Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Variables | |
u8 | g_dComIfG_gameInfo [122384] |
u8 | mAudioMgrPtr__10Z2AudioMgr [4+4] |
u8 | data_804856E8 [4] |
static SECTION_RODATA f32 const | lit_3720 = 1.0f |
static SECTION_RODATA f32 const | lit_3721 = -1.0f |
static SECTION_DATA u8 | cNullVec__6Z2Calc [12] |
static SECTION_DATA u32 | lit_1787 [1+4] |
static SECTION_DATA void * | lit_3726 [3] |
static SECTION_DATA void * | lit_3727 [3] |
static SECTION_DATA u8 | mode_proc [24] |
static actor_method_class | data_80485698 |
actor_process_profile_definition | g_profile_Obj_Timer |
void __ct__10fopAc_ac_cFv | ( | ) |
void __ptmf_scall | ( | ) |
void _create__Q210daObjTimer5Act_cFv | ( | ) |
bool _delete__Q210daObjTimer5Act_cFv | ( | ) |
void _execute__Q210daObjTimer5Act_cFv | ( | ) |
COMPILER_STRIP_GATE | ( | 0x80485640 | , |
& | lit_3720 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80485644 | , |
& | lit_3721 | ||
) |
void fopAcM_delete__FP10fopAc_ac_c | ( | ) |
void fopDwTg_DrawQTo__FP16create_tag_class | ( | ) |
void func_8048561C | ( | void * | _this, |
fopAc_ac_c const * | param_0, | ||
daObjTimer::Act_c::Prm_e | param_1, | ||
daObjTimer::Act_c::Prm_e | param_2 | ||
) |
void isSwitch__10dSv_info_cCFii | ( | ) |
void mode_count__Q210daObjTimer5Act_cFv | ( | ) |
void mode_count_init__Q210daObjTimer5Act_cFv | ( | ) |
void mode_wait__Q210daObjTimer5Act_cFv | ( | ) |
void mode_wait_init__Q210daObjTimer5Act_cFv | ( | ) |
void offSwitch__10dSv_info_cFii | ( | ) |
void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc | ( | ) |
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u8 mAudioMgrPtr__10Z2AudioMgr[4+4] |
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