Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4chandelier.cpp File Reference

Classes

class  daObjLv4Chan_HIO_c
 

Functions

static void rideCallBack (dBgW *i_bgw, fopAc_ac_c *param_2, fopAc_ac_c *param_3)
 
static void * searchSwChain (void *i_actor, void *i_this)
 
static int daObjLv4Chan_create1st (daObjLv4Chan_c *i_this)
 
static int daObjLv4Chan_MoveBGDelete (daObjLv4Chan_c *i_this)
 
static int daObjLv4Chan_MoveBGExecute (daObjLv4Chan_c *i_this)
 
static int daObjLv4Chan_MoveBGDraw (daObjLv4Chan_c *i_this)
 

Variables

static daObjLv4Chan_HIO_c l_HIO
 
static char * l_arcName = "P_Lv4Chan"
 
static u32 const l_bmdidx [2]
 
static dCcD_SrcSph cc_sph_src
 
static Vec const l_pos0
 
static Vec const l_pos1
 
static Vec const l_pos2
 
static int const l_curve [10]
 
static actor_method_class daObjLv4Chan_METHODS
 
actor_process_profile_definition g_profile_Obj_Lv4Chan
 

Function Documentation

◆ daObjLv4Chan_create1st()

static int daObjLv4Chan_create1st ( daObjLv4Chan_c * i_this)
static

◆ daObjLv4Chan_MoveBGDelete()

static int daObjLv4Chan_MoveBGDelete ( daObjLv4Chan_c * i_this)
static

◆ daObjLv4Chan_MoveBGDraw()

static int daObjLv4Chan_MoveBGDraw ( daObjLv4Chan_c * i_this)
static

◆ daObjLv4Chan_MoveBGExecute()

static int daObjLv4Chan_MoveBGExecute ( daObjLv4Chan_c * i_this)
static

◆ rideCallBack()

static void rideCallBack ( dBgW * i_bgw,
fopAc_ac_c * param_2,
fopAc_ac_c * param_3 )
static

◆ searchSwChain()

static void * searchSwChain ( void * i_actor,
void * i_this )
static

Variable Documentation

◆ cc_sph_src

dCcD_SrcSph cc_sph_src
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x11}, 0x79}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x5, 0x0, 0x0, 0x2},
{0x0},
},
{
{{0.0f, 0.0f, 0.0f}, 40.0f}
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ daObjLv4Chan_METHODS

actor_method_class daObjLv4Chan_METHODS
static
Initial value:
= {
NULL,
}
static int daObjLv4Chan_MoveBGExecute(daObjLv4Chan_c *i_this)
Definition d_a_obj_lv4chandelier.cpp:860
static int daObjLv4Chan_MoveBGDelete(daObjLv4Chan_c *i_this)
Definition d_a_obj_lv4chandelier.cpp:856
static int daObjLv4Chan_create1st(daObjLv4Chan_c *i_this)
Definition d_a_obj_lv4chandelier.cpp:851
static int daObjLv4Chan_MoveBGDraw(daObjLv4Chan_c *i_this)
Definition d_a_obj_lv4chandelier.cpp:864
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Lv4Chan

actor_process_profile_definition g_profile_Obj_Lv4Chan
extern
Initial value:
= {
3,
sizeof(daObjLv4Chan_c),
0,
0,
674,
0x00040100,
}
Arbiter's Grounds Chandelier.
Definition d_a_obj_lv4chandelier.h:17
static actor_method_class daObjLv4Chan_METHODS
Definition d_a_obj_lv4chandelier.cpp:868
@ PROC_Obj_Lv4Chan
Definition d_procname.h:220
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "P_Lv4Chan"
static

◆ l_bmdidx

u32 const l_bmdidx[2]
static
Initial value:
= {
4, 5,
}

◆ l_curve

int const l_curve[10]
static
Initial value:
= {
0, 0, 0, 0, 0, 1, 1,
2, 2, 4,
}

◆ l_HIO

daObjLv4Chan_HIO_c l_HIO
static

◆ l_pos0

Vec const l_pos0
static
Initial value:
= {
-163.12f, 150.0f, -282.54f,
}

◆ l_pos1

Vec const l_pos1
static
Initial value:
= {
-163.12f, 150.0f, 282.54f,
}

◆ l_pos2

Vec const l_pos2
static
Initial value:
= {
326.25f, 150.0f, 0.0f,
}