Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_smoke.cpp File Reference

Functions

static int daObjSmoke_Execute (daObjSmoke_c *i_this)
 
static int daObjSmoke_Delete (daObjSmoke_c *i_this)
 
static int daObjSmoke_Create (fopAc_ac_c *i_this)
 

Variables

static actor_method_class l_daObjSmoke_Method
 
actor_process_profile_definition g_profile_Obj_Smoke
 

Function Documentation

◆ daObjSmoke_Create()

static int daObjSmoke_Create ( fopAc_ac_c i_this)
static

◆ daObjSmoke_Delete()

static int daObjSmoke_Delete ( daObjSmoke_c i_this)
static

◆ daObjSmoke_Execute()

static int daObjSmoke_Execute ( daObjSmoke_c i_this)
static

Variable Documentation

◆ g_profile_Obj_Smoke

actor_process_profile_definition g_profile_Obj_Smoke
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daObjSmoke_c),
0,
0,
632,
0x40100,
}
Elde Inn Stove Smoke.
Definition d_a_obj_smoke.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObjSmoke_Method
Definition d_a_obj_smoke.cpp:80
@ PROC_Obj_Smoke
Definition d_procname.h:379
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daObjSmoke_Method

actor_method_class l_daObjSmoke_Method
static
Initial value:
= {
}
static int daObjSmoke_Execute(daObjSmoke_c *i_this)
Definition d_a_obj_smoke.cpp:62
static int daObjSmoke_Create(fopAc_ac_c *i_this)
Definition d_a_obj_smoke.cpp:74
static int daObjSmoke_Delete(daObjSmoke_c *i_this)
Definition d_a_obj_smoke.cpp:68
int(* process_method_func)(void *)
Definition f_pc_method.h:7