Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_timer.cpp File Reference

Namespaces

namespace  daObjTimer
 

Variables

actor_process_profile_definition g_profile_Obj_Timer
 

Variable Documentation

◆ g_profile_Obj_Timer

actor_process_profile_definition g_profile_Obj_Timer
Initial value:
= {
10,
0,
0,
&daObjTimer::l_daTimer_Method,
}
Definition d_a_obj_timer.h:15
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:81
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_Obj_Timer_e
Definition f_pc_draw_priority.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_Obj_Timer_e
Definition f_pc_name.h:789
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daTimer_Method

actor_method_class l_daTimer_Method
static
Initial value:
= {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,
(process_method_func)Mthd_Execute,
(process_method_func)Mthd_IsDelete,
(process_method_func)Mthd_Draw,
}
int(* process_method_func)(void *)
Definition f_pc_method.h:6