Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_menu_fmap.cpp File Reference

Functions

const chardMenuFmap_getStartStageName (void *i_fieldData)
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static dMf_HIO_c g_fmHIO
 
static dMenu_Fmap_c::process init_process [30]
 
static dMenu_Fmap_c::process move_process [30]
 

Function Documentation

◆ dMenuFmap_getStartStageName()

const char * dMenuFmap_getStartStageName ( void i_fieldData)

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ g_fmHIO

dMf_HIO_c g_fmHIO
static

◆ init_process

dMenu_Fmap_c::process init_process[30]
static

◆ move_process

dMenu_Fmap_c::process move_process[30]
static