Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_soldierA.cpp File Reference

Functions

void __ct__16daNpc_SoldierA_cFv ()
 
void __dt__8cM3dGCylFv ()
 
void __dt__8cM3dGAabFv ()
 
void __dt__16daNpc_SoldierA_cFv ()
 
void create__16daNpc_SoldierA_cFv ()
 
void CreateHeap__16daNpc_SoldierA_cFv ()
 
void Delete__16daNpc_SoldierA_cFv ()
 
void Execute__16daNpc_SoldierA_cFv ()
 
void Draw__16daNpc_SoldierA_cFv ()
 
void ctrlJoint__16daNpc_SoldierA_cFP8J3DJointP8J3DModel ()
 
void createHeapCallBack__16daNpc_SoldierA_cFP10fopAc_ac_c ()
 
void ctrlJointCallBack__16daNpc_SoldierA_cFP8J3DJointi ()
 
void setParam__16daNpc_SoldierA_cFv ()
 
void main__16daNpc_SoldierA_cFv ()
 
bool ctrlBtk__16daNpc_SoldierA_cFv ()
 
void setAttnPos__16daNpc_SoldierA_cFv ()
 
void setMotionAnm__16daNpc_SoldierA_cFif ()
 
void setMotion__16daNpc_SoldierA_cFifi ()
 
bool drawDbgInfo__16daNpc_SoldierA_cFv ()
 
void drawOtherMdls__16daNpc_SoldierA_cFv ()
 
void getTypeFromParam__16daNpc_SoldierA_cFv ()
 
void isDelete__16daNpc_SoldierA_cFv ()
 
void reset__16daNpc_SoldierA_cFv ()
 
void playMotion__16daNpc_SoldierA_cFv ()
 
void chkAction__16daNpc_SoldierA_cFM16daNpc_SoldierA_cFPCvPvPv_i ()
 
void setAction__16daNpc_SoldierA_cFM16daNpc_SoldierA_cFPCvPvPv_i ()
 
void selectAction__16daNpc_SoldierA_cFv ()
 
void doNormalAction__16daNpc_SoldierA_cFi ()
 
void doEvent__16daNpc_SoldierA_cFv ()
 
void setLookMode__16daNpc_SoldierA_cFi ()
 
void lookat__16daNpc_SoldierA_cFv ()
 
void wait__16daNpc_SoldierA_cFPv ()
 
void talk__16daNpc_SoldierA_cFPv ()
 
void ECut_talkLake__16daNpc_SoldierA_cFi ()
 
void ECut_listenLake__16daNpc_SoldierA_cFi ()
 
void test__16daNpc_SoldierA_cFPv ()
 
static void daNpc_SoldierA_Create__FPv ()
 
static void daNpc_SoldierA_Delete__FPv ()
 
static void daNpc_SoldierA_Execute__FPv ()
 
static void daNpc_SoldierA_Draw__FPv ()
 
static bool daNpc_SoldierA_IsDelete__FPv ()
 
void __dt__18daNpcF_ActorMngr_cFv ()
 
void __ct__18daNpcF_ActorMngr_cFv ()
 
void __dt__15daNpcF_Lookat_cFv ()
 
void __dt__5csXyzFv ()
 
void __ct__5csXyzFv ()
 
void __dt__4cXyzFv ()
 
void __ct__4cXyzFv ()
 
void __dt__8daNpcF_cFv ()
 
void __ct__8daNpcF_cFv ()
 
void __dt__12dBgS_AcchCirFv ()
 
void __dt__10dCcD_GSttsFv ()
 
void __dt__12dBgS_ObjAcchFv ()
 
void __dt__12J3DFrameCtrlFv ()
 
void adjustShapeAngle__8daNpcF_cFv ()
 
void setCollisions__8daNpcF_cFv ()
 
bool setExpressionAnm__8daNpcF_cFib ()
 
bool setExpressionBtp__8daNpcF_cFi ()
 
void setExpression__8daNpcF_cFif ()
 
void __dt__10cCcD_GSttsFv ()
 
void __sinit_d_a_npc_soldierA_cpp ()
 
void __dt__22daNpc_SoldierA_Param_cFv ()
 
static void func_80AF26C4 ()
 
static void func_80AF26CC ()
 
void mDoMtx_ZXYrotM__FPA4_fsss ()
 
void mDoMtx_YrotS__FPA4_fs ()
 
void mDoMtx_YrotM__FPA4_fs ()
 
void mDoMtx_ZrotM__FPA4_fs ()
 
void transS__14mDoMtx_stack_cFRC4cXyz ()
 
void scaleM__14mDoMtx_stack_cFRC4cXyz ()
 
void mDoExt_modelUpdateDL__FP8J3DModel ()
 
void __ct__16mDoExt_McaMorfSOFP12J3DModelDataP25mDoExt_McaMorfCallBack1_cP25mDoExt_McaMorfCallBack2_cP15J3DAnmTransformifiiP10Z2CreatureUlUl ()
 
void stopZelAnime__16mDoExt_McaMorfSOFv ()
 
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ()
 
void __ct__10fopAc_ac_cFv ()
 
void __dt__10fopAc_ac_cFv ()
 
void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl ()
 
void fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff ()
 
void fopAcM_searchActorAngleY__FPC10fopAc_ac_cPC10fopAc_ac_c ()
 
void fopAcM_setEffectMtx__FPC10fopAc_ac_cPC12J3DModelData ()
 
void dComIfG_resLoad__FP30request_of_phase_process_classPCc ()
 
void dComIfG_resDelete__FP30request_of_phase_process_classPCc ()
 
void dComIfGs_wolfeye_effect_check__Fv ()
 
void getRes__14dRes_control_cFPCclP11dRes_info_ci ()
 
void reset__14dEvt_control_cFv ()
 
void endCheck__16dEvent_manager_cFs ()
 
void getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci ()
 
void getIsAddvance__16dEvent_manager_cFi ()
 
void getMyActIdx__16dEvent_manager_cFiPCPCciii ()
 
void getMySubstanceP__16dEvent_manager_cFiPCci ()
 
void cutEnd__16dEvent_manager_cFi ()
 
void ChkPresentEnd__16dEvent_manager_cFv ()
 
void addReal__21dDlst_shadowControl_cFUlP8J3DModel ()
 
void __ct__12dBgS_AcchCirFv ()
 
void SetWallR__12dBgS_AcchCirFf ()
 
void SetWall__12dBgS_AcchCirFff ()
 
void __dt__9dBgS_AcchFv ()
 
void __ct__9dBgS_AcchFv ()
 
void Set__9dBgS_AcchFP4cXyzP4cXyzP10fopAc_ac_ciP12dBgS_AcchCirP4cXyzP5csXyzP5csXyz ()
 
void CrrPos__9dBgS_AcchFR4dBgS ()
 
void __ct__11dBgS_GndChkFv ()
 
void __dt__11dBgS_GndChkFv ()
 
void __ct__11dBgS_LinChkFv ()
 
void __dt__11dBgS_LinChkFv ()
 
void SetObj__16dBgS_PolyPassChkFv ()
 
void __ct__10dCcD_GSttsFv ()
 
void Init__9dCcD_SttsFiiP10fopAc_ac_c ()
 
void __ct__12dCcD_GObjInfFv ()
 
void __dt__12dCcD_GObjInfFv ()
 
void Set__8dCcD_CylFRC11dCcD_SrcCyl ()
 
void initialize__18daNpcF_ActorMngr_cFv ()
 
void entry__18daNpcF_ActorMngr_cFP10fopAc_ac_c ()
 
void getActorP__18daNpcF_ActorMngr_cFv ()
 
void initialize__15daNpcF_Lookat_cFv ()
 
void setParam__15daNpcF_Lookat_cFffffffffffffsP4cXyz ()
 
void calc__15daNpcF_Lookat_cFP10fopAc_ac_cPA4_fPP5csXyziii ()
 
void execute__8daNpcF_cFv ()
 
void draw__8daNpcF_cFiifP11_GXColorS10i ()
 
void tgHitCallBack__8daNpcF_cFP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf ()
 
void srchAttnActor1__8daNpcF_cFPvPv ()
 
void setMtx__8daNpcF_cFv ()
 
void setMtx2__8daNpcF_cFv ()
 
