KIZUKU
Definition d_a_npc_kolin.cpp:85
@ BCK_KOLIN_F_WALK_A
Definition d_a_npc_kolin.cpp:58
@ BCK_KOLIN_F_KIZUKU
Definition d_a_npc_kolin.cpp:55
@ BTP_KOLIN_FH_WAIT_D
Definition d_a_npc_kolin.cpp:88
@ BCK_KOLIN_FH_WAIT_D
Definition d_a_npc_kolin.cpp:61
@ BTP_KOLIN_F_CLUP
Definition d_a_npc_kolin.cpp:84
@ BTP_KOLIN_F_STONE
Definition d_a_npc_kolin.cpp:86
@ BCK_KOLIN_F_HAPPY_TALK
Definition d_a_npc_kolin.cpp:54
@ BCK_KOLIN_F_NORMAL_TALK
Definition d_a_npc_kolin.cpp:56
@ BCK_KOLIN_FH_KIZUKU
Definition d_a_npc_kolin.cpp:59
@ BCK_KOLIN_FH_NORMAL_TALK
Definition d_a_npc_kolin.cpp:60
@ BTP_KOLIN_F_DEMO_FEAR
Definition d_a_npc_kolin.cpp:46
@ BTP_KOLIN_F_DEMO_WAIT
Definition d_a_npc_kolin.cpp:47
@ BCK_KOLIN_F_DEMO_WAIT
Definition d_a_npc_kolin.cpp:36
@ BCK_KOLIN_F_DEMO_FEAR
Definition d_a_npc_kolin.cpp:35

◆ l_faceMotionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[56]
static
Initial value:
= {
{10, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{2, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{1, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{11, -1, 1}, {3, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{12, -1, 1}, {3, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{13, -1, 1}, {5, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{6, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{4, -1, 1}, {5, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{3, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{5, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{7, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{8, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{9, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
}

◆ l_HIO

daNpc_Kolin_Param_c l_HIO
static

◆ l_loadResPtrn0

s8 l_loadResPtrn0[3]
static
Initial value:
= {
KOLIN, KOLIN1, -1,
}

◆ l_loadResPtrn1

s8 l_loadResPtrn1[3]
static
Initial value:
= {
}

◆ l_loadResPtrn2

s8 l_loadResPtrn2[3]
static
Initial value:
= {
KOLIN, KOLIN2, -1,
}

◆ l_loadResPtrn3

s8 l_loadResPtrn3[5]
static
Initial value:
= {
}

◆ l_loadResPtrn4

s8 l_loadResPtrn4[3]
static
Initial value:
= {
}
@ KOLIN_P1
Definition d_a_npc_kolin.cpp:154

◆ l_loadResPtrn9

s8 l_loadResPtrn9[5]
static
Initial value:
= {
}

◆ l_loadResPtrnList

s8* l_loadResPtrnList[15]
static
Initial value:
= {
}
static s8 l_loadResPtrn3[5]
Definition d_a_npc_kolin.cpp:210
static s8 l_loadResPtrn9[5]
Definition d_a_npc_kolin.cpp:218
static s8 l_loadResPtrn0[3]
Definition d_a_npc_kolin.cpp:198
static s8 l_loadResPtrn1[3]
Definition d_a_npc_kolin.cpp:202
static s8 l_loadResPtrn4[3]
Definition d_a_npc_kolin.cpp:214

◆ l_motionAnmData

daNpcT_motionAnmData_c l_motionAnmData[21]
static
Initial value:
= {
}
@ BCK_KOLIN_WAIT_A
Definition d_a_npc_kolin.cpp:18
@ BCK_KOLIN_STEP
Definition d_a_npc_kolin.cpp:17
@ BTK_KOLIN
Definition d_a_npc_kolin.cpp:24
@ BCK_KOLIN_CLOTH_WAIT
Definition d_a_npc_kolin.cpp:97
@ BTK_KOLIN_CLOTH_TRY
Definition d_a_npc_kolin.cpp:104
@ BCK_KOLIN_CLOTH_TRY
Definition d_a_npc_kolin.cpp:96
@ BCK_KOLIN_WALK_A
Definition d_a_npc_kolin.cpp:74
@ BTK_KOLIN_NOZOKU
Definition d_a_npc_kolin.cpp:79
@ BCK_KOLIN_NORMAL_TALK
Definition d_a_npc_kolin.cpp:65
@ BCK_KOLIN_STONE
Definition d_a_npc_kolin.cpp:68
@ BCK_KOLIN_RUN
Definition d_a_npc_kolin.cpp:67
@ BCK_KOLIN_WAIT_C
Definition d_a_npc_kolin.cpp:72
@ BCK_KOLIN_WAIT_D
Definition d_a_npc_kolin.cpp:73
@ BCK_KOLIN_CLUP
Definition d_a_npc_kolin.cpp:52
@ BTK_KOLIN_STONE
Definition d_a_npc_kolin.cpp:80
@ BCK_KOLIN_TURN
Definition d_a_npc_kolin.cpp:70
@ BCK_KOLIN_WALK_B
Definition d_a_npc_kolin.cpp:75
@ BCK_KOLIN_WAIT_B
Definition d_a_npc_kolin.cpp:71
@ BCK_KOLIN_HAPPY_WAIT
Definition d_a_npc_kolin.cpp:64
@ BCK_KOLIN_NOZOKU
Definition d_a_npc_kolin.cpp:66
@ BTK_KOLIN_WALK_A
Definition d_a_npc_kolin.cpp:81
@ BCK_KOLIN_HAIHAI
Definition d_a_npc_kolin.cpp:62
@ BTK_KOLIN_CLUP
Definition d_a_npc_kolin.cpp:78
@ BCK_KOLIN_TALK_A
Definition d_a_npc_kolin.cpp:69
@ BCK_KOLIN_HAPPY_TALK
Definition d_a_npc_kolin.cpp:63
@ BCK_KOLIN_DEMO_FEAR
Definition d_a_npc_kolin.cpp:33
@ BTK_KOLIN_DEMO_WAIT
Definition d_a_npc_kolin.cpp:43
@ BCK_KOLIN_DEMO_WAIT
Definition d_a_npc_kolin.cpp:34
@ BTK_KOLIN_DEMO_FEAR
Definition d_a_npc_kolin.cpp:42

◆ l_motionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[80]
static
Initial value:
= {
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{1, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{2, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{5, -1, 1}, {1, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{13, -1, 1}, {1, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{6, -1, 1}, {0, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{7, -1, 1}, {4, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{14, -1, 1}, {3, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
{19, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{16, 3, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{15, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{12, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{8, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{9, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{10, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{11, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{17, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{18, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{20, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
}

◆ l_resNameList

char* l_resNameList[8]
static
Initial value:
= {
"",
"Kolin",
"Kolin_TW",
"Kolin1",
"Kolin2",
"Kolin_p1",
"Len1",
"Taro1",
}

◆ padding

int const padding[2] = {-1, -1}
static