Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_sb.cpp File Reference

Functions

static int useHeapInit (fopAc_ac_c *i_this)
 
static int JointCallBack (J3DJoint *i_joint, int param_1)
 
static BOOL other_bg_check (daE_SB_c *a_this, fopAc_ac_c *i_other)
 
static void * s_obj_sub (void *arg0, void *arg1)
 
static void * s_bomb_sub (void *arg0, void *arg1)
 
static int daE_SB_Draw (daE_SB_c *i_this)
 
static int daE_SB_Execute (daE_SB_c *i_this)
 
static int daE_SB_IsDelete (daE_SB_c *)
 
static int daE_SB_Delete (daE_SB_c *i_this)
 
static int daE_SB_Create (fopAc_ac_c *i_this)
 

Variables

static u8 l_HIOInit
 
static daE_SB_HIO_c l_HIO
 
static actor_method_class l_daE_SB_Method
 
actor_process_profile_definition g_profile_E_SB
 
 AUDIO_INSTANCES
 

Function Documentation

◆ daE_SB_Create()

static int daE_SB_Create ( fopAc_ac_c * i_this)
static

◆ daE_SB_Delete()

static int daE_SB_Delete ( daE_SB_c * i_this)
static

◆ daE_SB_Draw()

static int daE_SB_Draw ( daE_SB_c * i_this)
static

◆ daE_SB_Execute()

static int daE_SB_Execute ( daE_SB_c * i_this)
static

◆ daE_SB_IsDelete()

static int daE_SB_IsDelete ( daE_SB_c * )
static

◆ JointCallBack()

static int JointCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ other_bg_check()

static BOOL other_bg_check ( daE_SB_c * a_this,
fopAc_ac_c * i_other )
static

◆ s_bomb_sub()

static void * s_bomb_sub ( void * arg0,
void * arg1 )
static

◆ s_obj_sub()

static void * s_obj_sub ( void * arg0,
void * arg1 )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ AUDIO_INSTANCES

AUDIO_INSTANCES

◆ g_profile_E_SB

actor_process_profile_definition g_profile_E_SB
extern
Initial value:
= {
7,
sizeof(daE_SB_c),
0,
0,
125,
0x00040100,
}
Shell Blade.
Definition d_a_e_sb.h:16
static actor_method_class l_daE_SB_Method
Definition d_a_e_sb.cpp:1164
@ PROC_E_SB
Definition d_procname.h:458
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_SB_Method

actor_method_class l_daE_SB_Method
static
Initial value:
= {
}
static int daE_SB_Create(fopAc_ac_c *i_this)
Definition d_a_e_sb.cpp:1160
static int daE_SB_Execute(daE_SB_c *i_this)
Definition d_a_e_sb.cpp:1086
static int daE_SB_IsDelete(daE_SB_c *)
Definition d_a_e_sb.cpp:1090
static int daE_SB_Delete(daE_SB_c *i_this)
Definition d_a_e_sb.cpp:1094
static int daE_SB_Draw(daE_SB_c *i_this)
Definition d_a_e_sb.cpp:1082
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_SB_HIO_c l_HIO
static

◆ l_HIOInit

u8 l_HIOInit
static