void initialize__8daNpcF_cFv ()
 
void getTrnsfrmKeyAnmP__8daNpcF_cFPci ()
 
void setMcaMorfAnm__8daNpcF_cFP18J3DAnmTransformKeyffiii ()
 
void setEnvTevColor__8daNpcF_cFv ()
 
void setRoomNo__8daNpcF_cFv ()
 
void playMotionAnm__8daNpcF_cFPPPQ28daNpcF_c18daNpcF_anmPlayData ()
 
void setLookatMtx__8daNpcF_cFiPif ()
 
void hitChk2__8daNpcF_cFP8dCcD_Cylii ()
 
void setDamage__8daNpcF_cFiii ()
 
void ctrlMsgAnm__8daNpcF_cFRiRiP10fopAc_ac_ci ()
 
void orderEvent__8daNpcF_cFiPcUsUsUcUs ()
 
void changeEvent__8daNpcF_cFPcPcUsUs ()
 
void initTalk__8daNpcF_cFiPP10fopAc_ac_c ()
 
void talkProc__8daNpcF_cFPiiPP10fopAc_ac_c ()
 
void step__8daNpcF_cFsiii ()
 
void getDistTableIdx__8daNpcF_cFii ()
 
void getAttnActorP__8daNpcF_cFiPFPvPv_Pvffffsii ()
 
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ()
 
void dKy_darkworld_check__Fv ()
 
void __ct__10dMsgFlow_cFv ()
 
void __dt__10dMsgFlow_cFv ()
 
void Set__4cCcSFP8cCcD_Obj ()
 
void __mi__4cXyzCFRC3Vec ()
 
void cM_atan2s__Fff ()
 
void __ct__11cBgS_GndChkFv ()
 
void __dt__11cBgS_GndChkFv ()
 
void __dt__13cBgS_PolyInfoFv ()
 
void __dt__8cM3dGCirFv ()
 
void SetC__8cM3dGCylFRC4cXyz ()
 
void SetH__8cM3dGCylFf ()
 
void SetR__8cM3dGCylFf ()
 
void cLib_addCalc2__FPffff ()
 
void cLib_chaseS__FPsss ()
 
void cLib_targetAngleY__FPC3VecPC3Vec ()
 
void cLib_targetAngleX__FPC4cXyzPC4cXyz ()
 
void __ct__10Z2CreatureFv ()
 
void __dt__10Z2CreatureFv ()
 
void init__10Z2CreatureFP3VecP3VecUcUc ()
 
void__nw__FUl ()
 
void __dl__FPv ()
 
void init__12J3DFrameCtrlFs ()
 
void __destroy_arr ()
 
void __construct_array ()
 
void __ptmf_test ()
 
void __ptmf_cmpr ()
 
void __ptmf_scall ()
 
void _savegpr_24 ()
 
void _savegpr_26 ()
 
void _savegpr_27 ()
 
void _savegpr_28 ()
 
void _savegpr_29 ()
 
void _restgpr_24 ()
 
void _restgpr_26 ()
 
void _restgpr_27 ()
 
void _restgpr_28 ()
 
void _restgpr_29 ()
 
void __register_global_object ()
 
 COMPILER_STRIP_GATE (0x80AF26E8, &daNpc_SoldierA_Param_c::m)
 
 COMPILER_STRIP_GATE (0x80AF2754, &lit_4394)
 
 COMPILER_STRIP_GATE (0x80AF2758, &lit_4395)
 
 COMPILER_STRIP_GATE (0x80AF275C, &lit_4396)
 
 COMPILER_STRIP_GATE (0x80AF2760, &lit_4397)
 
 COMPILER_STRIP_GATE (0x80AF2764, &lit_4448)
 
 COMPILER_STRIP_GATE (0x80AF2768, &lit_4449)
 
 COMPILER_STRIP_GATE (0x80AF276C, &lit_4472)
 
 COMPILER_STRIP_GATE (0x80AF2778, &lit_4789)
 
 COMPILER_STRIP_GATE (0x80AF277C, &lit_4790)
 
 COMPILER_STRIP_GATE (0x80AF2780, &lit_4791)
 
 COMPILER_STRIP_GATE (0x80AF2788, &lit_4792)
 
 COMPILER_STRIP_GATE (0x80AF2790, &lit_4793)
 
 COMPILER_STRIP_GATE (0x80AF2798, &lit_4794)
 
 COMPILER_STRIP_GATE (0x80AF27A0, &lit_4914)
 
 COMPILER_STRIP_GATE (0x80AF27AC, &lit_4915)
 
 COMPILER_STRIP_GATE (0x80AF27B0, &lit_4916)
 
 COMPILER_STRIP_GATE (0x80AF27BC, &lit_4917)
 
 COMPILER_STRIP_GATE (0x80AF27C8, &lit_4918)
 
 COMPILER_STRIP_GATE (0x80AF27D0, &lit_4919)
 
 COMPILER_STRIP_GATE (0x80AF27DC, &lit_4920)
 
 COMPILER_STRIP_GATE (0x80AF27E8, &lit_4921)
 
 COMPILER_STRIP_GATE (0x80AF27F0, &lit_4922)
 
 COMPILER_STRIP_GATE (0x80AF27FC, &lit_4923)
 
 COMPILER_STRIP_GATE (0x80AF2800, &lit_4924)
 
 COMPILER_STRIP_GATE (0x80AF280C, &lit_4925)
 
 COMPILER_STRIP_GATE (0x80AF2818, &lit_4926)
 
 COMPILER_STRIP_GATE (0x80AF2820, &lit_4927)
 
 COMPILER_STRIP_GATE (0x80AF282C, &lit_4928)
 
 COMPILER_STRIP_GATE (0x80AF2830, &lit_4929)
 
 COMPILER_STRIP_GATE (0x80AF2848, &lit_5059)
 
 COMPILER_STRIP_GATE (0x80AF284C, &lit_5071)
 
 COMPILER_STRIP_GATE (0x80AF2858, &lit_5124)
 
 COMPILER_STRIP_GATE (0x80AF285C, &lit_5125)
 
 COMPILER_STRIP_GATE (0x80AF2860, &lit_5126)
 
static void daNpc_SoldierA_Create (void *param_0)
 
static void daNpc_SoldierA_Delete (void *param_0)
 
static void daNpc_SoldierA_Execute (void *param_0)
 
static void daNpc_SoldierA_Draw (void *param_0)
 
static bool daNpc_SoldierA_IsDelete (void *param_0)
 
 REGISTER_CTORS (0x80AF25D8, __sinit_d_a_npc_soldierA_cpp)
 

Variables

u8 const m__22daNpc_SoldierA_Param_c [108]
 
char const *const d_a_npc_soldierA__stringBase0
 
voidmEvtCutNameList__16daNpc_SoldierA_c [3]
 
u8 mEvtCutList__16daNpc_SoldierA_c [36]
 
u8 const __ptmf_null [12+4]
 
void__vt__8dCcD_Cyl [36]
 
void__vt__9dCcD_Stts [11]
 
u8 mCcDCyl__8daNpcF_c [68]
 
void__vt__8daNpcF_c [18]
 
void__vt__12cCcD_CylAttr [25]
 
void__vt__14cCcD_ShapeAttr [22]
 
void__vt__9cCcD_Stts [8]
 
u8 now__14mDoMtx_stack_c [48]
 
u8 mCurrentMtx__6J3DSys [48]
 
u8 sincosTable___5JMath [65536]
 
static SECTION_DEAD char const *const stringBase_80AF2864 = "TALK_LAKE"
 
static SECTION_DEAD char const *const stringBase_80AF286E = "chtSolA"
 
static SECTION_DEAD char const *const stringBase_80AF2876 = ""
 
static SECTION_DEAD char const *const stringBase_80AF2877 = "LISTEN_LAKE"
 
static SECTION_DATA u8 cNullVec__6Z2Calc [12]
 
static SECTION_DATA u32 lit_1787 [1+4]
 
static SECTION_DATA u8 l_bmdGetParamList [16]
 
static SECTION_DATA u8 l_bckGetParamList [56]
 
static SECTION_DATA u8 l_evtGetParamList [16]
 
static SECTION_DATA voidl_evtNames [2]
 
static SECTION_DATA u8 l_loadRes_SOLDIERaa [12]
 
static SECTION_DATA u8 l_loadRes_SOLDIERa0 [12]
 
static SECTION_DATA voidl_loadRes_list [4]
 
static SECTION_DATA voidl_resNames = (void*)(((char*)&d_a_npc_soldierA__stringBase0) + 0xA)
 
static SECTION_DATA voidl_myName = (void*)(((char*)&d_a_npc_soldierA__stringBase0) + 0xA)
 
static SECTION_DATA voidlit_4018 [3]
 
static SECTION_DATA voidlit_4019 [3]
 
static SECTION_DATA voidlit_4463 [3]
 
static SECTION_DATA voidlit_4961 [3]
 
static SECTION_DATA voidlit_4965 [3]
 
static SECTION_DATA voidlit_5005 [3]
 
static SECTION_DATA voidlit_5016 [3]
 
static actor_method_class daNpc_SoldierA_MethodTable
 
actor_process_profile_definition g_profile_NPC_SOLDIERa
 
SECTION_DATA void__vt__16daNpc_SoldierA_c [18]
 
