Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_timer.cpp File Reference

Namespaces

namespace  daObjTimer
 

Variables

actor_process_profile_definition g_profile_Obj_Timer
 

Variable Documentation

◆ g_profile_Obj_Timer

actor_process_profile_definition g_profile_Obj_Timer
extern
Initial value:
= {
10,
0,
0,
22,
&daObjTimer::l_daTimer_Method,
0x00040000,
}
Definition d_a_obj_timer.h:15
@ PROC_Obj_Timer
Definition d_procname.h:788
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daTimer_Method

actor_method_class l_daTimer_Method
static
Initial value:
= {
}
static int Mthd_IsDelete(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:280
static int Mthd_Delete(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:268
static int Mthd_Draw(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:276
static int Mthd_Execute(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:272
static int Mthd_Create(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:264
int(* process_method_func)(void *)
Definition f_pc_method.h:7