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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
static int | daB_OH2_Draw (b_oh2_class *i_this) |
static void | dmcalc (b_oh2_class *i_this) |
static void | action (b_oh2_class *i_this) |
static int | daB_OH2_Execute (b_oh2_class *i_this) |
static int | daB_OH2_IsDelete (b_oh2_class *i_this) |
static int | daB_OH2_Delete (b_oh2_class *i_this) |
static int | useHeapInit (fopAc_ac_c *i_this) |
static int | daB_OH2_Create (fopAc_ac_c *i_this) |
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static b_ob_class * | boss |
static actor_method_class | l_daB_OH2_Method |
actor_process_profile_definition | g_profile_B_OH2 |
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d_a_b_oh2.cpp Morpheel Tentacle
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