SECTION_DATA void__vt__12J3DFrameCtrl [3]
 
SECTION_DATA void__vt__12dBgS_ObjAcch [9]
 
SECTION_DATA void__vt__10cCcD_GStts [3]
 
SECTION_DATA void__vt__10dCcD_GStts [3]
 
SECTION_DATA void__vt__12dBgS_AcchCir [3]
 
SECTION_DATA void__vt__18daNpcF_ActorMngr_c [3]
 
SECTION_DATA void__vt__8cM3dGCyl [3]
 
SECTION_DATA void__vt__8cM3dGAab [3]
 
SECTION_DATA void__vt__15daNpcF_Lookat_c [3]
 
static SECTION_RODATA f32 const lit_4394 = -300.0f
 
static SECTION_RODATA f32 const lit_4395 = -50.0f
 
static SECTION_RODATA f32 const lit_4396 = 300.0f
 
static SECTION_RODATA f32 const lit_4397 = 450.0f
 
static SECTION_RODATA f32 const lit_4448 = 1.0f
 
static SECTION_RODATA u8 const lit_4449 [4]
 
static SECTION_RODATA u8 const lit_4472 [12]
 
static SECTION_RODATA f32 const lit_4789 = 20.0f
 
static SECTION_RODATA f32 const lit_4790 = 1.0f / 10.0f
 
static SECTION_RODATA f32 const lit_4791 [1+1]
 
static SECTION_RODATA u8 const lit_4792 [8]
 
static SECTION_RODATA u8 const lit_4793 [8]
 
static SECTION_RODATA u8 const lit_4794 [8]
 
static u8 lit_1109 [1+3]
 
static u8 lit_1107 [1+3]
 
static u8 lit_1105 [1+3]
 
static u8 lit_1104 [1+3]
 
static u8 lit_1099 [1+3]
 
static u8 lit_1097 [1+3]
 
static u8 lit_1095 [1+3]
 
static u8 lit_1094 [1+3]
 
static u8 lit_1057 [1+3]
 
static u8 lit_1055 [1+3]
 
static u8 lit_1053 [1+3]
 
static u8 lit_1052 [1+3]
 
static u8 lit_1014 [1+3]
 
static u8 lit_1012 [1+3]
 
static u8 lit_1010 [1+3]
 
static u8 lit_1009 [1+3]
 
static u8 lit_4017 [12]
 
static u8 l_HIO [4]
 
static u8 lit_4641 [12+4]
 
static u8 eyeOffset [12]
 
static SECTION_RODATA u8 const lit_4914 [12]
 
static SECTION_RODATA u8 const lit_4915 [4]
 
static SECTION_RODATA u8 const lit_4916 [12]
 
static SECTION_RODATA u8 const lit_4917 [12]
 
static SECTION_RODATA u8 const lit_4918 [8]
 
static SECTION_RODATA u8 const lit_4919 [12]
 
static SECTION_RODATA u8 const lit_4920 [12]
 
static SECTION_RODATA u8 const lit_4921 [8]
 
static SECTION_RODATA u8 const lit_4922 [12]
 
static SECTION_RODATA u8 const lit_4923 [4]
 
static SECTION_RODATA u8 const lit_4924 [12]
 
static SECTION_RODATA u8 const lit_4925 [12]
 
static SECTION_RODATA u8 const lit_4926 [8]
 
static SECTION_RODATA u8 const lit_4927 [12]
 
static SECTION_RODATA u8 const lit_4928 [4]
 
static SECTION_RODATA u8 const lit_4929 [24]
 
static SECTION_RODATA f32 const lit_5059 = -1.0f
 
static SECTION_RODATA u8 const lit_5071 [12]
 
static SECTION_RODATA f32 const lit_5124 = -80.0f
 
static SECTION_RODATA f32 const lit_5125 = 80.0f
 
static SECTION_RODATA f32 const lit_5126 = 40.0f
 
static SECTION_DEAD char const *const stringBase_80AF2883 = "prm"
 
SECTION_DATA void__vt__22daNpc_SoldierA_Param_c [3]
 
static u8 data_80AF2B5C [4]
 
static u8 data_80AF2B60 [4]
 
static u8 data_80AF2B64 [4]
 
static u8 data_80AF2B68 [4]
 
static u8 data_80AF2B6C [4]
 
static u8 data_80AF2B70 [4]
 
static u8 data_80AF2B74 [4]
 
static u8 data_80AF2B78 [4]
 
static u8 data_80AF2B7C [4]
 
static u8 data_80AF2B80 [4]
 
static u8 data_80AF2B84 [4]
 
static u8 data_80AF2B88 [4]
 
static u8 data_80AF2B8C [4]
 
static u8 data_80AF2B90 [4]
 
static u8 data_80AF2B94 [4]
 
static u8 data_80AF2B98 [4]
 
static u8 data_80AF2B9C [4]
 
static u8 data_80AF2BA0 [4]
 
static u8 data_80AF2BA4 [4]
 
static u8 data_80AF2BA8 [4]
 
static u8 data_80AF2BAC [4]
 
static u8 data_80AF2BB0 [4]
 
static u8 data_80AF2BB4 [4]
 
static u8 data_80AF2BB8 [4]
 
static u8 data_80AF2BBC [4]
 

Function Documentation

◆ __construct_array()

void __construct_array ( )

◆ __ct__10dCcD_GSttsFv()

void __ct__10dCcD_GSttsFv ( )

◆ __ct__10dMsgFlow_cFv()

void __ct__10dMsgFlow_cFv ( )

◆ __ct__10fopAc_ac_cFv()

void __ct__10fopAc_ac_cFv ( )

◆ __ct__10Z2CreatureFv()

void __ct__10Z2CreatureFv ( )

◆ __ct__11cBgS_GndChkFv()

void __ct__11cBgS_GndChkFv ( )

◆ __ct__11dBgS_GndChkFv()

void __ct__11dBgS_GndChkFv ( )

◆ __ct__11dBgS_LinChkFv()

void __ct__11dBgS_LinChkFv ( )

◆ __ct__12dBgS_AcchCirFv()

void __ct__12dBgS_AcchCirFv ( )

◆ __ct__12dCcD_GObjInfFv()

void __ct__12dCcD_GObjInfFv ( )

◆ __ct__16daNpc_SoldierA_cFv()

void __ct__16daNpc_SoldierA_cFv ( )

◆ __ct__16mDoExt_McaMorfSOFP12J3DModelDataP25mDoExt_McaMorfCallBack1_cP25mDoExt_McaMorfCallBack2_cP15J3DAnmTransformifiiP10Z2CreatureUlUl()

void __ct__16mDoExt_McaMorfSOFP12J3DModelDataP25mDoExt_McaMorfCallBack1_cP25mDoExt_McaMorfCallBack2_cP15J3DAnmTransformifiiP10Z2CreatureUlUl ( )

◆ __ct__18daNpcF_ActorMngr_cFv()

void __ct__18daNpcF_ActorMngr_cFv ( )

◆ __ct__4cXyzFv()

void __ct__4cXyzFv ( )

◆ __ct__5csXyzFv()

void __ct__5csXyzFv ( )

◆ __ct__8daNpcF_cFv()

void __ct__8daNpcF_cFv ( )

