Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_usaku.cpp File Reference

Functions

static int daObj_Usaku_Draw (obj_usaku_class *i_this)
 
static int daObj_Usaku_Execute (obj_usaku_class *i_this)
 
static int daObj_Usaku_IsDelete (obj_usaku_class *i_this)
 
static int daObj_Usaku_Delete (obj_usaku_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daObj_Usaku_Create (fopAc_ac_c *i_this)
 

Variables

static actor_method_class l_daObj_Usaku_Method
 
actor_process_profile_definition g_profile_OBJ_USAKU
 

Function Documentation

◆ daObj_Usaku_Create()

static int daObj_Usaku_Create ( fopAc_ac_c i_this)
static

◆ daObj_Usaku_Delete()

static int daObj_Usaku_Delete ( obj_usaku_class i_this)
static

◆ daObj_Usaku_Draw()

static int daObj_Usaku_Draw ( obj_usaku_class i_this)
static

d_a_obj_usaku.cpp Horse Fence

◆ daObj_Usaku_Execute()

static int daObj_Usaku_Execute ( obj_usaku_class i_this)
static

◆ daObj_Usaku_IsDelete()

static int daObj_Usaku_IsDelete ( obj_usaku_class i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c i_this)
static

Variable Documentation

◆ g_profile_OBJ_USAKU

actor_process_profile_definition g_profile_OBJ_USAKU
extern
Initial value:
= {
7,
sizeof(obj_usaku_class),
0,
0,
78,
0x40100,
}
Horse Fence.
Definition d_a_obj_usaku.h:16
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObj_Usaku_Method
Definition d_a_obj_usaku.cpp:105
@ PROC_OBJ_USAKU
Definition d_procname.h:303
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daObj_Usaku_Method

actor_method_class l_daObj_Usaku_Method
static
Initial value:
= {
}
static int daObj_Usaku_Draw(obj_usaku_class *i_this)
Definition d_a_obj_usaku.cpp:12
static int daObj_Usaku_Create(fopAc_ac_c *i_this)
Definition d_a_obj_usaku.cpp:75
static int daObj_Usaku_Delete(obj_usaku_class *i_this)
Definition d_a_obj_usaku.cpp:40
static int daObj_Usaku_Execute(obj_usaku_class *i_this)
Definition d_a_obj_usaku.cpp:21
static int daObj_Usaku_IsDelete(obj_usaku_class *i_this)
Definition d_a_obj_usaku.cpp:35
int(* process_method_func)(void *)
Definition f_pc_method.h:7