Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_roten.cpp File Reference

Functions

static int daObj_Roten_Create (void *i_this)
 
static int daObj_Roten_Delete (void *i_this)
 
static int daObj_Roten_Execute (void *i_this)
 
static int daObj_Roten_Draw (void *i_this)
 
static int daObj_Roten_IsDelete (void *i_this)
 

Variables

static charl_resFileName = "Obj_roten"
 
static u32 l_bmdFileIdx = 4
 
static u32 l_dzbFileIdx = 7
 
static actor_method_class daObj_Roten_MethodTable
 
actor_process_profile_definition g_profile_OBJ_ROTEN
 

Function Documentation

◆ daObj_Roten_Create()

static int daObj_Roten_Create ( void i_this)
static

◆ daObj_Roten_Delete()

static int daObj_Roten_Delete ( void i_this)
static

◆ daObj_Roten_Draw()

static int daObj_Roten_Draw ( void i_this)
static

◆ daObj_Roten_Execute()

static int daObj_Roten_Execute ( void i_this)
static

◆ daObj_Roten_IsDelete()

static int daObj_Roten_IsDelete ( void i_this)
static

Variable Documentation

◆ daObj_Roten_MethodTable

actor_method_class daObj_Roten_MethodTable
static
Initial value:
= {
}
static int daObj_Roten_Delete(void *i_this)
Definition d_a_obj_roten.cpp:166
static int daObj_Roten_Create(void *i_this)
Definition d_a_obj_roten.cpp:161
static int daObj_Roten_Draw(void *i_this)
Definition d_a_obj_roten.cpp:176
static int daObj_Roten_Execute(void *i_this)
Definition d_a_obj_roten.cpp:171
static int daObj_Roten_IsDelete(void *i_this)
Definition d_a_obj_roten.cpp:181
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_OBJ_ROTEN

actor_process_profile_definition g_profile_OBJ_ROTEN
extern
Initial value:
= {
7,
sizeof(daObj_Roten_c),
0,
0,
67,
0x00040000,
}
Goron Child Stall.
Definition d_a_obj_roten.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:64
static actor_method_class daObj_Roten_MethodTable
Definition d_a_obj_roten.cpp:190
@ PROC_OBJ_ROTEN
Definition d_procname.h:292
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_bmdFileIdx

u32 l_bmdFileIdx = 4
static

◆ l_dzbFileIdx

u32 l_dzbFileIdx = 7
static

◆ l_resFileName

char* l_resFileName = "Obj_roten"
static