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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static void | rideCallback (dBgW *i_bgw, fopAc_ac_c *i_this, fopAc_ac_c *i_rideActor) |
| static fopAc_ac_c * | searchObjYIblltray (void *i_trayB, void *i_trayA) |
| static fopAc_ac_c * | searchNearIronball (void *i_ball, void *i_tray) |
| static fopAc_ac_c * | searchNearBackTrayIronball (void *i_ball, void *i_tray) |
| static int | daObjYIblltray_create1st (daObjYIblltray_c *i_this) |
| static int | daObjYIblltray_MoveBGDelete (daObjYIblltray_c *i_this) |
| static int | daObjYIblltray_MoveBGExecute (daObjYIblltray_c *i_this) |
| static int | daObjYIblltray_MoveBGDraw (daObjYIblltray_c *i_this) |
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| static char * | l_arcName = "YIblltray" |
| static const cull_box | l_cull_box |
| static Vec | l_in_ball = {0.0f, 0.0f, 87.0f} |
| static Vec | l_base = {0.0f, 0.0f, -60.0f} |
| static Vec | l_back_pos = {0.0f, -52.0f, -369.0f} |
| static dCcD_SrcCyl | l_cc_cyl_src |
| static actor_method_class | daObjYIblltray_METHODS |
| actor_process_profile_definition | g_profile_Obj_YIblltray |
Snowpeak Ruins Cannon Ball Tray
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