◆ __ct__9dBgS_AcchFv()

void __ct__9dBgS_AcchFv ( )

◆ __destroy_arr()

void __destroy_arr ( )

◆ __dl__FPv()

void __dl__FPv ( )

◆ __dt__10cCcD_GSttsFv()

void __dt__10cCcD_GSttsFv ( )

Vtables for daObjHBombkoya_c mostly match, but __dt__17dEvLib_callback_cFv keeps getting generated above after daObjHBombkoya_create1st instead of down here. If that can be fixed, it should fix all vtable issues for this TU

◆ __dt__10dCcD_GSttsFv()

void __dt__10dCcD_GSttsFv ( )

◆ __dt__10dMsgFlow_cFv()

void __dt__10dMsgFlow_cFv ( )

◆ __dt__10fopAc_ac_cFv()

void __dt__10fopAc_ac_cFv ( )

◆ __dt__10Z2CreatureFv()

void __dt__10Z2CreatureFv ( )

◆ __dt__11cBgS_GndChkFv()

void __dt__11cBgS_GndChkFv ( )

◆ __dt__11dBgS_GndChkFv()

void __dt__11dBgS_GndChkFv ( )

◆ __dt__11dBgS_LinChkFv()

void __dt__11dBgS_LinChkFv ( )

◆ __dt__12dBgS_AcchCirFv()

void __dt__12dBgS_AcchCirFv ( )

◆ __dt__12dBgS_ObjAcchFv()

void __dt__12dBgS_ObjAcchFv ( )

◆ __dt__12dCcD_GObjInfFv()

void __dt__12dCcD_GObjInfFv ( )

◆ __dt__12J3DFrameCtrlFv()

void __dt__12J3DFrameCtrlFv ( )

◆ __dt__13cBgS_PolyInfoFv()

void __dt__13cBgS_PolyInfoFv ( )

◆ __dt__15daNpcF_Lookat_cFv()

void __dt__15daNpcF_Lookat_cFv ( )

◆ __dt__16daNpc_SoldierA_cFv()

void __dt__16daNpc_SoldierA_cFv ( )

◆ __dt__18daNpcF_ActorMngr_cFv()

void __dt__18daNpcF_ActorMngr_cFv ( )

◆ __dt__22daNpc_SoldierA_Param_cFv()

void __dt__22daNpc_SoldierA_Param_cFv ( )

◆ __dt__4cXyzFv()

void __dt__4cXyzFv ( void  )

◆ __dt__5csXyzFv()

void __dt__5csXyzFv ( )

◆ __dt__8cM3dGAabFv()

void __dt__8cM3dGAabFv ( )

◆ __dt__8cM3dGCirFv()

void __dt__8cM3dGCirFv ( )

◆ __dt__8cM3dGCylFv()

void __dt__8cM3dGCylFv ( )

◆ __dt__8daNpcF_cFv()

void __dt__8daNpcF_cFv ( )

◆ __dt__9dBgS_AcchFv()

void __dt__9dBgS_AcchFv ( )

◆ __mi__4cXyzCFRC3Vec()

void __mi__4cXyzCFRC3Vec ( )

◆ __nw__FUl()

void * __nw__FUl ( )

◆ __ptmf_cmpr()

void __ptmf_cmpr ( )

◆ __ptmf_scall()

void __ptmf_scall ( )

◆ __ptmf_test()

void __ptmf_test ( )

◆ __register_global_object()

void __register_global_object ( )

◆ __sinit_d_a_npc_soldierA_cpp()

void __sinit_d_a_npc_soldierA_cpp ( )

◆ _restgpr_24()

void _restgpr_24 ( )

◆ _restgpr_26()

void _restgpr_26 ( )

◆ _restgpr_27()

void _restgpr_27 ( )

◆ _restgpr_28()

void _restgpr_28 ( )

◆ _restgpr_29()

void _restgpr_29 ( )

◆ _savegpr_24()

void _savegpr_24 ( )

◆ _savegpr_26()

void _savegpr_26 ( )

◆ _savegpr_27()

void _savegpr_27 ( )

◆ _savegpr_28()

void _savegpr_28 ( )

◆ _savegpr_29()

void _savegpr_29 ( )

◆ addReal__21dDlst_shadowControl_cFUlP8J3DModel()

void addReal__21dDlst_shadowControl_cFUlP8J3DModel ( )

◆ adjustShapeAngle__8daNpcF_cFv()

void adjustShapeAngle__8daNpcF_cFv ( )

◆ calc__15daNpcF_Lookat_cFP10fopAc_ac_cPA4_fPP5csXyziii()

void calc__15daNpcF_Lookat_cFP10fopAc_ac_cPA4_fPP5csXyziii ( )

◆ changeEvent__8daNpcF_cFPcPcUsUs()

void changeEvent__8daNpcF_cFPcPcUsUs ( )

◆ chkAction__16daNpc_SoldierA_cFM16daNpc_SoldierA_cFPCvPvPv_i()

void chkAction__16daNpc_SoldierA_cFM16daNpc_SoldierA_cFPCvPvPv_i ( )

◆ ChkPresentEnd__16dEvent_manager_cFv()

void ChkPresentEnd__16dEvent_manager_cFv ( )

◆ cLib_addCalc2__FPffff()

void cLib_addCalc2__FPffff ( )

◆ cLib_chaseS__FPsss()

void cLib_chaseS__FPsss ( )

◆ cLib_targetAngleX__FPC4cXyzPC4cXyz()

void cLib_targetAngleX__FPC4cXyzPC4cXyz ( )

◆ cLib_targetAngleY__FPC3VecPC3Vec()

void cLib_targetAngleY__FPC3VecPC3Vec ( )

◆ cM_atan2s__Fff()

void cM_atan2s__Fff ( )

◆ COMPILER_STRIP_GATE() [1/35]

COMPILER_STRIP_GATE ( 0x80AF26E8  ,
&daNpc_SoldierA_Param_c::m   
)

◆ COMPILER_STRIP_GATE() [2/35]

COMPILER_STRIP_GATE ( 0x80AF2754  ,
lit_4394 
)

◆ COMPILER_STRIP_GATE() [3/35]

COMPILER_STRIP_GATE ( 0x80AF2758  ,
lit_4395 
)

◆ COMPILER_STRIP_GATE() [4/35]

COMPILER_STRIP_GATE ( 0x80AF275C  ,
lit_4396 
)

◆ COMPILER_STRIP_GATE() [5/35]

COMPILER_STRIP_GATE ( 0x80AF2760  ,
lit_4397 
)

◆ COMPILER_STRIP_GATE() [6/35]

COMPILER_STRIP_GATE ( 0x80AF2764  ,
lit_4448 
)

◆ COMPILER_STRIP_GATE() [7/35]

COMPILER_STRIP_GATE ( 0x80AF2768  ,
lit_4449 
)

◆ COMPILER_STRIP_GATE() [8/35]

COMPILER_STRIP_GATE ( 0x80AF276C  ,
lit_4472 
)

◆ COMPILER_STRIP_GATE() [9/35]

COMPILER_STRIP_GATE ( 0x80AF2778  ,
lit_4789 
)

◆ COMPILER_STRIP_GATE() [10/35]

COMPILER_STRIP_GATE ( 0x80AF277C  ,
lit_4790 
)

◆ COMPILER_STRIP_GATE() [11/35]

COMPILER_STRIP_GATE ( 0x80AF2780  ,
lit_4791 
)

◆ COMPILER_STRIP_GATE() [12/35]

COMPILER_STRIP_GATE ( 0x80AF2788  ,
lit_4792 
)

◆ COMPILER_STRIP_GATE() [13/35]

COMPILER_STRIP_GATE ( 0x80AF2790  ,
lit_4793 
)

◆ COMPILER_STRIP_GATE() [14/35]

COMPILER_STRIP_GATE ( 0x80AF2798  ,
lit_4794 
)

◆ COMPILER_STRIP_GATE() [15/35]

COMPILER_STRIP_GATE ( 0x80AF27A0  ,
lit_4914 
)

◆ COMPILER_STRIP_GATE() [16/35]

COMPILER_STRIP_GATE ( 0x80AF27AC  ,
lit_4915 
)

◆ COMPILER_STRIP_GATE() [17/35]

