Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv5yiblltray.cpp File Reference

Functions

static void rideCallback (dBgW *i_bgw, fopAc_ac_c *i_this, fopAc_ac_c *i_rideActor)
 
static fopAc_ac_csearchObjYIblltray (void *i_trayB, void *i_trayA)
 
static fopAc_ac_csearchNearIronball (void *i_ball, void *i_tray)
 
static fopAc_ac_csearchNearBackTrayIronball (void *i_ball, void *i_tray)
 
static int daObjYIblltray_create1st (daObjYIblltray_c *i_this)
 
static int daObjYIblltray_MoveBGDelete (daObjYIblltray_c *i_this)
 
static int daObjYIblltray_MoveBGExecute (daObjYIblltray_c *i_this)
 
static int daObjYIblltray_MoveBGDraw (daObjYIblltray_c *i_this)
 

Variables

static charl_arcName = "YIblltray"
 
static const cull_box l_cull_box
 
static Vec l_in_ball = {0.0f, 0.0f, 87.0f}
 
static Vec l_base = {0.0f, 0.0f, -60.0f}
 
static Vec l_back_pos = {0.0f, -52.0f, -369.0f}
 
static dCcD_SrcCyl l_cc_cyl_src
 
static actor_method_class daObjYIblltray_METHODS
 
actor_process_profile_definition g_profile_Obj_YIblltray
 

Detailed Description

Snowpeak Ruins Cannon Ball Tray

Function Documentation

◆ daObjYIblltray_create1st()

static int daObjYIblltray_create1st ( daObjYIblltray_c i_this)
static

◆ daObjYIblltray_MoveBGDelete()

static int daObjYIblltray_MoveBGDelete ( daObjYIblltray_c i_this)
static

◆ daObjYIblltray_MoveBGDraw()

static int daObjYIblltray_MoveBGDraw ( daObjYIblltray_c i_this)
static

◆ daObjYIblltray_MoveBGExecute()

static int daObjYIblltray_MoveBGExecute ( daObjYIblltray_c i_this)
static

◆ rideCallback()

static void rideCallback ( dBgW i_bgw,
fopAc_ac_c i_this,
fopAc_ac_c i_rideActor 
)
static

◆ searchNearBackTrayIronball()

static fopAc_ac_c * searchNearBackTrayIronball ( void i_ball,
void i_tray 
)
static

◆ searchNearIronball()

static fopAc_ac_c * searchNearIronball ( void i_ball,
void i_tray 
)
static

◆ searchObjYIblltray()

static fopAc_ac_c * searchObjYIblltray ( void i_trayB,
void i_trayA 
)
static

Variable Documentation

◆ daObjYIblltray_METHODS

actor_method_class daObjYIblltray_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjYIblltray_MoveBGDraw(daObjYIblltray_c *i_this)
Definition d_a_obj_lv5yiblltray.cpp:602
static int daObjYIblltray_MoveBGExecute(daObjYIblltray_c *i_this)
Definition d_a_obj_lv5yiblltray.cpp:596
static int daObjYIblltray_create1st(daObjYIblltray_c *i_this)
Definition d_a_obj_lv5yiblltray.cpp:583
static int daObjYIblltray_MoveBGDelete(daObjYIblltray_c *i_this)
Definition d_a_obj_lv5yiblltray.cpp:590
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_YIblltray

actor_process_profile_definition g_profile_Obj_YIblltray
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjYIblltray_c),
0,
0,
667,
0x00044100,
}
Snowpeak Ruins Cannonball Transporter.
Definition d_a_obj_lv5yiblltray.h:16
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjYIblltray_METHODS
Definition d_a_obj_lv5yiblltray.cpp:607
@ PROC_Obj_YIblltray
Definition d_procname.h:209
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "YIblltray"
static

◆ l_back_pos

Vec l_back_pos = {0.0f, -52.0f, -369.0f}
static

◆ l_base

Vec l_base = {0.0f, 0.0f, -60.0f}
static

◆ l_cc_cyl_src

dCcD_SrcCyl l_cc_cyl_src
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0x0, 0x0}, 0x39}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x5, 0x0, 0x0, 0x2},
{0x0},
},
{
{0.0f, 0.0f, 0.0f},
90.0f,
200.0f
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_cull_box

const cull_box l_cull_box
static
Initial value:
= {
{-238.95999f, -200.0f, -134.22f},
{238.95999f, 200.0f, 218.67f},
}

◆ l_in_ball

Vec l_in_ball = {0.0f, 0.0f, 87.0f}
static