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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
s16 | dMeter2Info_getNowLifeGauge () |
const char * | dMeter2Info_getNumberTextureName (int nameIdx) |
const char * | dMeter2Info_getPlusTextureName () |
bool | dMeter2Info_getPixel (f32 param_0, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, ResTIMG const *param_6) |
void | dMeter2Info_setCloth (u8 i_clothId, bool param_1) |
void | dMeter2Info_setSword (u8 i_itemId, bool param_1) |
void | dMeter2Info_setShield (u8 i_itemId, bool param_1) |
bool | dMeter2Info_is2DActiveTouchArea () |
bool | dMeter2Info_isMapOpenCheck () |
bool | dMeter2Info_isItemOpenCheck () |
u8 | dMeter2Info_getRecieveLetterNum () |
u8 | dMeter2Info_getNewLetterNum () |
int | dMeter2Info_setNewLetterSender () |
int | dMeter2Info_recieveLetter () |
void | dMeter2Info_set2DVibration () |
void | dMeter2Info_set2DVibrationM () |
Variables | |
dMeter2Info_c | g_meter2_info |
u8 dMeter2Info_getNewLetterNum | ( | ) |
s16 dMeter2Info_getNowLifeGauge | ( | ) |
const char * dMeter2Info_getNumberTextureName | ( | int | nameIdx | ) |
bool dMeter2Info_getPixel | ( | f32 | param_0, |
f32 | param_1, | ||
f32 | param_2, | ||
f32 | param_3, | ||
f32 | param_4, | ||
f32 | param_5, | ||
ResTIMG const * | param_6 ) |
const char * dMeter2Info_getPlusTextureName | ( | ) |
u8 dMeter2Info_getRecieveLetterNum | ( | ) |
bool dMeter2Info_is2DActiveTouchArea | ( | ) |
bool dMeter2Info_isItemOpenCheck | ( | ) |
bool dMeter2Info_isMapOpenCheck | ( | ) |
int dMeter2Info_recieveLetter | ( | ) |
void dMeter2Info_set2DVibration | ( | ) |
void dMeter2Info_set2DVibrationM | ( | ) |
void dMeter2Info_setCloth | ( | u8 | i_clothId, |
bool | param_1 ) |
int dMeter2Info_setNewLetterSender | ( | ) |
void dMeter2Info_setShield | ( | u8 | i_itemId, |
bool | param_1 ) |
void dMeter2Info_setSword | ( | u8 | i_itemId, |
bool | param_1 ) |
dMeter2Info_c g_meter2_info |