COMPILER_STRIP_GATE ( 0x80AF27B0  ,
lit_4916 
)

◆ COMPILER_STRIP_GATE() [18/35]

COMPILER_STRIP_GATE ( 0x80AF27BC  ,
lit_4917 
)

◆ COMPILER_STRIP_GATE() [19/35]

COMPILER_STRIP_GATE ( 0x80AF27C8  ,
lit_4918 
)

◆ COMPILER_STRIP_GATE() [20/35]

COMPILER_STRIP_GATE ( 0x80AF27D0  ,
lit_4919 
)

◆ COMPILER_STRIP_GATE() [21/35]

COMPILER_STRIP_GATE ( 0x80AF27DC  ,
lit_4920 
)

◆ COMPILER_STRIP_GATE() [22/35]

COMPILER_STRIP_GATE ( 0x80AF27E8  ,
lit_4921 
)

◆ COMPILER_STRIP_GATE() [23/35]

COMPILER_STRIP_GATE ( 0x80AF27F0  ,
lit_4922 
)

◆ COMPILER_STRIP_GATE() [24/35]

COMPILER_STRIP_GATE ( 0x80AF27FC  ,
lit_4923 
)

◆ COMPILER_STRIP_GATE() [25/35]

COMPILER_STRIP_GATE ( 0x80AF2800  ,
lit_4924 
)

◆ COMPILER_STRIP_GATE() [26/35]

COMPILER_STRIP_GATE ( 0x80AF280C  ,
lit_4925 
)

◆ COMPILER_STRIP_GATE() [27/35]

COMPILER_STRIP_GATE ( 0x80AF2818  ,
lit_4926 
)

◆ COMPILER_STRIP_GATE() [28/35]

COMPILER_STRIP_GATE ( 0x80AF2820  ,
lit_4927 
)

◆ COMPILER_STRIP_GATE() [29/35]

COMPILER_STRIP_GATE ( 0x80AF282C  ,
lit_4928 
)

◆ COMPILER_STRIP_GATE() [30/35]

COMPILER_STRIP_GATE ( 0x80AF2830  ,
lit_4929 
)

◆ COMPILER_STRIP_GATE() [31/35]

COMPILER_STRIP_GATE ( 0x80AF2848  ,
lit_5059 
)

◆ COMPILER_STRIP_GATE() [32/35]

COMPILER_STRIP_GATE ( 0x80AF284C  ,
lit_5071 
)

◆ COMPILER_STRIP_GATE() [33/35]

COMPILER_STRIP_GATE ( 0x80AF2858  ,
lit_5124 
)

◆ COMPILER_STRIP_GATE() [34/35]

COMPILER_STRIP_GATE ( 0x80AF285C  ,
lit_5125 
)

◆ COMPILER_STRIP_GATE() [35/35]

COMPILER_STRIP_GATE ( 0x80AF2860  ,
lit_5126 
)

◆ create__16daNpc_SoldierA_cFv()

void create__16daNpc_SoldierA_cFv ( )

◆ CreateHeap__16daNpc_SoldierA_cFv()

void CreateHeap__16daNpc_SoldierA_cFv ( )

◆ createHeapCallBack__16daNpc_SoldierA_cFP10fopAc_ac_c()

void createHeapCallBack__16daNpc_SoldierA_cFP10fopAc_ac_c ( )

◆ CrrPos__9dBgS_AcchFR4dBgS()

void CrrPos__9dBgS_AcchFR4dBgS ( )

◆ ctrlBtk__16daNpc_SoldierA_cFv()

bool ctrlBtk__16daNpc_SoldierA_cFv ( )

◆ ctrlJoint__16daNpc_SoldierA_cFP8J3DJointP8J3DModel()

void ctrlJoint__16daNpc_SoldierA_cFP8J3DJointP8J3DModel ( )

◆ ctrlJointCallBack__16daNpc_SoldierA_cFP8J3DJointi()

void ctrlJointCallBack__16daNpc_SoldierA_cFP8J3DJointi ( )

◆ ctrlMsgAnm__8daNpcF_cFRiRiP10fopAc_ac_ci()

void ctrlMsgAnm__8daNpcF_cFRiRiP10fopAc_ac_ci ( )

◆ cutEnd__16dEvent_manager_cFi()

void cutEnd__16dEvent_manager_cFi ( )

◆ daNpc_SoldierA_Create()

static void daNpc_SoldierA_Create ( void param_0)
static

◆ daNpc_SoldierA_Create__FPv()

static void daNpc_SoldierA_Create__FPv ( )
static

◆ daNpc_SoldierA_Delete()

static void daNpc_SoldierA_Delete ( void param_0)
static

◆ daNpc_SoldierA_Delete__FPv()

static void daNpc_SoldierA_Delete__FPv ( )
static

◆ daNpc_SoldierA_Draw()

static void daNpc_SoldierA_Draw ( void param_0)
static

◆ daNpc_SoldierA_Draw__FPv()

static void daNpc_SoldierA_Draw__FPv ( )
static

◆ daNpc_SoldierA_Execute()

static void daNpc_SoldierA_Execute ( void param_0)
static

◆ daNpc_SoldierA_Execute__FPv()

static void daNpc_SoldierA_Execute__FPv ( )
static

◆ daNpc_SoldierA_IsDelete()

static bool daNpc_SoldierA_IsDelete ( void param_0)
static

◆ daNpc_SoldierA_IsDelete__FPv()

static bool daNpc_SoldierA_IsDelete__FPv ( )
static

◆ dComIfG_resDelete__FP30request_of_phase_process_classPCc()

void dComIfG_resDelete__FP30request_of_phase_process_classPCc ( )

◆ dComIfG_resLoad__FP30request_of_phase_process_classPCc()

void dComIfG_resLoad__FP30request_of_phase_process_classPCc ( )

◆ dComIfGs_wolfeye_effect_check__Fv()

void dComIfGs_wolfeye_effect_check__Fv ( )

◆ Delete__16daNpc_SoldierA_cFv()

void Delete__16daNpc_SoldierA_cFv ( )

◆ dKy_darkworld_check__Fv()

void dKy_darkworld_check__Fv ( )

◆ doEvent__16daNpc_SoldierA_cFv()

void doEvent__16daNpc_SoldierA_cFv ( )

◆ doNormalAction__16daNpc_SoldierA_cFi()

void doNormalAction__16daNpc_SoldierA_cFi ( )

◆ Draw__16daNpc_SoldierA_cFv()

void Draw__16daNpc_SoldierA_cFv ( )

◆ draw__8daNpcF_cFiifP11_GXColorS10i()

void draw__8daNpcF_cFiifP11_GXColorS10i ( )

◆ drawDbgInfo__16daNpc_SoldierA_cFv()

bool drawDbgInfo__16daNpc_SoldierA_cFv ( )

◆ drawOtherMdls__16daNpc_SoldierA_cFv()

void drawOtherMdls__16daNpc_SoldierA_cFv ( )

◆ ECut_listenLake__16daNpc_SoldierA_cFi()

void ECut_listenLake__16daNpc_SoldierA_cFi ( )

◆ ECut_talkLake__16daNpc_SoldierA_cFi()

void ECut_talkLake__16daNpc_SoldierA_cFi ( )

◆ endCheck__16dEvent_manager_cFs()

void endCheck__16dEvent_manager_cFs ( )

◆ entry__18daNpcF_ActorMngr_cFP10fopAc_ac_c()

void entry__18daNpcF_ActorMngr_cFP10fopAc_ac_c ( )

◆ Execute__16daNpc_SoldierA_cFv()

void Execute__16daNpc_SoldierA_cFv ( )

◆ execute__8daNpcF_cFv()

void execute__8daNpcF_cFv ( )

◆ fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl()

void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl ( )

◆ fopAcM_searchActorAngleY__FPC10fopAc_ac_cPC10fopAc_ac_c()

void fopAcM_searchActorAngleY__FPC10fopAc_ac_cPC10fopAc_ac_c ( )

◆ fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff()

void fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff ( )

◆ fopAcM_setEffectMtx__FPC10fopAc_ac_cPC12J3DModelData()

void fopAcM_setEffectMtx__FPC10fopAc_ac_cPC12J3DModelData ( )

