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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_Sm_HIO_c |
Enumerations | |
| enum | E_SM_RES_File_ID { BCK_SC_ATTACK = 0x5 , BCK_SC_BUTTOBI , BCK_SC_DAMAGE , BCK_SC_DAMAGE02 , BCK_SC_DAMAGEB , BCK_SC_DAMAGEL , BCK_SC_DAMAGER , BCK_SC_DEAD , BCK_SC_DEAD02 , BCK_SC_DRAW , BCK_SC_ESCAPE , BCK_SC_F_SHOCK , BCK_SC_KYORO , BCK_SC_LIBERATION , BCK_SC_MOVE , BCK_SC_MOVE02 , BCK_SC_PROVOKE , BCK_SC_REFILL , BCK_SC_REFILL02 , BCK_SC_S_JUMP , BCK_SC_S_JUMP_A , BCK_SC_S_JUMP_B , BCK_SC_S_JUMP_C , BCK_SC_WAIT , BCK_SC_WAIT02 , BCK_SC_WHISTLE , BMDE_SM = 0x21 , BMDR_SC = 0x24 } |
| enum | Action { ACTION_NORMAL , ACTION_MOVE , ACTION_DAMAGE , ACTION_UNK , ACTION_DELETE , ACTION_ATTACK } |
| enum | Core_Action { CORE_ACTION_NORMAL , CORE_ACTION_FIGHT , CORE_ACTION_FREE = 0x3 , CORE_ACTION_DEATH , CORE_ACTION_HOOK , CORE_ACTION_DEMO = 0x7 } |
Functions | |
| static BOOL | way_bg_check (daE_SM_c *i_this, f32 param_2, cXyz param_3, s16 param_4) |
| static BOOL | other_bg_check (daE_SM_c *i_this, fopAc_ac_c *param_2) |
| static BOOL | pl_check (daE_SM_c *i_this, f32 param_2) |
| static void | move_check (daE_SM_c *i_this, int *param_2) |
| static int | daE_SM_IsDelete (daE_SM_c *i_this) |
| static int | daE_SM_Delete (daE_SM_c *i_this) |
| static int | daE_SM_Draw (daE_SM_c *i_this) |
| static int | daE_SM_Execute (daE_SM_c *i_this) |
| static int | daE_SM_Create (fopAc_ac_c *a_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
Variables | |
| static u8 | l_initHIO |
| static daE_Sm_HIO_c | l_HIO |
| AUDIO_INSTANCES | |
| static actor_method_class | l_daE_SM_Method |
| actor_process_profile_definition | g_profile_E_SM |
| enum Action |
| enum Core_Action |
| enum E_SM_RES_File_ID |
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| AUDIO_INSTANCES |
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