Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_hfuta.cpp File Reference

Functions

static int daObjFuta_create1st (daObjFuta_c *i_this)
 
static int daObjFuta_MoveBGDelete (daObjFuta_c *i_this)
 
static int daObjFuta_MoveBGExecute (daObjFuta_c *i_this)
 
static int daObjFuta_MoveBGDraw (daObjFuta_c *i_this)
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static charl_arcName = "Obj_hfuta"
 
static u8 sbss_padding [0x40]
 
static actor_method_class daObjFuta_METHODS
 
actor_process_profile_definition g_profile_Obj_Hfuta
 
 AUDIO_INSTANCES
 

Function Documentation

◆ daObjFuta_create1st()

static int daObjFuta_create1st ( daObjFuta_c i_this)
static

◆ daObjFuta_MoveBGDelete()

static int daObjFuta_MoveBGDelete ( daObjFuta_c i_this)
static

◆ daObjFuta_MoveBGDraw()

static int daObjFuta_MoveBGDraw ( daObjFuta_c i_this)
static

◆ daObjFuta_MoveBGExecute()

static int daObjFuta_MoveBGExecute ( daObjFuta_c i_this)
static

Variable Documentation

◆ AUDIO_INSTANCES

AUDIO_INSTANCES

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ daObjFuta_METHODS

actor_method_class daObjFuta_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjFuta_MoveBGDelete(daObjFuta_c *i_this)
Definition d_a_obj_hfuta.cpp:219
static int daObjFuta_create1st(daObjFuta_c *i_this)
Definition d_a_obj_hfuta.cpp:213
static int daObjFuta_MoveBGDraw(daObjFuta_c *i_this)
Definition d_a_obj_hfuta.cpp:229
static int daObjFuta_MoveBGExecute(daObjFuta_c *i_this)
Definition d_a_obj_hfuta.cpp:224
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Hfuta

actor_process_profile_definition g_profile_Obj_Hfuta
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjFuta_c),
0,
0,
450,
0x00040100,
}
Crawling?
Definition d_a_obj_hfuta.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjFuta_METHODS
Definition d_a_obj_hfuta.cpp:235
@ PROC_Obj_Hfuta
Definition d_procname.h:102
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "Obj_hfuta"
static

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}

◆ sbss_padding

u8 sbss_padding[0x40]
static