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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| class | daObjLv4Chan_HIO_c |
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| static void | rideCallBack (dBgW *i_bgw, fopAc_ac_c *param_2, fopAc_ac_c *param_3) |
| static void * | searchSwChain (void *i_actor, void *i_this) |
| static int | daObjLv4Chan_create1st (daObjLv4Chan_c *i_this) |
| static int | daObjLv4Chan_MoveBGDelete (daObjLv4Chan_c *i_this) |
| static int | daObjLv4Chan_MoveBGExecute (daObjLv4Chan_c *i_this) |
| static int | daObjLv4Chan_MoveBGDraw (daObjLv4Chan_c *i_this) |
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| static daObjLv4Chan_HIO_c | l_HIO |
| static char * | l_arcName = "P_Lv4Chan" |
| static u32 const | l_bmdidx [2] |
| static dCcD_SrcSph | cc_sph_src |
| static Vec const | l_pos0 |
| static Vec const | l_pos1 |
| static Vec const | l_pos2 |
| static int const | l_curve [10] |
| static actor_method_class | daObjLv4Chan_METHODS |
| actor_process_profile_definition | g_profile_Obj_Lv4Chan |
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