◆ func_80AF26C4()

static void func_80AF26C4 ( )
static

◆ func_80AF26CC()

static void func_80AF26CC ( )
static

◆ getActorP__18daNpcF_ActorMngr_cFv()

void getActorP__18daNpcF_ActorMngr_cFv ( )

◆ getAttnActorP__8daNpcF_cFiPFPvPv_Pvffffsii()

void getAttnActorP__8daNpcF_cFiPFPvPv_Pvffffsii ( )

◆ getDistTableIdx__8daNpcF_cFii()

void getDistTableIdx__8daNpcF_cFii ( )

◆ getIsAddvance__16dEvent_manager_cFi()

void getIsAddvance__16dEvent_manager_cFi ( )

◆ getMyActIdx__16dEvent_manager_cFiPCPCciii()

void getMyActIdx__16dEvent_manager_cFiPCPCciii ( )

◆ getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci()

void getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci ( )

◆ getMySubstanceP__16dEvent_manager_cFiPCci()

void getMySubstanceP__16dEvent_manager_cFiPCci ( )

◆ getRes__14dRes_control_cFPCclP11dRes_info_ci()

void getRes__14dRes_control_cFPCclP11dRes_info_ci ( )

◆ getTrnsfrmKeyAnmP__8daNpcF_cFPci()

void getTrnsfrmKeyAnmP__8daNpcF_cFPci ( )

◆ getTypeFromParam__16daNpc_SoldierA_cFv()

void getTypeFromParam__16daNpc_SoldierA_cFv ( )

◆ hitChk2__8daNpcF_cFP8dCcD_Cylii()

void hitChk2__8daNpcF_cFP8dCcD_Cylii ( )

◆ init__10Z2CreatureFP3VecP3VecUcUc()

void init__10Z2CreatureFP3VecP3VecUcUc ( )

◆ init__12J3DFrameCtrlFs()

void init__12J3DFrameCtrlFs ( )

◆ Init__9dCcD_SttsFiiP10fopAc_ac_c()

void Init__9dCcD_SttsFiiP10fopAc_ac_c ( )

◆ initialize__15daNpcF_Lookat_cFv()

void initialize__15daNpcF_Lookat_cFv ( )

◆ initialize__18daNpcF_ActorMngr_cFv()

void initialize__18daNpcF_ActorMngr_cFv ( )

◆ initialize__8daNpcF_cFv()

void initialize__8daNpcF_cFv ( )

◆ initTalk__8daNpcF_cFiPP10fopAc_ac_c()

void initTalk__8daNpcF_cFiPP10fopAc_ac_c ( )

◆ isDelete__16daNpc_SoldierA_cFv()

void isDelete__16daNpc_SoldierA_cFv ( )

◆ lookat__16daNpc_SoldierA_cFv()

void lookat__16daNpc_SoldierA_cFv ( )

◆ main__16daNpc_SoldierA_cFv()

void main__16daNpc_SoldierA_cFv ( )

◆ mDoExt_J3DModel__create__FP12J3DModelDataUlUl()

void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ( )

◆ mDoExt_modelUpdateDL__FP8J3DModel()

void mDoExt_modelUpdateDL__FP8J3DModel ( )

◆ mDoMtx_YrotM__FPA4_fs()

void mDoMtx_YrotM__FPA4_fs ( )

◆ mDoMtx_YrotS__FPA4_fs()

void mDoMtx_YrotS__FPA4_fs ( )

◆ mDoMtx_ZrotM__FPA4_fs()

void mDoMtx_ZrotM__FPA4_fs ( )

◆ mDoMtx_ZXYrotM__FPA4_fsss()

void mDoMtx_ZXYrotM__FPA4_fsss ( )

◆ orderEvent__8daNpcF_cFiPcUsUsUcUs()

void orderEvent__8daNpcF_cFiPcUsUsUcUs ( )

◆ playMotion__16daNpc_SoldierA_cFv()

void playMotion__16daNpc_SoldierA_cFv ( )

◆ playMotionAnm__8daNpcF_cFPPPQ28daNpcF_c18daNpcF_anmPlayData()

void playMotionAnm__8daNpcF_cFPPPQ28daNpcF_c18daNpcF_anmPlayData ( )

◆ REGISTER_CTORS()

REGISTER_CTORS ( 0x80AF25D8  ,
__sinit_d_a_npc_soldierA_cpp   
)

◆ reset__14dEvt_control_cFv()

void reset__14dEvt_control_cFv ( )

◆ reset__16daNpc_SoldierA_cFv()

void reset__16daNpc_SoldierA_cFv ( )

◆ scaleM__14mDoMtx_stack_cFRC4cXyz()

void scaleM__14mDoMtx_stack_cFRC4cXyz ( )

◆ selectAction__16daNpc_SoldierA_cFv()

void selectAction__16daNpc_SoldierA_cFv ( )

◆ Set__4cCcSFP8cCcD_Obj()

void Set__4cCcSFP8cCcD_Obj ( )

◆ Set__8dCcD_CylFRC11dCcD_SrcCyl()

void Set__8dCcD_CylFRC11dCcD_SrcCyl ( )

◆ Set__9dBgS_AcchFP4cXyzP4cXyzP10fopAc_ac_ciP12dBgS_AcchCirP4cXyzP5csXyzP5csXyz()

void Set__9dBgS_AcchFP4cXyzP4cXyzP10fopAc_ac_ciP12dBgS_AcchCirP4cXyzP5csXyzP5csXyz ( )

◆ setAction__16daNpc_SoldierA_cFM16daNpc_SoldierA_cFPCvPvPv_i()

void setAction__16daNpc_SoldierA_cFM16daNpc_SoldierA_cFPCvPvPv_i ( )

◆ setAttnPos__16daNpc_SoldierA_cFv()

void setAttnPos__16daNpc_SoldierA_cFv ( )

◆ SetC__8cM3dGCylFRC4cXyz()

void SetC__8cM3dGCylFRC4cXyz ( )

◆ setCollisions__8daNpcF_cFv()

void setCollisions__8daNpcF_cFv ( )

◆ setDamage__8daNpcF_cFiii()

void setDamage__8daNpcF_cFiii ( )

◆ setEnvTevColor__8daNpcF_cFv()

void setEnvTevColor__8daNpcF_cFv ( )

◆ setExpression__8daNpcF_cFif()

void setExpression__8daNpcF_cFif ( )

◆ setExpressionAnm__8daNpcF_cFib()

bool setExpressionAnm__8daNpcF_cFib ( )

◆ setExpressionBtp__8daNpcF_cFi()

bool setExpressionBtp__8daNpcF_cFi ( )

◆ SetH__8cM3dGCylFf()

void SetH__8cM3dGCylFf ( )

◆ setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c()

void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ( )

◆ setLookatMtx__8daNpcF_cFiPif()

void setLookatMtx__8daNpcF_cFiPif ( )

◆ setLookMode__16daNpc_SoldierA_cFi()

void setLookMode__16daNpc_SoldierA_cFi ( )

◆ setMcaMorfAnm__8daNpcF_cFP18J3DAnmTransformKeyffiii()

void setMcaMorfAnm__8daNpcF_cFP18J3DAnmTransformKeyffiii ( )

◆ setMotion__16daNpc_SoldierA_cFifi()

void setMotion__16daNpc_SoldierA_cFifi ( )

◆ setMotionAnm__16daNpc_SoldierA_cFif()

void setMotionAnm__16daNpc_SoldierA_cFif ( )

◆ setMtx2__8daNpcF_cFv()

void setMtx2__8daNpcF_cFv ( )

◆ setMtx__8daNpcF_cFv()

void setMtx__8daNpcF_cFv ( )

◆ SetObj__16dBgS_PolyPassChkFv()

void SetObj__16dBgS_PolyPassChkFv ( )

◆ setParam__15daNpcF_Lookat_cFffffffffffffsP4cXyz()

void setParam__15daNpcF_Lookat_cFffffffffffffsP4cXyz ( )

◆ setParam__16daNpc_SoldierA_cFv()

void setParam__16daNpc_SoldierA_cFv ( )

◆ SetR__8cM3dGCylFf()

void SetR__8cM3dGCylFf ( )

◆ setRoomNo__8daNpcF_cFv()

void setRoomNo__8daNpcF_cFv ( )

