Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_rw.cpp File Reference

Classes

class  daOBJ_RW_HIO_c
 

Functions

static int nodeCallBack (J3DJoint *i_joint, int param_1)
 
static int daOBJ_RW_Draw (obj_rw_class *i_this)
 
static void damage_check (obj_rw_class *i_this)
 
static void normal (obj_rw_class *i_this)
 
static void action (obj_rw_class *i_this)
 
static int daOBJ_RW_Execute (obj_rw_class *i_this)
 
static int daOBJ_RW_IsDelete (obj_rw_class *i_this)
 
static int daOBJ_RW_Delete (obj_rw_class *i_this)
 
static int useHeapInit (fopAc_ac_c *actor)
 
static int daOBJ_RW_Create (fopAc_ac_c *actor)
 

Variables

static u8 l_HIOInit
 
static daOBJ_RW_HIO_c l_HIO
 
static actor_method_class l_daOBJ_RW_Method
 
actor_process_profile_definition g_profile_OBJ_RW
 

Function Documentation

◆ action()

static void action ( obj_rw_class * i_this)
static

◆ damage_check()

static void damage_check ( obj_rw_class * i_this)
static

◆ daOBJ_RW_Create()

static int daOBJ_RW_Create ( fopAc_ac_c * actor)
static

◆ daOBJ_RW_Delete()

static int daOBJ_RW_Delete ( obj_rw_class * i_this)
static

◆ daOBJ_RW_Draw()

static int daOBJ_RW_Draw ( obj_rw_class * i_this)
static

◆ daOBJ_RW_Execute()

static int daOBJ_RW_Execute ( obj_rw_class * i_this)
static

◆ daOBJ_RW_IsDelete()

static int daOBJ_RW_IsDelete ( obj_rw_class * i_this)
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ normal()

static void normal ( obj_rw_class * i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * actor)
static

Variable Documentation

◆ g_profile_OBJ_RW

actor_process_profile_definition g_profile_OBJ_RW
extern
Initial value:
= {
7,
sizeof(obj_rw_class),
0,
0,
711,
0x00040100,
}
Wild Boar Roast.
Definition d_a_obj_rw.h:16
static actor_method_class l_daOBJ_RW_Method
Definition d_a_obj_rw.cpp:387
@ PROC_OBJ_RW
Definition d_procname.h:553
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daOBJ_RW_Method

actor_method_class l_daOBJ_RW_Method
static
Initial value:
= {
}
static int daOBJ_RW_Delete(obj_rw_class *i_this)
Definition d_a_obj_rw.cpp:264
static int daOBJ_RW_IsDelete(obj_rw_class *i_this)
Definition d_a_obj_rw.cpp:260
static int daOBJ_RW_Draw(obj_rw_class *i_this)
Definition d_a_obj_rw.cpp:49
static int daOBJ_RW_Create(fopAc_ac_c *actor)
Definition d_a_obj_rw.cpp:297
static int daOBJ_RW_Execute(obj_rw_class *i_this)
Definition d_a_obj_rw.cpp:177
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daOBJ_RW_HIO_c l_HIO
static

◆ l_HIOInit

u8 l_HIOInit
static