Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Variables | |
u8 | m_midnaActor__9daPy_py_c [4] |
u8 | mAudioMgrPtr__10Z2AudioMgr [4+4] |
static actor_method_class | l_daTagWljump_Method |
actor_process_profile_definition | g_profile_Tag_Wljump |
void __ct__10dMsgFlow_cFv | ( | ) |
void __ct__10fopAc_ac_cFv | ( | ) |
void __dl__FPv | ( | ) |
void __dt__10dMsgFlow_cFv | ( | ) |
void __dt__10fopAc_ac_cFv | ( | ) |
void __dt__13daTagWljump_cFv | ( | ) |
void _restgpr_26 | ( | ) |
void _savegpr_26 | ( | ) |
void create__13daTagWljump_cFv | ( | ) |
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static |
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static |
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static |
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static |
void doFlow__10dMsgFlow_cFP10fopAc_ac_cPP10fopAc_ac_ci | ( | ) |
void dPath_GetRoomPath__Fii | ( | ) |
bool draw__13daTagWljump_cFv | ( | ) |
void execute__13daTagWljump_cFv | ( | ) |
void init__10dMsgFlow_cFP10fopAc_ac_ciiPP10fopAc_ac_c | ( | ) |
void isEventBit__11dSv_event_cCFUs | ( | ) |
void isSwitch__10dSv_info_cCFii | ( | ) |
void isTransformLV__21dSv_player_status_b_cCFi | ( | ) |
void onSwitch__10dSv_info_cFii | ( | ) |
void request__10dAttHint_cFP10fopAc_ac_ci | ( | ) |
void reset__14dEvt_control_cFv | ( | ) |
void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc | ( | ) |
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extern |
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static |
u8 m_midnaActor__9daPy_py_c[4] |
u8 mAudioMgrPtr__10Z2AudioMgr[4+4] |