◆ SetWall__12dBgS_AcchCirFff()

void SetWall__12dBgS_AcchCirFff ( )

◆ SetWallR__12dBgS_AcchCirFf()

void SetWallR__12dBgS_AcchCirFf ( )

◆ srchAttnActor1__8daNpcF_cFPvPv()

void srchAttnActor1__8daNpcF_cFPvPv ( )

◆ step__8daNpcF_cFsiii()

void step__8daNpcF_cFsiii ( )

◆ stopZelAnime__16mDoExt_McaMorfSOFv()

void stopZelAnime__16mDoExt_McaMorfSOFv ( )

◆ talk__16daNpc_SoldierA_cFPv()

void talk__16daNpc_SoldierA_cFPv ( )

◆ talkProc__8daNpcF_cFPiiPP10fopAc_ac_c()

void talkProc__8daNpcF_cFPiiPP10fopAc_ac_c ( )

◆ test__16daNpc_SoldierA_cFPv()

void test__16daNpc_SoldierA_cFPv ( )

◆ tgHitCallBack__8daNpcF_cFP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf()

void tgHitCallBack__8daNpcF_cFP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf ( )

◆ transS__14mDoMtx_stack_cFRC4cXyz()

void transS__14mDoMtx_stack_cFRC4cXyz ( )

◆ wait__16daNpc_SoldierA_cFPv()

void wait__16daNpc_SoldierA_cFPv ( )

Variable Documentation

◆ __ptmf_null

u8 const __ptmf_null[12+4]
extern

◆ __vt__10cCcD_GStts

SECTION_DATA void* __vt__10cCcD_GStts[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void __dt__10cCcD_GSttsFv()
Definition d_a_npc_soldierA.cpp:1256

◆ __vt__10dCcD_GStts

SECTION_DATA void* __vt__10dCcD_GStts[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__10dCcD_GSttsFv()
Definition d_a_npc_soldierA.cpp:1208

◆ __vt__12cCcD_CylAttr

void* __vt__12cCcD_CylAttr[25]
extern

◆ __vt__12dBgS_AcchCir

SECTION_DATA void* __vt__12dBgS_AcchCir[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__12dBgS_AcchCirFv()
Definition d_a_npc_soldierA.cpp:1202

◆ __vt__12dBgS_ObjAcch

SECTION_DATA void* __vt__12dBgS_ObjAcch[9]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
(void*)NULL,
(void*)NULL,
(void*)func_80AF26CC,
(void*)NULL,
(void*)NULL,
(void*)func_80AF26C4,
}
void __dt__12dBgS_ObjAcchFv()
Definition d_a_npc_soldierA.cpp:1214
static void func_80AF26C4()
Definition d_a_npc_soldierA.cpp:1284
static void func_80AF26CC()
Definition d_a_npc_soldierA.cpp:1289

◆ __vt__12J3DFrameCtrl

SECTION_DATA void* __vt__12J3DFrameCtrl[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__12J3DFrameCtrlFv()
Definition d_a_npc_soldierA.cpp:1220

◆ __vt__14cCcD_ShapeAttr

void* __vt__14cCcD_ShapeAttr[22]
extern

◆ __vt__15daNpcF_Lookat_c

SECTION_DATA void* __vt__15daNpcF_Lookat_c[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__15daNpcF_Lookat_cFv()
Definition d_a_npc_soldierA.cpp:1160

◆ __vt__16daNpc_SoldierA_c

SECTION_DATA void* __vt__16daNpc_SoldierA_c[18]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void adjustShapeAngle__8daNpcF_cFv()
Definition d_a_npc_soldierA.cpp:1226
void __dt__16daNpc_SoldierA_cFv()
void setParam__16daNpc_SoldierA_cFv()
void setMtx2__8daNpcF_cFv()
void drawOtherMdls__16daNpc_SoldierA_cFv()
void setMotionAnm__16daNpc_SoldierA_cFif()
bool setExpressionBtp__8daNpcF_cFi()
Definition d_a_npc_soldierA.cpp:1244
void setMotion__16daNpc_SoldierA_cFifi()
void setExpression__8daNpcF_cFif()
Definition d_a_npc_soldierA.cpp:1250
void setMtx__8daNpcF_cFv()
void main__16daNpc_SoldierA_cFv()
bool ctrlBtk__16daNpc_SoldierA_cFv()
bool setExpressionAnm__8daNpcF_cFib()
Definition d_a_npc_soldierA.cpp:1238
void setCollisions__8daNpcF_cFv()
Definition d_a_npc_soldierA.cpp:1232
void setAttnPos__16daNpc_SoldierA_cFv()
bool drawDbgInfo__16daNpc_SoldierA_cFv()

◆ __vt__18daNpcF_ActorMngr_c

SECTION_DATA void* __vt__18daNpcF_ActorMngr_c[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__18daNpcF_ActorMngr_cFv()
Definition d_a_npc_soldierA.cpp:1148

◆ __vt__22daNpc_SoldierA_Param_c

SECTION_DATA void* __vt__22daNpc_SoldierA_Param_c[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__22daNpc_SoldierA_Param_cFv()

◆ __vt__8cM3dGAab

SECTION_DATA void* __vt__8cM3dGAab[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__8cM3dGAabFv()
Definition d_a_npc_soldierA.cpp:516

◆ __vt__8cM3dGCyl

SECTION_DATA void* __vt__8cM3dGCyl[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__8cM3dGCylFv()
Definition d_a_npc_soldierA.cpp:510

◆ __vt__8daNpcF_c

void* __vt__8daNpcF_c[18]
extern

◆ __vt__8dCcD_Cyl

void* __vt__8dCcD_Cyl[36]
extern

◆ __vt__9cCcD_Stts

void* __vt__9cCcD_Stts[8]
extern

◆ __vt__9dCcD_Stts

void* __vt__9dCcD_Stts[11]
extern

◆ cNullVec__6Z2Calc

SECTION_DATA u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ d_a_npc_soldierA__stringBase0

char const* const d_a_npc_soldierA__stringBase0
extern

◆ daNpc_SoldierA_MethodTable

actor_method_class daNpc_SoldierA_MethodTable
static
Initial value:
= {
}
static void daNpc_SoldierA_Delete__FPv()
static void daNpc_SoldierA_Execute__FPv()
static void daNpc_SoldierA_Draw__FPv()
static bool daNpc_SoldierA_IsDelete__FPv()
static void daNpc_SoldierA_Create__FPv()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ data_80AF2B5C

u8 data_80AF2B5C[4]
static

◆ data_80AF2B60

u8 data_80AF2B60[4]
static

◆ data_80AF2B64

u8 data_80AF2B64[4]
static

◆ data_80AF2B68

u8 data_80AF2B68[4]
static

◆ data_80AF2B6C

u8 data_80AF2B6C[4]
static

◆ data_80AF2B70

u8 data_80AF2B70[4]
static

◆ data_80AF2B74

u8 data_80AF2B74[4]
static

◆ data_80AF2B78

u8 data_80AF2B78[4]
static

◆ data_80AF2B7C

u8 data_80AF2B7C[4]
static

◆ data_80AF2B80

u8 data_80AF2B80[4]
static

◆ data_80AF2B84

u8 data_80AF2B84[4]
static

◆ data_80AF2B88

u8 data_80AF2B88[4]
static

◆ data_80AF2B8C

u8 data_80AF2B8C[4]
static

◆ data_80AF2B90

u8 data_80AF2B90[4]
static

◆ data_80AF2B94

u8 data_80AF2B94[4]
static

◆ data_80AF2B98

u8 data_80AF2B98[4]
static

◆ data_80AF2B9C

u8 data_80AF2B9C[4]
static

◆ data_80AF2BA0

u8 data_80AF2BA0[4]
static

◆ data_80AF2BA4

u8 data_80AF2BA4[4]
static

◆ data_80AF2BA8

u8 data_80AF2BA8[4]
static

◆ data_80AF2BAC

u8 data_80AF2BAC[4]
static

◆ data_80AF2BB0

u8 data_80AF2BB0[4]
static

◆ data_80AF2BB4

u8 data_80AF2BB4[4]
static

◆ data_80AF2BB8

u8 data_80AF2BB8[4]
static

◆ data_80AF2BBC

u8 data_80AF2BBC[4]
static

◆ eyeOffset

u8 eyeOffset[12]
static

◆ g_profile_NPC_SOLDIERa

actor_process_profile_definition g_profile_NPC_SOLDIERa
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daNpc_SoldierA_c),
0,
0,
399,
0x00044100,
}
Soldier A (Castle Town?)
Definition d_a_npc_soldierA.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daNpc_SoldierA_MethodTable
Definition d_a_npc_soldierA.cpp:386
@ PROC_NPC_SOLDIERa
Definition d_procname.h:657
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_bckGetParamList

SECTION_DATA u8 l_bckGetParamList[56]
static
Initial value:
= {
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00,
}

◆ l_bmdGetParamList

SECTION_DATA u8 l_bmdGetParamList[16]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x00,
}

◆ l_evtGetParamList

SECTION_DATA u8 l_evtGetParamList[16]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
}

◆ l_evtNames

SECTION_DATA void* l_evtNames[2]
static
Initial value:
= {
(void*)NULL,
}
char const *const d_a_npc_soldierA__stringBase0

◆ l_HIO

u8 l_HIO[4]
static

◆ l_loadRes_list

SECTION_DATA void* l_loadRes_list[4]
static
Initial value:
= {
}
static SECTION_DATA u8 l_loadRes_SOLDIERa0[12]
Definition d_a_npc_soldierA.cpp:282
static SECTION_DATA u8 l_loadRes_SOLDIERaa[12]
Definition d_a_npc_soldierA.cpp:277

◆ l_loadRes_SOLDIERa0

SECTION_DATA u8 l_loadRes_SOLDIERa0[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
}

◆ l_loadRes_SOLDIERaa

SECTION_DATA u8 l_loadRes_SOLDIERaa[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
}

◆ l_myName

SECTION_DATA void* l_myName = (void*)(((char*)&d_a_npc_soldierA__stringBase0) + 0xA)
static

◆ l_resNames

SECTION_DATA void* l_resNames = (void*)(((char*)&d_a_npc_soldierA__stringBase0) + 0xA)
static

◆ lit_1009

u8 lit_1009[1+3]
static

◆ lit_1010

u8 lit_1010[1+3]
static

◆ lit_1012

u8 lit_1012[1+3]
static

◆ lit_1014

u8 lit_1014[1+3]
static

◆ lit_1052

u8 lit_1052[1+3]
static

◆ lit_1053

u8 lit_1053[1+3]
static

◆ lit_1055

u8 lit_1055[1+3]
static

◆ lit_1057

u8 lit_1057[1+3]
static

◆ lit_1094

u8 lit_1094[1+3]
static

◆ lit_1095

u8 lit_1095[1+3]
static

◆ lit_1097

u8 lit_1097[1+3]
static

◆ lit_1099

u8 lit_1099[1+3]
static

◆ lit_1104

u8 lit_1104[1+3]
static

◆ lit_1105

u8 lit_1105[1+3]
static

◆ lit_1107

u8 lit_1107[1+3]
static

◆ lit_1109

u8 lit_1109[1+3]
static

◆ lit_1787

SECTION_DATA u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}

◆ lit_4017

u8 lit_4017[12]
static

◆ lit_4018

SECTION_DATA void* lit_4018[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void ECut_talkLake__16daNpc_SoldierA_cFi()

◆ lit_4019

SECTION_DATA void* lit_4019[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void ECut_listenLake__16daNpc_SoldierA_cFi()

◆ lit_4394

SECTION_RODATA f32 const lit_4394 = -300.0f
static

◆ lit_4395

SECTION_RODATA f32 const lit_4395 = -50.0f
static

◆ lit_4396

SECTION_RODATA f32 const lit_4396 = 300.0f
static

◆ lit_4397

SECTION_RODATA f32 const lit_4397 = 450.0f
static

◆ lit_4448

SECTION_RODATA f32 const lit_4448 = 1.0f
static

◆ lit_4449

SECTION_RODATA u8 const lit_4449[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_4463

SECTION_DATA void* lit_4463[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void test__16daNpc_SoldierA_cFPv()

◆ lit_4472

SECTION_RODATA u8 const lit_4472[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04,
}

◆ lit_4641

u8 lit_4641[12+4]
static

◆ lit_4789

SECTION_RODATA f32 const lit_4789 = 20.0f
static

◆ lit_4790

SECTION_RODATA f32 const lit_4790 = 1.0f / 10.0f
static

◆ lit_4791

SECTION_RODATA f32 const lit_4791[1+1]
static
Initial value:
= {
125.0f,
0.0f,
}

◆ lit_4792

SECTION_RODATA u8 const lit_4792[8]
static
Initial value:
= {
0x3F, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4793

SECTION_RODATA u8 const lit_4793[8]
static
Initial value:
= {
0x40, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4794

SECTION_RODATA u8 const lit_4794[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4914

SECTION_RODATA u8 const lit_4914[12]
static
Initial value:
= {
0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4915

SECTION_RODATA u8 const lit_4915[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_4916

SECTION_RODATA u8 const lit_4916[12]
static
Initial value:
= {
0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
}

◆ lit_4917

SECTION_RODATA u8 const lit_4917[12]
static
Initial value:
= {
0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4918

SECTION_RODATA u8 const lit_4918[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4919

SECTION_RODATA u8 const lit_4919[12]
static
Initial value:
= {
0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
}

◆ lit_4920

SECTION_RODATA u8 const lit_4920[12]
static
Initial value:
= {
0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4921

SECTION_RODATA u8 const lit_4921[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4922

SECTION_RODATA u8 const lit_4922[12]
static
Initial value:
= {
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4923

SECTION_RODATA u8 const lit_4923[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_4924

SECTION_RODATA u8 const lit_4924[12]
static
Initial value:
= {
0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
}

◆ lit_4925

SECTION_RODATA u8 const lit_4925[12]
static
Initial value:
= {
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4926

SECTION_RODATA u8 const lit_4926[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4927

SECTION_RODATA u8 const lit_4927[12]
static
Initial value:
= {
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4928

SECTION_RODATA u8 const lit_4928[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_4929

SECTION_RODATA u8 const lit_4929[24]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_4961

SECTION_DATA void* lit_4961[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}

◆ lit_4965

SECTION_DATA void* lit_4965[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void wait__16daNpc_SoldierA_cFPv()

◆ lit_5005

SECTION_DATA void* lit_5005[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void talk__16daNpc_SoldierA_cFPv()

◆ lit_5016

SECTION_DATA void* lit_5016[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}

◆ lit_5059

SECTION_RODATA f32 const lit_5059 = -1.0f
static

◆ lit_5071

SECTION_RODATA u8 const lit_5071[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ lit_5124

SECTION_RODATA f32 const lit_5124 = -80.0f
static

◆ lit_5125

SECTION_RODATA f32 const lit_5125 = 80.0f
static

◆ lit_5126

SECTION_RODATA f32 const lit_5126 = 40.0f
static

◆ m__22daNpc_SoldierA_Param_c

u8 const m__22daNpc_SoldierA_Param_c[108]

◆ mCcDCyl__8daNpcF_c

u8 mCcDCyl__8daNpcF_c[68]

◆ mCurrentMtx__6J3DSys

u8 mCurrentMtx__6J3DSys[48]

◆ mEvtCutList__16daNpc_SoldierA_c

u8 mEvtCutList__16daNpc_SoldierA_c[36]

◆ mEvtCutNameList__16daNpc_SoldierA_c

void* mEvtCutNameList__16daNpc_SoldierA_c[3]

◆ now__14mDoMtx_stack_c

u8 now__14mDoMtx_stack_c[48]

◆ sincosTable___5JMath

u8 sincosTable___5JMath[65536]

◆ stringBase_80AF2864

SECTION_DEAD char const* const stringBase_80AF2864 = "TALK_LAKE"
static

◆ stringBase_80AF286E

SECTION_DEAD char const* const stringBase_80AF286E = "chtSolA"
static

◆ stringBase_80AF2876

SECTION_DEAD char const* const stringBase_80AF2876 = ""
static

◆ stringBase_80AF2877

SECTION_DEAD char const* const stringBase_80AF2877 = "LISTEN_LAKE"
static

◆ stringBase_80AF2883

SECTION_DEAD char const* const stringBase_80AF2883 = "prm"
static